Set es_version to false when using FF fragment shading in meta ops

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Paul Berry 2012-08-08 11:30:42 -07:00 committed by Ian Romanick
parent 1ddc021b2a
commit 6cffdb1ca0

View file

@ -1309,6 +1309,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.shader_program->InternalSeparateShader = GL_TRUE;
state->language_version = 130;
state->es_shader = false;
if (ctx->Extensions.OES_EGL_image_external)
state->OES_EGL_image_external_enable = true;
_mesa_glsl_initialize_types(state);