Commit graph

2931 commits

Author SHA1 Message Date
Francisco Jerez
ef6ef7aa8e intel/fs/xe2+: Implement PS thread payload register offset setup.
The PS thread payload format has changed enough in Xe2 that it
probably doesn't make sense to share code with gfx6.  See BSpec page
"PS Thread Payload for Normal Dispatch - 512 bit GRF" for the new
format.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 11:07:03 -08:00
Francisco Jerez
24e8709d8b intel/eu/xe2+: Add helpers for constructing registers in 512b units.
These are new variants of the existing brw_reg GRF constructors that
take registers numbers in the new 512b units.  Mainly useful for
thread payload setup code to use register numbers in a format that
matches the BSpec.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 11:07:03 -08:00
Rohan Garg
3e46ee61d5 intel/fs/xe2+: Lift CPS dispatch width restrictions on Xe2+.
These restrictions don't seem to be applicable anymore, and limiting
to SIMD8 wouldn't work since we're no longer building shaders with
that dispatch width.

[ Francisco: This one-liner change was squashed by Rohan Garg into a
  previous version of my patch "Stop building SIMD8 programs", but it
  makes more sense as a separate commit -- Formatted as a separate
  patch. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Ian Romanick
84b53e1a54 intel/fs/xe2+: Pass correct dispatch_width to fs_generator for geometry-processing stages.
Instead of hard-coding a dispatch_width value which is no longer
correct on Xe2+.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
3f92dde55e intel/fs/xe2+: Stop building SIMD8 shaders for geometry stages (VS/TCS/TES/GS).
They are no longer suppored by the fixed-function hardware.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
6877916155 intel/fs/xe2+: Stop building SIMD8 fragment shaders.
They are no longer suppored by the fixed-function hardware.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
7397ba61c2 intel/fs/xe2+: Stop building SIMD8 compute-like shaders (CS/BS/TS/MS).
SIMD8 kernels are no longer able to utilize the ALUs efficiently,
since they have twice the vector width as previous platforms.  However
even though there aren't many reasons to use it, SIMD8 is still
supported by the instruction set technically, and it will still be
used for some SIMD-lowering sequences.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
1f2c44dc21 intel/compiler: Attempt to build dual-SIMD8 variant of fragment shaders on gfx12+ platforms.
Similar to other FS dispatch modes, attempt to build a dual-SIMD8
program if the regular SIMD8 program didn't spill and doubling the
amount of space for varyings doesn't cause us to go over the thread
payload limit.  Dual-SIMD8 builds in combination with coarse pixel
shading are currently not handled.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
28aec45eed intel/fs/gfx12: Implement multi-polygon format of render target array index in PS payload.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
5b1ab77423 intel/fs/gfx12: Implement multi-polygon format of back/front-facing flag in PS payload.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
4672fcbc76 intel/fs: Fix PS thread payload setup for depth_w_coef_reg.
It's not replicated per SIMD16 half of a SIMD32 thread on the PS
payload.  Make fs_visitor::payload::depth_w_coef_reg a scalar rather
than an array.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
09ea840987 intel/fs: No need to copy null destinations in lower_simd_width.
The copy would be discarded immediately.  Until now we were relying on
DCE to eliminate these, but it seems like in some cases MOVs into the
null register emitted by lower_simd_width() are never eliminated,
likely because a lower_simd_width() call has been introduced close to
the bottom of optimize() which isn't follow by any additional DCE
passes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
5e0760a993 intel/fs/gfx12: Don't consider multipolygon PS to have packed dispatch.
This fixes a number of regressions and hangs in multipolygon fragment
shaders that have FIND_LIVE_CHANNEL sequences which would otherwise
lead to access of a dead channel.  Note that the failures don't seem
to be reproducible in simulation.

Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
8f92baa5d3 intel/fs/gfx12+: Don't set nir_divergence_single_prim_per_subgroup option for fragment shaders.
Flat-shaded inputs and other per-primitive values can no longer be
considered to be uniform across fragment shader subgroups due to
multipolygon dispatch.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
6bf99e6a45 intel/compiler: Don't change types for copies from ATTR file.
Since the <8;8,0> regions they use in multipolygon mode could violate
regioning restrictions in some cases, depending on the execution type
of the instruction.  Note that the assertion is removed from
try_copy_propagate() since a more accurate check is used within that
function than what fs_inst::can_change_types() can do.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
2ed36050fb intel/fs: Don't copy-propagate ATTR registers in multi-polygon FS shaders when invalid.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Jordan Justen
3f89fa63e6 intel/compiler: Pass max_polygons to copy-prop from fs_visitor.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
b62ad4e028 intel/fs: Rework layout of FS vertex setup data in ATTR file to support multi-polygon dispatch.
The updated layout includes one copy of each plane parameter per
channel of the SIMD thread, in order to allow channels to process
different polygons.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
a844c0b185 intel/fs: Fix fs_reg::component_size() to handle two-dimensional register regions.
Add code to calculate the size in bytes of arbitrary two-dimensional
regions for FIXED_GRF and ARF registers.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
83a0252e8d intel/fs: Pass builder to per_primitive_reg().
Matches prototype of interp_reg(), will be useful in a subsequent commit.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
8e9f09dbe5 intel/fs: Provide component index explicitly to interp_reg().
Main motivation is that for multipolygon PS shaders the i-th plane
parameter for the j-th input attribute will no longer necessarily be a
scalar, since different channels may be processing different polygons
with different input plane parameters, so simply taking a component()
of the result of interp_reg() will no longer work.  Instead of
duplicating the multipolygon handling logic in every caller of
interp_reg(), fold the component() call into interp_reg() so we can
replace it with multipolygon-correct code more easily.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
742a575bd6 intel/fs: Consider ATTR registers with different fs_reg::nr as belonging to disjoint register spaces.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
2d26ed6688 intel/fs: Assert fs_reg::nr is always zero for ATTR registers in geometry stages.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
b26cf8b189 intel/fs: Map all TES input attributes to ATTR register number 0.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
ef12565a37 intel/fs: Map all VS input attributes to ATTR register number 0.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
1d22721b5a intel/fs: Map all GS input attributes to ATTR register number 0.
The fs_reg::nr field currently has a somewhat inconsistent meaning for
ATTR registers depending on the shader stage.  In geometry stages it
has a similar effect as fs_reg::offset except it's expressed in 32B
units instead of B units.  In the PS however it's expressed in units
of logical scalar attributes (16B on present platforms), which isn't
currently handled correctly throughout the back-end since some places
assume 32B units in all cases.

The different format of the PS setup data in multi-polygon dispatch
modes would make its behavior even more irregular, which would be
worsened further (for both geometry and pixel stages) by the register
size changes coming up on Xe2, particularly in brw_ir_fs.h helpers
where neither the devinfo struct nor the shader stage are available.

Instead of treating it as an offset simply consider different
fs_reg::nr indices as denoting disjoint spaces that can never be
accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
e4aca2ebaa intel/fs: Add separate constructor of fs_visitor for fragment shaders.
To allow specifying the number of polygons that will be processed per
SIMD thread.

Rework:
 * Jordan: Add needs_register_pressure following
   09cdb77a92 ("intel/fs: report max register pressure in shader stats")

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
1eff2fcb62 intel/compiler: Add polygon count statistic to brw_compile_stats.
And use it in ANV in order to return a "SIMDNxM" name from
vkGetPipelineExecutablePropertiesKHR.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
ccf9174655 intel/compiler: Add multipolygon dispatch fields to brw_wm_prog_data.
Add fields that track the number of polygons processed per PS SIMD
thread (note that this might be lower than the value that was
specified to the compiler via brw_compile_fs_params if compilation at
the desired polygon count wasn't possible), and the dispatch width of
the multi-polygon PS kernel.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
e7b1993376 intel/compiler: Add max_polygons FS compilation parameter.
Add a brw_compile_fs_params parameter that specifies to the compiler
the maximum number of polygons that may be processed in parallel per
PS SIMD thread.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Caio Oliveira
55cde229d5 intel/compiler: Use glsl_type C helpers
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:44:23 -08:00
Matt Turner
f2c97440f2 intel: Only validate inst compaction if debugging a shader stage
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26791>
2023-12-22 03:16:32 +00:00
Sviatoslav Peleshko
8f8cde4c60 intel/fs: Don't optimize DW*1 MUL if it stores value to the accumulator
Fixes: a8b86459 ("i965/fs: Optimize a * 1.0 -> a.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9570
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25710>
2023-12-19 13:32:23 +00:00
Kenneth Graunke
49b8ccbcdc intel/fs: Drop opt_register_renaming()
In the past, multiple writes to a single register were pretty common,
but since we've transitioned to NIR, and leave the IR in SSA form for
everything not captured in a phi-web, the pattern of generating new
temporary registers at each step is a lot more common.

This pass isn't nearly as useful now.  Across fossil-db on Alchemist,
this affects only 0.55% of shaders, which fall into two cases:

- Coarse pixel shading pixel-X/Y setup.  There are a few cases where
  we write a partial calculation into a register, then have a second
  instruction read that as a source and overwrite it as a destination.
  While we could use a temporary here, it doesn't actually help with
  register pressure at all, since there's the same amount of values
  live at both instructions regardless.  So while this pass kicks in,
  it doesn't do anything useful.

- Geometry shader control data bits (5 shaders total).  We track masks
  for handling EndPrimitive in a single register across the program,
  and apparently in some cases can split the live range.  However, it's
  a single register...only in geometry shaders...which use EndPrimitive.
  None of them appear to be in danger of spilling, either.  So this tiny
  benefit doesn't seem to justify the cost of running the pass.

So, just throw it out.  It's not worth keeping.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26343>
2023-12-19 11:07:18 +00:00
Kenneth Graunke
866205d4d7 intel/fs: Allow omitting the destination of A64 untyped atomics
This works exactly the same as the other atomics and the missing
destination is already handled in lower_logical_sends().

Only affects 2 shaders in fossil-db (in Cyberpunk 2077), but the
cycle count drops by 4.23%.  Nice to have in place at any rate.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26343>
2023-12-19 11:07:18 +00:00
Jordan Justen
f170995e66 anv, blorp, iris: Update 3DSTATE_PS programming for xe2
Rework:
 * Jordan: Move code into intel_update_ps_state()

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26600>
2023-12-18 15:41:30 +00:00
Dave Airlie
f76f4be301 intel/compiler: move gen5 final pass to actually be final pass
This got broken by the register conversion, this pass needs to be
after all the others.

Fixes: ce75c3c3fe ("intel: Switch to intrinsic-based registers")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26731>
2023-12-18 07:24:37 +00:00
Caio Oliveira
bfc953add7 intel/compiler: Use C helpers to access builtin types
Remove usage of C++ static members as they are going to be removed.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
2023-12-15 03:09:19 +00:00
Sagar Ghuge
a4947f7bd8 intel/fs: Adjust destination size for load ubo on Xe2+
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26639>
2023-12-13 19:06:21 +00:00
Sagar Ghuge
e0ce94318b intel/fs: Adjust destination size for global load constant on Xe2+
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26639>
2023-12-13 19:06:21 +00:00
Sagar Ghuge
11fea46bdc intel/fs: Adjust destination size for image size intrinsic
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26639>
2023-12-13 19:06:21 +00:00
Sagar Ghuge
c426553658 intel/compiler: Adjust assertion in lower_get_buffer_size() for Xe2
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26639>
2023-12-13 19:06:21 +00:00
Caio Oliveira
a8b2426419 intel/compiler: Use reference instead of pointer for fs_visitor
Per Ian suggestion.  Also clear up a few unnecessary casts around the code and
use `s` for fs_visitor ("shader").  Note to include a reference in ntf we need
to set it during initialization, so create an explicit mem_ctx for it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
77ab74ccc2 intel/compiler: Use reference instead of pointer for nir_to_brw_state
Per Ian suggestion.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
4e5fcccd01 intel/compiler: Create and use nir_to_brw() function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
38a42e5aa1 intel/compiler: Add ctor to fs_builder that just takes the shader
Uses the dispatch_width from the shader (fs_visitor).  This was not
possible before because the dispatch_width was not part of
backend_shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
cf730adc58 intel/compiler: Make fs_builder include fs_visitor and not the other way
This will allow fs_builder have a reference to an fs_visitor (a
"fs_shader" really), instead of a reference to a backend_shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
f5032c4d52 intel/compiler: Make fs_visitor not depend on fs_builder
At this point this is more a header dependency due to inline functions,
so shuffle them around.  The end goal is to allow fs_builder have a
reference to a fs_visitor (really a fs_shader).

Note the header is still included, a later patch will move the includes
to the call-sites.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
4f991dec00 intel/compiler: Remove fs_visitor::bld
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
5b8ec015f2 intel/compiler: Don't use fs_visitor::bld in remaining places
The remaining users can simply create a new builder at_end() if needed.
In many places a new builder object is already being constructed, so
just give more specific instructions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00