mesa/src/compiler/nir
Konstantin Seurer 2a4b1ea69b nir/opt_ray_queries: Cleanup and return if functions is not singular
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37283>
2025-09-12 19:11:02 +00:00
..
tests nir: Use nir_def_block in more places 2025-08-24 14:03:10 +00:00
.clang-format clang-format: Disable formatting by default 2023-08-13 16:48:49 +02:00
meson.build Remove VDPAU 2025-09-10 12:33:57 +00:00
nir.c nir: Add a faster lowest common ancestor algorithm 2025-09-08 23:03:13 +00:00
nir.h nir/lower_subgroups: remove lower_fp64 option 2025-09-09 11:09:22 +00:00
nir_algebraic.py nir/search: reorder match_value to check constants first 2025-08-22 15:45:55 +00:00
nir_builder.c all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
nir_builder.h nir/builder: add nir_inverse_ballot_imm 2025-09-04 14:03:56 +00:00
nir_builder_opcodes_h.py src/compiler: Fix warning C4244 'argument' : conversion from 'type1' to 'type2', possible loss of data 2025-01-15 21:40:20 +00:00
nir_builtin_builder.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_builtin_builder.h nir: extend copysign for no-integer hw 2024-09-07 00:54:35 +00:00
nir_clone.c nir: add nir_variable_create_zeroed helper 2025-08-05 22:55:14 +00:00
nir_constant_expressions.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_constant_expressions.py Revert "nir: Temporarily disable optimizations for MSVC ARM64" 2025-08-22 01:28:23 +00:00
nir_control_flow.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_control_flow.h nir/cf: have nir_remove_after_cf_node remove phis at the start too 2025-07-23 09:06:36 +00:00
nir_control_flow_private.h nir: clang-format src/compiler/nir/*.[ch] 2023-08-12 19:27:28 +00:00
nir_conversion_builder.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_defines.h clc,libcl: Clean up CL includes 2025-04-11 21:27:37 +00:00
nir_deref.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_deref.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_divergence_analysis.c nir: add a new intrinsic for load dynamic tessellation config 2025-09-05 07:46:15 +00:00
nir_dominance.c treewide: Spell indices correctly 2025-09-08 23:03:13 +00:00
nir_dominance_lca.c nir: Add a faster lowest common ancestor algorithm 2025-09-08 23:03:13 +00:00
nir_fixup_is_exported.c nir: add nir_fixup_is_exported pass 2024-11-22 23:04:17 +00:00
nir_format_convert.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_format_convert.h nir: add a high precision conversion unorm->float 2025-02-06 08:20:21 +00:00
nir_from_ssa.c nir: Add an option to make lower_phis_to_regs_block() less clever 2025-08-29 01:24:56 +00:00
nir_functions.c nir: Turn the format string index into a const index 2025-04-10 19:31:37 +00:00
nir_gather_info.c nir/gather_info: don't allocate the ralloc context 2025-08-21 06:13:49 +00:00
nir_gather_output_deps.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_gather_tcs_info.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_gather_types.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_gather_xfb_info.c nir/xfb_info: don't merge incompatible XFB outputs to fix mediump 2025-06-12 19:35:36 +00:00
nir_gs_count_vertices.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_inline_helpers.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_inline_sysval.c nir: add nir_inline_sysval pass 2025-08-03 21:27:47 +00:00
nir_inline_uniforms.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_instr_set.c nir/instr_set: don't ralloc the set 2025-08-21 06:13:48 +00:00
nir_instr_set.h nir/instr_set: don't ralloc the set 2025-08-21 06:13:48 +00:00
nir_intrinsics.py treewide: Spell indices correctly 2025-09-08 23:03:13 +00:00
nir_intrinsics_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
nir_intrinsics_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
nir_intrinsics_indices_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
nir_io_add_const_offset_to_base.c treewide: use VARYING_BIT_* 2025-07-04 19:01:04 +00:00
nir_io_add_xfb_info.c nir: move nir_io_add_intrinsic_xfb_info into its own file 2025-06-26 18:20:51 +00:00
nir_legacy.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_legacy.h nir: Add bool return value to nir_legacy_trivialize(..) 2025-03-06 03:29:20 +00:00
nir_linking_helpers.c all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
nir_liveness.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_loop_analyze.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_loop_analyze.h treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_alpha.c nir/alpha_to_coverage: Add an intrinsic for better dithering 2025-04-23 09:03:41 +00:00
nir_lower_alu.c nir/lower_alu: optimize min/max signed zeros 2025-07-08 17:09:16 +00:00
nir_lower_alu_width.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_amul.c nir/lower-amul: Comment fix 2025-09-04 15:21:38 +00:00
nir_lower_array_deref_of_vec.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_atomics.c nir: Use nir_def_block in more places 2025-08-24 14:03:10 +00:00
nir_lower_atomics_to_ssbo.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_bit_size.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_bitmap.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_lower_blend.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_blend.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_lower_bool_to_bitsize.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_bool_to_float.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_bool_to_int32.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_calls_to_builtins.c nir/nir_lower_calls_to_builtins: trivially handle IA64 mangled functions 2025-09-02 16:04:19 +00:00
nir_lower_cl_images.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_clamp_color_outputs.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_clip.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_lower_clip_cull_distance_array_vars.c all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
nir_lower_clip_disable.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_clip_halfz.c nir: Add bool return value to nir_lower_clip_halfz(..) 2025-02-19 21:16:05 +00:00
nir_lower_const_arrays_to_uniforms.c nir: add nir_variable_create_zeroed helper 2025-08-05 22:55:14 +00:00
nir_lower_continue_constructs.c nir: Add an option to make lower_phis_to_regs_block() less clever 2025-08-29 01:24:56 +00:00
nir_lower_convert_alu_types.c nir/lower_convert_alu_types: use intrinsics_pass 2024-11-20 16:53:50 +00:00
nir_lower_cooperative_matrix.c nir: add coop mat flexible dimensions lowering. 2025-08-25 18:55:08 +00:00
nir_lower_discard_if.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_lower_double_ops.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_explicit_io.c nir/lower_explicit_io: add support for offset_shift 2025-08-20 07:51:30 +00:00
nir_lower_fb_read.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_lower_flatshade.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_flrp.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_fp16_conv.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_frag_coord_to_pixel_coord.c nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
nir_lower_fragcolor.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_lower_fragcoord_wtrans.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_frexp.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_global_vars_to_local.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_goto_ifs.c nir: Add an option to make lower_phis_to_regs_block() less clever 2025-08-29 01:24:56 +00:00
nir_lower_gs_intrinsics.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_lower_halt_to_return.c nir: Add nir_lower_halt_to_return 2025-06-26 20:12:12 +00:00
nir_lower_helper_writes.c nir/lower_helper_writes: fix stores after discard 2025-03-08 07:47:40 +00:00
nir_lower_idiv.c nir/lower_idiv: Optimize idiv sign calculation 2023-12-05 21:46:26 +00:00
nir_lower_image.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_image_atomics_to_global.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_indirect_derefs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_input_attachments.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_lower_int64.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_int_to_float.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_interpolation.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_io.c nir/lower_io: fix boolean output stores 2025-08-27 08:46:34 +00:00
nir_lower_io_array_vars_to_elements.c all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
nir_lower_io_indirect_loads.c nir: Add missing #include for c99_alloca.h 2025-08-22 22:33:50 +00:00
nir_lower_io_to_scalar.c nir/lower_io_to_scalar: add support for offset_shift 2025-08-20 07:51:30 +00:00
nir_lower_io_vars_to_scalar.c nir: move nir_lower_io_vars_to_scalar into its own file 2025-06-26 18:20:49 +00:00
nir_lower_io_vars_to_temporaries.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_lower_is_helper_invocation.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_load_const_to_scalar.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_locals_to_regs.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_mediump.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_mem_access_bit_sizes.c nir/lower_mem_access_bit_sizes: add partial support for offset_shift 2025-08-20 07:51:30 +00:00
nir_lower_memcpy.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_memory_model.c nir/lower_memory_model: remove empty lowered barriers 2025-08-04 15:36:51 +00:00
nir_lower_multiview.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_non_uniform_access.c panvk: implement shaderInputAttachmentArrayNonUniformIndexing 2025-06-13 19:02:19 +00:00
nir_lower_packing.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_passthrough_edgeflags.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_patch_vertices.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_phis_to_scalar.c nir: add nir_vectorize_cb callback parameter to nir_lower_phis_to_scalar() 2025-07-08 15:33:59 +00:00
nir_lower_pntc_ytransform.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_point_size.c nir: add nir_lower_default_point_size pass 2025-05-06 17:07:00 +00:00
nir_lower_point_smooth.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_poly_line_smooth.c nir/lower_poly_line_smooth: use intrinsics_pass 2025-02-05 11:23:35 +00:00
nir_lower_printf.c nir,agx: pull lower_printf_buffer into backend 2025-08-03 21:27:50 +00:00
nir_lower_readonly_images_to_tex.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_reg_intrinsics_to_ssa.c nir: Don't require nir_metadata_control_flow 2025-09-08 23:03:13 +00:00
nir_lower_returns.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_lower_robust_access.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_sample_shading.c nir/lower_sample_shading: Set the sample qualifier on in vars. 2025-08-03 20:27:39 +00:00
nir_lower_samplers.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_scratch.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_scratch_to_var.c nir/lower_scratch_to_var: handle multi-function shaders 2025-01-31 16:17:59 +00:00
nir_lower_shader_calls.c nir: Don't require nir_metadata_control_flow 2025-09-08 23:03:13 +00:00
nir_lower_single_sampled.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_ssbo.c nir/lower_ssbo: Extend the load_ssbo_address intrinsic to pass an offset 2024-09-18 13:45:57 +00:00
nir_lower_subgroups.c nir/lower_subgroups: remove lower_fp64 option 2025-09-09 11:09:22 +00:00
nir_lower_system_values.c all: rename gl_shader_stage_uses_workgroup to mesa_shader_stage_uses_workgroup 2025-08-06 10:28:41 +08:00
nir_lower_sysvals_to_varyings.c nir: clang-format src/compiler/nir/*.[ch] 2023-08-12 19:27:28 +00:00
nir_lower_task_shader.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_terminate_to_demote.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_tess_coord_z.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_tex.c nir: Fixup 10/12 bit SW decoder YCbCr formats 2025-09-02 09:08:51 +00:00
nir_lower_tex_shadow.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_texcoord_replace.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_texcoord_replace_late.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_two_sided_color.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_ubo_vec4.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_undef_to_zero.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_uniforms_to_ubo.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_var_copies.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_variable_initializers.c treewide: use nir_break_if 2025-06-30 14:51:24 -04:00
nir_lower_vars_to_ssa.c nir/lower_vars_to_ssa: don't ralloc the hash table 2025-08-21 06:13:48 +00:00
nir_lower_vec3_to_vec4.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_vec_to_regs.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_view_index_to_device_index.c nir: add pass to convert ViewIndex to DeviceIndex 2024-08-07 19:09:55 +00:00
nir_lower_viewport_transform.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_wpos_center.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_wpos_ytransform.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_wrmasks.c nir/lower_wrmasks: add support for offset_shift 2025-08-20 07:51:30 +00:00
nir_metadata.c nir: Add a faster lowest common ancestor algorithm 2025-09-08 23:03:13 +00:00
nir_mod_analysis.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_move_output_stores_to_end.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_move_vec_src_uses_to_dest.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_normalize_cubemap_coords.c treewide: use nir_shader_tex_pass 2025-02-24 19:33:26 +00:00
nir_opcodes.py nir: unmark 24b multiply as associative 2025-07-21 11:42:19 +00:00
nir_opcodes_c.py build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opcodes_h.py
nir_opt_access.c compiler: rename gl_shader_stage_is_callable to mesa_shader_stage_is_callable 2025-08-06 10:28:41 +08:00
nir_opt_algebraic.py nir/algebraic: add pattern for (a << #b) * #c => a * (#c << #b) 2025-09-06 10:18:42 +00:00
nir_opt_barriers.c nir: convert nir_instr_worklist to init/fini semantics w/out allocation 2025-08-21 06:13:49 +00:00
nir_opt_call.c nir/opt_call: handle load_global(_amd) with SPECULATE as rematerializable 2025-08-30 14:55:13 -04:00
nir_opt_clip_cull_const.c nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries 2025-06-26 18:20:54 +00:00
nir_opt_combine_stores.c nir: don't move accesses across make visible/available barriers 2025-08-04 15:36:50 +00:00
nir_opt_comparison_pre.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_constant_folding.c nir: constant fold txd with 0 ddx/ddy to txl 2025-08-26 06:19:43 +00:00
nir_opt_copy_prop_vars.c nir/opt_copy_prop_vars: don't allocate copies::ht hash table 2025-08-21 06:13:48 +00:00
nir_opt_copy_propagate.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_cse.c nir/instr_set: don't ralloc the set 2025-08-21 06:13:48 +00:00
nir_opt_dce.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_opt_dead_cf.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_opt_dead_write_vars.c nir/opt_dead_write_vars: don't use ralloc context, share dynarray among blocks 2025-08-21 06:13:49 +00:00
nir_opt_find_array_copies.c nir/opt_find_array_copies: don't allocate the hash tables 2025-08-21 06:13:48 +00:00
nir_opt_frag_coord_to_pixel_coord.c nir/opt_frag_coord_to_pixel_coord: optimize trunc/floor 2024-11-05 21:09:45 +00:00
nir_opt_fragdepth.c nir: Add support for load_frag_coord_zw to nir_opt_fragdepth. 2025-06-18 23:11:36 +00:00
nir_opt_gcm.c nir: Add a faster lowest common ancestor algorithm 2025-09-08 23:03:13 +00:00
nir_opt_generate_bfi.c nir/opt_generate_bfi: create vector and non 32bit bitfield_select 2025-07-21 20:42:32 +00:00
nir_opt_group_loads.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_idiv_const.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_if.c nir: Don't require nir_metadata_control_flow 2025-09-08 23:03:13 +00:00
nir_opt_intrinsics.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_large_constants.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_licm.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_opt_load_skip_helpers.c nir/opt_load_skip_helpers: always require helpers for handles 2025-08-22 13:15:05 +00:00
nir_opt_load_store_vectorize.c nir/load_store_vectorize: remove offset check in try_vectorize_shared2 2025-09-09 10:11:52 +00:00
nir_opt_loop.c nir: Add an option to make lower_phis_to_regs_block() less clever 2025-08-29 01:24:56 +00:00
nir_opt_loop_unroll.c nir: Add an option to make lower_phis_to_regs_block() less clever 2025-08-29 01:24:56 +00:00
nir_opt_memcpy.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_move.c nir: add nir_move_only_convergent/divergent 2025-07-29 16:20:53 -04:00
nir_opt_move_discards_to_top.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_move_to_top.c nir/opt_move_to_top: handle load_global_amd with ACCESS_SMEM_AMD 2025-08-30 14:55:13 -04:00
nir_opt_mqsad.c nir: convert nir_instr_worklist to init/fini semantics w/out allocation 2025-08-21 06:13:49 +00:00
nir_opt_non_uniform_access.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_opt_offsets.c nir/opt_offsets: improve shared2 optimization 2025-09-09 10:11:51 +00:00
nir_opt_peephole_select.c nir/peephole_select: allows more lowered io 2025-08-27 09:45:19 +00:00
nir_opt_phi_precision.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_phi_to_bool.c nir: convert nir_instr_worklist to init/fini semantics w/out allocation 2025-08-21 06:13:49 +00:00
nir_opt_preamble.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_ray_queries.c nir/opt_ray_queries: Cleanup and return if functions is not singular 2025-09-12 19:11:02 +00:00
nir_opt_reassociate.c nir,agx: Move AGX's loop (generalized) to shared NIR code. 2025-08-03 20:58:28 +00:00
nir_opt_reassociate_bfi.c nir/opt_reassociate_bfi: use alu_pass 2024-08-10 13:40:21 +00:00
nir_opt_rematerialize_compares.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_remove_phis.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_opt_shrink_stores.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_shrink_vectors.c nir/opt_shrink_vectors: add support for offset_shift 2025-08-20 07:51:30 +00:00
nir_opt_sink.c nir: Add a faster lowest common ancestor algorithm 2025-09-08 23:03:13 +00:00
nir_opt_undef.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_opt_uniform_atomics.c all: rename gl_shader_stage_uses_workgroup to mesa_shader_stage_uses_workgroup 2025-08-06 10:28:41 +08:00
nir_opt_uniform_subgroup.c nir: make ballot find_lsb/msb/bit_count 32bit only 2025-09-04 14:03:58 +00:00
nir_opt_varyings.c nir: Use nir_def_as_* in more places 2025-08-24 14:03:09 +00:00
nir_opt_vectorize.c nir: Don't require nir_metadata_control_flow 2025-09-08 23:03:13 +00:00
nir_opt_vectorize_io.c nir/opt_vectorize_io: allow i/o semantics w/o component 2025-07-23 14:15:57 +00:00
nir_opt_vectorize_io_vars.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_passthrough_gs.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_passthrough_tcs.c nir: don't declare illegal varyings in nir_create_passthrough_tcs 2023-11-25 09:50:19 -05:00
nir_phi_builder.c nir/phi_builder: Adjust valid_metadata assert 2025-09-08 23:03:13 +00:00
nir_phi_builder.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_precompiled.h all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
nir_print.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_propagate_invariant.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_range_analysis.c nir: add nir_def_num_lsb_zero 2025-08-22 15:45:55 +00:00
nir_range_analysis.h nir: add nir_def_num_lsb_zero 2025-08-22 15:45:55 +00:00
nir_recompute_io_bases.c nir: compute io base for fragment shader inputs which maybe per primitive 2025-08-22 02:42:57 +00:00
nir_remove_dead_variables.c nir/remove_dead_variables: don't ralloc the set 2025-08-21 06:13:48 +00:00
nir_remove_tex_shadow.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_repair_ssa.c nir: Don't require nir_metadata_control_flow 2025-09-08 23:03:13 +00:00
nir_scale_fdiv.c nir/scale_fdiv: handle fp16 fdiv 2025-06-05 13:17:27 +00:00
nir_schedule.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_schedule.h nir/schedule: return progress and fix metadata 2025-07-23 06:47:58 +00:00
nir_search.c nir/algebraic: improve is_unsigned_multiple_of_4 and use it more 2025-08-22 15:45:55 +00:00
nir_search.h nir/algebraic: improve is_unsigned_multiple_of_4 and use it more 2025-08-22 15:45:55 +00:00
nir_search_helpers.h nir/algebraic: improve is_unsigned_multiple_of_4 and use it more 2025-08-22 15:45:55 +00:00
nir_serialize.c nir/serialize: don't allocate the hash tables 2025-08-21 06:13:48 +00:00
nir_serialize.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_shader_compiler_options.h nir: remove subgroup size related nir_shader_compiler_options members 2025-09-09 11:09:22 +00:00
nir_split_64bit_vec3_and_vec4.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_split_conversions.c nak,nir: Generalize nak_nir_split_64bit_conversions and move it to NIR 2025-03-29 03:02:17 +00:00
nir_split_per_member_structs.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_split_var_copies.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_split_vars.c nir/shrink_vec_array_vars: detect zero init shared memory using constant initializer 2025-08-27 06:37:41 +00:00
nir_stub.c nir: Only build nir headers for mediafoundation/d3d12-no-graphics paired build 2025-05-09 16:34:00 +00:00
nir_sweep.c nir: use gc_ctx for nir_variable to reduce ralloc/malloc overhead 2025-08-05 22:55:14 +00:00
nir_tcs_info.h nir/tcs_info: use range analysis to determine the range of tess levels 2025-05-28 06:46:56 +00:00
nir_to_lcssa.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_trivialize_registers.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_use_dominance.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_validate.c nir: make nir_block::predecessors & dom_frontier sets non-malloc'd 2025-08-21 06:13:48 +00:00
nir_vla.h nir: clang-format src/compiler/nir/*.[ch] 2023-08-12 19:27:28 +00:00
nir_worklist.c nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_worklist.h nir/search: add nir_search_state 2025-08-22 15:45:55 +00:00
nir_xfb_info.h nir/xfb_info: add new fields to describe 16-bit XFB better 2025-06-02 23:08:58 +00:00
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.