meta: Use #version 300 es in GenerateMipmap shaders on ES3.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2012-11-19 21:51:25 -08:00 committed by Ian Romanick
parent 6cffdb1ca0
commit 50e4a1df94

View file

@ -3112,18 +3112,19 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
sampler->func, sampler->texcoords);
}
else {
vs_source =
"#version 130\n"
"in vec2 position;\n"
"in vec3 textureCoords;\n"
"out vec3 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n";
vs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
"in vec2 position;\n"
"in vec3 textureCoords;\n"
"out vec3 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n",
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version 130\n"
"#version %s\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out vec4 out_color;\n"
@ -3132,6 +3133,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
"{\n"
" out_color = texture(texSampler, %s);\n"
"}\n",
_mesa_is_desktop_gl(ctx) ? "130" : "300 es",
sampler->type,
sampler->texcoords);
}