nir/lower_poly_line_smooth: use intrinsics_pass

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33340>
This commit is contained in:
Georg Lehmann 2025-02-03 17:01:52 +01:00 committed by Marge Bot
parent 998e2299f7
commit ed675272f4

View file

@ -30,15 +30,10 @@
*/
static bool
lower_polylinesmooth(nir_builder *b, nir_instr *instr, void *data)
lower_polylinesmooth(nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
unsigned *num_smooth_aa_sample = data;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_output)
return false;
@ -73,7 +68,7 @@ bool
nir_lower_poly_line_smooth(nir_shader *shader, unsigned num_smooth_aa_sample)
{
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
return nir_shader_instructions_pass(shader, lower_polylinesmooth,
nir_metadata_control_flow,
&num_smooth_aa_sample);
return nir_shader_intrinsics_pass(shader, lower_polylinesmooth,
nir_metadata_control_flow,
&num_smooth_aa_sample);
}