Commit graph

54364 commits

Author SHA1 Message Date
Dave Airlie
915efe7f07 st/mesa: add texture buffer object support to state tracker (v1.1)
This adds the necessary changes to the st to allow texture buffer object
support if the driver advertises it.

v1.1: remove extra blank line and whitespace

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 13:32:33 +10:00
Dave Airlie
a0281c4a8c gallium: add new texture buffer object capability
this just adds the define to the header.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 13:32:33 +10:00
José Fonseca
0c2492ea4a mesa/meta: Move declaration before statements. 2012-12-08 01:05:52 +00:00
José Fonseca
eeff87cee3 mesa: Move declaration before statement.
For MSVC's sake.
2012-12-08 01:02:30 +00:00
Anuj Phogat
4e9d19717c intel: Enable ETC2 support on intel hardware
This patch enables support for ETC2 compressed textures on
all intel hardware. At present, ETC2 texture decoding is not
available on intel hardware. So, compressed ETC2 texture data
is decoded in software and stored in a suitable uncompressed
MESA_FORMAT at the time of glCompressedTexImage2D. Currently,
ETC2 formats are only exposed in OpenGL ES 3.0.

V2: Use single etc_wraps variable for both etc1 and etc2.
V3: Remove redundant code and use just one intel_miptree_map_etc()
    and intel_miptree_unmap_etc() function.
    Choose MESA_FORMAT_SIGNED_{R16, GR1616} for ETC2 signed-{r11, rg11}
    formats

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-12-07 16:29:49 -08:00
Anuj Phogat
e06dcbfdc2 mesa: Add decoding functions for GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
Data in GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 format is decoded and stored
in MESA_FORMAT_SARGB.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:49 -08:00
Anuj Phogat
883efbf6da mesa: Add decoding functions for GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
Data in GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 format is decoded and stored
in MESA_FORMAT_RGBA8888_REV.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:49 -08:00
Anuj Phogat
75211f4367 mesa: Add decoding functions for GL_COMPRESSED_SIGNED_RG11_EAC
Data in GL_COMPRESSED_SIGNED_RG11_EAC format is decoded and stored in
MESA_FORMAT_SIGNED_GR1616.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
7697f25667 mesa: Add decoding functions for GL_COMPRESSED_SIGNED_R11_EAC
Data in GL_COMPRESSED_SIGNED_R11_EAC format is decoded and stored in
MESA_FORMAT_SIGNED_R16.

v2:
16 bit signed data is converted to 16 bit unsigned data by
adding 2 ^ 15 and stored in an unsigned texture format.

v3:
1. Handle a corner case when base code word value is -128. As per
OpenGL ES 3.0 specification -128 is not an allowed value and should
be truncated to -127.
2. Converting a decoded 16 bit signed data to 16 bit unsigned data by
adding 2 ^ 15 gives us an output which matches the decompressed image
(.ppm) generated by ericsson's etcpack tool. ericsson is also doing this
conversion in their tool because .ppm image files don't support signed
data. But gles 3.0 specification doesn't suggest this conversion. We
need to keep the decoded data in signed format. Both signed format
tests in gles3 conformance pass with these changes.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
aa217090f5 mesa: Add decoding functions for GL_COMPRESSED_RG11_EAC
Data in GL_COMPRESSED_RG11_EAC format is decoded and stored in
MESA_FORMAT_RG1616.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
dc86cb3705 mesa: Add decoding functions for GL_COMPRESSED_R11_EAC
Data in GL_COMPRESSED_R11_EAC format is decoded and stored in
MESA_FORMAT_R16.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
5ea8cd0084 mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Data in GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC format is decoded and stored
in MESA_FORMAT_SARGB8.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
62fc4b4ae1 mesa: Add decoding functions for GL_COMPRESSED_RGBA8_ETC2_EAC
Data in GL_COMPRESSED_RGBA8_ETC2_EAC format is decoded and stored
in MESA_FORMAT_RGBA8888_REV.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
965a24995d mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ETC2
Data in GL_COMPRESSED_SRGB8_ETC2 format is decoded and stored
in MESA_FORMAT_SARGB8.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
81911101ee mesa: Add decoding functions for GL_COMPRESSED_RGB8_ETC2
Data in GL_COMPRESSED_RGB8_ETC2 format is decoded and stored in
MESA_FORMAT_RGBX8888_REV.

v2: Use CLAMP macro and stdbool.h
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
38d523584c mesa: Make nonlinear_to_linear() function available outside file
This patch changes nonlinear_to_linear() function to non static inline
and makes it available outside format_unpack.c. Also, removes the
duplicate copies in other files.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat
e519b8a9af mesa: Add new MESA_FORMATs for ETC2 compressed textures
It is required by OpenGL ES 3.0 to support ETC2 textures.
This patch adds new MESA_FORMATs for following etc2 texture
formats:
 GL_COMPRESSED_RGB8_ETC2
 GL_COMPRESSED_SRGB8_ETC2
 GL_COMPRESSED_RGBA8_ETC2_EAC
 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 GL_COMPRESSED_R11_EAC
 GL_COMPRESSED_RG11_EAC
 GL_COMPRESSED_SIGNED_R11_EAC
 GL_COMPRESSED_SIGNED_RG11_EAC
 MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
 MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1

Above formats are currently available in only gles 3.0.

v2: Add entries in texfetch_funcs[] array.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>

v3 (Paul Berry <stereotype441@gmail.com>): comment out symbols that
are not implemented yet, so that this commit compiles on its own;
future commits will uncomment the symbols as they become available.
2012-12-07 16:29:47 -08:00
Kenneth Graunke
23b7103cee meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.
Fixes es3conform's color_buffer_float_clamp_(fixed|on|off) tests.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-12-07 16:29:45 -08:00
Kenneth Graunke
50e4a1df94 meta: Use #version 300 es in GenerateMipmap shaders on ES3.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-12-07 16:29:31 -08:00
Paul Berry
6cffdb1ca0 Set es_version to false when using FF fragment shading in meta ops
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-12-07 16:28:40 -08:00
Eric Anholt
1ddc021b2a mesa: Use the new hash table for the variable refcount visitor.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
[jordan.l.justen@intel.com: open_hash_table => hash_table]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-12-07 14:46:18 -08:00
Jordan Justen
59284bc44a program/hash_table.c: rename to program/prog_hash_table.c
Removes a collision of the object file name for main/hash_table
and program/hash_table.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-12-07 14:46:18 -08:00
Matt Turner
970ec8dbc3 mesa: Ignore size and offset parameters for BindBufferRange when buffer is 0
The ES 3 conformance suite unbinds buffers (by binding buffer 0) and
passes zero for the size and offset, which the spec explicitly
disallows. Otherwise, this seems like a reasonable thing to do.

Khronos will be changing the spec to allow this (bug 9765). Fixes
es3conform's transform_feedback_init_defaults test.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-12-07 14:11:13 -08:00
Christoph Bumiller
cfa752cd33 nv50,nvc0: fix shader eviction 2012-12-07 22:48:54 +01:00
Christoph Bumiller
f7599b2c32 nv50,nvc0: add support for cube map arrays
NOTE: nv50 support not enabled, someone with nva3/8 please fix.
2012-12-07 22:48:54 +01:00
Stefan Dösinger
ff5a9868c8 r300: Don't disable destination read if the src blend factor needs it
The read can remain disabled if the src alpha factor needs it because
the result would still be zero.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57984

NOTE: This is a candidate for stable release branches.

Signed-off-by: Marek Olšák <maraeo@gmail.com>
2012-12-07 17:48:16 +01:00
Michel Dänzer
ff574d653b gallium/egl-static: Fix unresolved symbol 'clock_gettime'.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2012-12-07 16:10:02 +01:00
José Fonseca
e7bbd9c243 gallivm: Rudimentary native integer support.
Just enough for draw module to work ok.

This improves "piglit attribs GL3", though something fishy is still
happening with certain unsigned integer values.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 15:03:07 +00:00
José Fonseca
6e27e2e90e draw: Dump LLVM shader key.
Just like we do in llvmpipe for the fragment shader compilation key.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 15:03:07 +00:00
José Fonseca
3b7ce72625 gallivm: Allow indirection from TEMP registers too.
The ADDR file is cumbersome for native integer capable drivers.  We
should consider deprecating it eventually, but this just adds support
for indirection from TEMP registers.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 15:03:07 +00:00
José Fonseca
1d35f77228 gallivm,llvmpipe,draw: Support multiple constant buffers.
Support 16 (defined in LP_MAX_TGSI_CONST_BUFFERS) as opposed to 32 (as
defined by PIPE_MAX_CONSTANT_BUFFERS) because that would make the jit
context become unnecessarily large.

v2: Bump limit from 4 to 16 to cover ARB_uniform_buffer_object needs,
per Dave Airlie.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 15:03:07 +00:00
Marek Olšák
35840ab189 st/dri: implement MSAA for GLX/DRI2 framebuffers
All MSAA buffers are allocated privately and resolved into the DRI-provided
back and front buffers.

If an MSAA visual is chosen, the buffers st/mesa receives are all
multi-sample. st/mesa doesn't have access to the single-sample buffers
in that case.

This makes MSAA work in games like Nexuiz.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:29 +01:00
Marek Olšák
919f788b92 gallium: pass the current context to the flush_front state tracker function
I will later use the context to resolve an MSAA front buffer.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:29 +01:00
Marek Olšák
888714feb6 st/dri: don't expose MSAA configs with accumulation buffer
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:28 +01:00
Marek Olšák
985649b596 st/dri: refactor dri_fill_in_modes
- We can use a single loop for adding new configs.
- The useless parameter depth_bits is removed.
- The maximum number of samples is bumped to 32.
- We can support Z16_UNORM and Z32_UNORM unconditionally since the zbuffers
  are private.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:28 +01:00
Marek Olšák
39737e17e7 st/dri: always allocate private depth-stencil buffers
This disables DRI2 sharing of zbuffers. The window zbuffer is allocated just
like any other texture - through resource_create.

The idea of allocating a zbuffer through DRI2 isn't very useful with MSAA,
where a single-sample zbuffer is useless.

IIRC, the Intel driver does the same thing.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:28 +01:00
Marek Olšák
976b832e9a st/mesa: implement CopyTexSubImage for MSAA framebuffers
Reviewed-by: Brian Paul <brianp@vmware.com>

Just use pipe->blit, which can do resolve, flipping, and format conversions.
The util_blit_pixels codepath is still there for the cases where we have to
force alpha to 1.

This also turns on acceleration for copying GL_DEPTH_STENCIL.
2012-12-07 14:19:28 +01:00
Marek Olšák
9f06966a7b gallium/u_blitter: fix conflict with u_memory.h
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:28 +01:00
Marek Olšák
49f1104c44 r600g: transfers of MSAA color textures should do the resolve
so that ReadPixels and various fallbacks work.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:28 +01:00
Marek Olšák
cbddb8f365 trace: dump pipe_resource::nr_samples
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:28 +01:00
Marek Olšák
5fb2b1f4d4 glx/dri2: set the __DRI2_FLUSH_DRAWABLE flag where it should be set
Sorry, I accidentally omitted this.

It only broke MLAA.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 14:19:28 +01:00
Andreas Boll
520892688a build: Fix GLES linkage without libglapi
fixes a regression introduced with
fc9ea7c74d

NOTE: This is a candidate for the 9.0 branch.

Reported-by: Brian Paul <brianp@vmware.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2012-12-07 09:21:44 +01:00
Dave Airlie
5b2a3443fa llvmpipe: fix regression in gears speed.
This fixes the gears regression since transform feedback.

Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-07 08:35:08 +10:00
Kenneth Graunke
76f13f80e6 glsl: Add missing semicolon in the grammar
This may not be strictly necessary, but every other rule in the grammar ends
with a semicolon.  It also appears that this was supposed to be commited with
the original patch that changed this rule, but the wrong version of the patch
was accidentally pushed.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-12-06 12:13:22 -08:00
Ian Romanick
62c0938639 glsl: Allow layout qualifiers in GLSL 3.00 ES
Note that while 'packed' is a reserved word in GLSL ES, row_major is not.
This means that we have to use the string-based matching for that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Paul Berry
486f955654 glsl: Create builtin function profiles for GLSL 3.00 ES.
Nearly all of the builtin functions in GLSL 3.00 ES are already
implemented in Mesa; this patch enables them.

A few functions are not implemented yet; those have been commented
out, with a FIXME comment to act as a reminder of what still needs to
be implemented.  Here is the complete list: packSnorm2x16,
unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16,
unpackHalf2x16.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Paul Berry
9a69f66353 glsl: add determinant() functions.
These functions are defined in GLSL 1.50 and GLES 3.00 ES.

The formulas have been extracted from the existing implementation of
inverse().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Paul Berry
4d6d22100a glsl: Make builtin function profiles for GLSL ES use "es" in the filename.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Paul Berry
8dec1bfedd glsl: Add builtin variables for GLSL 3.00 ES.
This patch also adds assertions so that when we add new GLSL versions,
we'll notice that we need to update the builtin variables.

[v2, idr]: s/Frab/Frag/  Noticed by Eric.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Paul Berry
d7949eefcb glsl: Populate built-in types correctly for GLSL 3.00 ES.
This patch implements all of the built-in types for GLSL 3.00 ES.
This is almost exactly the same as the set of built-in types for GLSL
1.30, except ate 1D samplers are skipped, and samplerCubeShadow is
added.

This patch also addes an assertion so that when we add new GLSL
versions, we'll notice that we need to update the types.

In review, Eric noted:

    "This change looks correct.  The overall interaction of profiles is
    getting ugly, though.  I'm imagining a restructure of the symbol
    table population so that there's a big list of types, and each
    #version has a nice list of strings of type names copy and pasted
    out of its spec."

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00