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mesa: Add decoding functions for GL_COMPRESSED_RG11_EAC
Data in GL_COMPRESSED_RG11_EAC format is decoded and stored in MESA_FORMAT_RG1616. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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dc86cb3705
commit
aa217090f5
5 changed files with 98 additions and 4 deletions
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@ -623,7 +623,7 @@ _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
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fetch = _mesa_fetch_texel_2d_f_etc2_r11_eac;
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break;
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case MESA_FORMAT_ETC2_RG11_EAC:
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/* fetch = _mesa_fetch_texel_2d_f_etc2_rg11_eac; -- not implemented yet */
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fetch = _mesa_fetch_texel_2d_f_etc2_rg11_eac;
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break;
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case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
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/* fetch = _mesa_fetch_texel_2d_f_etc2_signed_r11_eac; -- not implemented yet */
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@ -30,6 +30,7 @@
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* GL_COMPRESSED_RGBA8_ETC2_EAC
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* GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
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* GL_COMPRESSED_R11_EAC
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* GL_COMPRESSED_RG11_EAC
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*/
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#include <stdbool.h>
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@ -763,6 +764,54 @@ etc2_unpack_r11(uint8_t *dst_row,
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}
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}
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static void
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etc2_unpack_rg11(uint8_t *dst_row,
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unsigned dst_stride,
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const uint8_t *src_row,
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unsigned src_stride,
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unsigned width,
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unsigned height)
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{
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/* If internalformat is COMPRESSED_RG11_EAC, each 4 × 4 block of
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RG color information is compressed to 128 bits.
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*/
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const unsigned bw = 4, bh = 4, bs = 16, comps = 2, comp_size = 2;
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struct etc2_block block;
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unsigned x, y, i, j;
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for (y = 0; y < height; y += bh) {
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const uint8_t *src = src_row;
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for (x = 0; x < width; x+= bw) {
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/* red component */
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etc2_r11_parse_block(&block, src);
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for (j = 0; j < bh; j++) {
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uint8_t *dst = dst_row + (y + j) * dst_stride +
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x * comps * comp_size;
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for (i = 0; i < bw; i++) {
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etc2_r11_fetch_texel(&block, i, j, dst);
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dst += comps * comp_size;
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}
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}
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/* green component */
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etc2_r11_parse_block(&block, src + 8);
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for (j = 0; j < bh; j++) {
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uint8_t *dst = dst_row + (y + j) * dst_stride +
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x * comps * comp_size;
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for (i = 0; i < bw; i++) {
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etc2_r11_fetch_texel(&block, i, j, dst + comp_size);
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dst += comps * comp_size;
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}
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}
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src += bs;
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}
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src_row += src_stride;
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}
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}
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/* ETC2 texture formats are valid in glCompressedTexImage2D and
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* glCompressedTexSubImage2D functions */
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GLboolean
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@ -805,6 +854,14 @@ _mesa_texstore_etc2_r11_eac(TEXSTORE_PARAMS)
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return GL_FALSE;
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}
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GLboolean
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_mesa_texstore_etc2_rg11_eac(TEXSTORE_PARAMS)
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{
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ASSERT(0);
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return GL_FALSE;
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}
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void
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_mesa_fetch_texel_2d_f_etc2_rgb8(const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel)
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@ -907,6 +964,33 @@ _mesa_fetch_texel_2d_f_etc2_r11_eac(const struct swrast_texture_image *texImage,
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texel[ACOMP] = 1.0f;
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}
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void
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_mesa_fetch_texel_2d_f_etc2_rg11_eac(const struct
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swrast_texture_image *texImage,
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GLint i, GLint j,
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GLint k, GLfloat *texel)
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{
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struct etc2_block block;
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GLushort dst[2];
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const uint8_t *src;
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src = texImage->Map +
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(((texImage->RowStride + 3) / 4) * (j / 4) + (i / 4)) * 16;
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/* red component */
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etc2_r11_parse_block(&block, src);
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etc2_r11_fetch_texel(&block, i % 4, j % 4, (uint8_t *)dst);
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/* green component */
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etc2_r11_parse_block(&block, src + 8);
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etc2_r11_fetch_texel(&block, i % 4, j % 4, (uint8_t *)(dst + 1));
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texel[RCOMP] = USHORT_TO_FLOAT(dst[0]);
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texel[GCOMP] = USHORT_TO_FLOAT(dst[1]);
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texel[BCOMP] = 0.0f;
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texel[ACOMP] = 1.0f;
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}
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/**
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* Decode texture data in any one of following formats:
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* `MESA_FORMAT_ETC2_RGB8`
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@ -914,6 +998,7 @@ _mesa_fetch_texel_2d_f_etc2_r11_eac(const struct swrast_texture_image *texImage,
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* `MESA_FORMAT_ETC2_RGBA8_EAC`
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* `MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC`
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* `MESA_FORMAT_ETC2_R11_EAC`
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* `MESA_FORMAT_ETC2_RG11_EAC`
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*
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* The size of the source data must be a multiple of the ETC2 block size
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* even if the texture image's dimensions are not aligned to 4.
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@ -952,4 +1037,8 @@ _mesa_unpack_etc2_format(uint8_t *dst_row,
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etc2_unpack_r11(dst_row, dst_stride,
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src_row, src_stride,
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src_width, src_height);
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else if (format == MESA_FORMAT_ETC2_RG11_EAC)
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etc2_unpack_rg11(dst_row, dst_stride,
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src_row, src_stride,
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src_width, src_height);
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}
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@ -49,6 +49,9 @@ _mesa_texstore_etc2_srgb8_alpha8_eac(TEXSTORE_PARAMS);
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GLboolean
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_mesa_texstore_etc2_r11_eac(TEXSTORE_PARAMS);
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GLboolean
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_mesa_texstore_etc2_rg11_eac(TEXSTORE_PARAMS);
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void
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_mesa_fetch_texel_2d_f_etc1_rgb8(const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel);
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@ -70,7 +73,9 @@ _mesa_fetch_texel_2d_f_etc2_srgb8_alpha8_eac(const struct
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void
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_mesa_fetch_texel_2d_f_etc2_r11_eac(const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel);
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void
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_mesa_fetch_texel_2d_f_etc2_rg11_eac(const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel);
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void
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_mesa_etc1_unpack_rgba8888(uint8_t *dst_row,
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unsigned dst_stride,
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@ -4129,7 +4129,7 @@ _mesa_get_texstore_func(gl_format format)
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table[MESA_FORMAT_ETC2_RGBA8_EAC] = _mesa_texstore_etc2_rgba8_eac;
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table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = _mesa_texstore_etc2_srgb8_alpha8_eac;
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table[MESA_FORMAT_ETC2_R11_EAC] = _mesa_texstore_etc2_r11_eac;
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/* table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac; -- not implemented yet */
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table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac;
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/* table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = _mesa_texstore_etc2_signed_r11_eac; -- not implemented yet */
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/* table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = _mesa_texstore_etc2_signed_rg11_eac; -- not implemented yet */
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/* table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] =
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@ -1061,7 +1061,7 @@ texfetch_funcs[] =
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{
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MESA_FORMAT_ETC2_RG11_EAC,
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NULL,
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NULL /* _mesa_fetch_texel_2d_f_etc2_rg11_eac -- not implemented yet */,
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_mesa_fetch_texel_2d_f_etc2_rg11_eac,
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NULL
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},
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{
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