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Set es_version to false when using FF fragment shading in meta ops
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -1309,6 +1309,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
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p.shader_program->InternalSeparateShader = GL_TRUE;
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state->language_version = 130;
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state->es_shader = false;
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if (ctx->Extensions.OES_EGL_image_external)
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state->OES_EGL_image_external_enable = true;
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_mesa_glsl_initialize_types(state);
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