mesa: Make nonlinear_to_linear() function available outside file

This patch changes nonlinear_to_linear() function to non static inline
and makes it available outside format_unpack.c. Also, removes the
duplicate copies in other files.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Anuj Phogat 2012-11-12 17:58:46 -08:00 committed by Ian Romanick
parent e519b8a9af
commit 38d523584c
3 changed files with 29 additions and 52 deletions

View file

@ -57,8 +57,8 @@ struct z32f_x24s8
* linear RGB value in [0, 1].
* Implemented with a 256-entry lookup table.
*/
static inline GLfloat
nonlinear_to_linear(GLubyte cs8)
GLfloat
_mesa_nonlinear_to_linear(GLubyte cs8)
{
static GLfloat table[256];
static GLboolean tableReady = GL_FALSE;
@ -742,9 +742,9 @@ unpack_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
const GLubyte *s = (const GLubyte *) src;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][RCOMP] = nonlinear_to_linear(s[i*3+2]);
dst[i][GCOMP] = nonlinear_to_linear(s[i*3+1]);
dst[i][BCOMP] = nonlinear_to_linear(s[i*3+0]);
dst[i][RCOMP] = _mesa_nonlinear_to_linear(s[i*3+2]);
dst[i][GCOMP] = _mesa_nonlinear_to_linear(s[i*3+1]);
dst[i][BCOMP] = _mesa_nonlinear_to_linear(s[i*3+0]);
dst[i][ACOMP] = 1.0F;
}
}
@ -755,9 +755,9 @@ unpack_SRGBA8(const void *src, GLfloat dst[][4], GLuint n)
const GLuint *s = ((const GLuint *) src);
GLuint i;
for (i = 0; i < n; i++) {
dst[i][RCOMP] = nonlinear_to_linear( (s[i] >> 24) );
dst[i][GCOMP] = nonlinear_to_linear( (s[i] >> 16) & 0xff );
dst[i][BCOMP] = nonlinear_to_linear( (s[i] >> 8) & 0xff );
dst[i][RCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 24) );
dst[i][GCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 16) & 0xff );
dst[i][BCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 8) & 0xff );
dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] & 0xff ); /* linear! */
}
}
@ -768,9 +768,9 @@ unpack_SARGB8(const void *src, GLfloat dst[][4], GLuint n)
const GLuint *s = ((const GLuint *) src);
GLuint i;
for (i = 0; i < n; i++) {
dst[i][RCOMP] = nonlinear_to_linear( (s[i] >> 16) & 0xff );
dst[i][GCOMP] = nonlinear_to_linear( (s[i] >> 8) & 0xff );
dst[i][BCOMP] = nonlinear_to_linear( (s[i] ) & 0xff );
dst[i][RCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 16) & 0xff );
dst[i][GCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 8) & 0xff );
dst[i][BCOMP] = _mesa_nonlinear_to_linear( (s[i] ) & 0xff );
dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 24 ); /* linear! */
}
}
@ -783,7 +783,7 @@ unpack_SL8(const void *src, GLfloat dst[][4], GLuint n)
for (i = 0; i < n; i++) {
dst[i][RCOMP] =
dst[i][GCOMP] =
dst[i][BCOMP] = nonlinear_to_linear(s[i]);
dst[i][BCOMP] = _mesa_nonlinear_to_linear(s[i]);
dst[i][ACOMP] = 1.0F;
}
}
@ -796,7 +796,7 @@ unpack_SLA8(const void *src, GLfloat dst[][4], GLuint n)
for (i = 0; i < n; i++) {
dst[i][RCOMP] =
dst[i][GCOMP] =
dst[i][BCOMP] = nonlinear_to_linear(s[i] & 0xff);
dst[i][BCOMP] = _mesa_nonlinear_to_linear(s[i] & 0xff);
dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i] >> 8); /* linear! */
}
}

View file

@ -24,6 +24,9 @@
#ifndef FORMAT_UNPACK_H
#define FORMAT_UNPACK_H
extern GLfloat
_mesa_nonlinear_to_linear(GLubyte cs8);
extern void
_mesa_unpack_rgba_row(gl_format format, GLuint n,
const void *src, GLfloat dst[][4]);

View file

@ -45,6 +45,7 @@
#include "texcompress_s3tc.h"
#include "texstore.h"
#include "swrast/s_context.h"
#include "format_unpack.h"
#if defined(_WIN32) || defined(WIN32)
@ -57,33 +58,6 @@
#define DXTN_LIBNAME "libtxc_dxtn.so"
#endif
/**
* Convert an 8-bit sRGB value from non-linear space to a
* linear RGB value in [0, 1].
* Implemented with a 256-entry lookup table.
*/
static inline GLfloat
nonlinear_to_linear(GLubyte cs8)
{
static GLfloat table[256];
static GLboolean tableReady = GL_FALSE;
if (!tableReady) {
/* compute lookup table now */
GLuint i;
for (i = 0; i < 256; i++) {
const GLfloat cs = UBYTE_TO_FLOAT(i);
if (cs <= 0.04045) {
table[i] = cs / 12.92f;
}
else {
table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
}
}
tableReady = GL_TRUE;
}
return table[cs8];
}
typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
static dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
@ -476,9 +450,9 @@ _mesa_fetch_texel_srgb_dxt1(const struct swrast_texture_image *texImage,
/* just sample as GLubyte and convert to float here */
GLubyte rgba[4];
fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[RCOMP] = _mesa_nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = _mesa_nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
@ -489,9 +463,9 @@ _mesa_fetch_texel_srgba_dxt1(const struct swrast_texture_image *texImage,
/* just sample as GLubyte and convert to float here */
GLubyte rgba[4];
fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[RCOMP] = _mesa_nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = _mesa_nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
@ -502,9 +476,9 @@ _mesa_fetch_texel_srgba_dxt3(const struct swrast_texture_image *texImage,
/* just sample as GLubyte and convert to float here */
GLubyte rgba[4];
fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[RCOMP] = _mesa_nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = _mesa_nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
@ -515,8 +489,8 @@ _mesa_fetch_texel_srgba_dxt5(const struct swrast_texture_image *texImage,
/* just sample as GLubyte and convert to float here */
GLubyte rgba[4];
fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[RCOMP] = _mesa_nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = _mesa_nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}