intel/compiler: Add ctor to fs_builder that just takes the shader

Uses the dispatch_width from the shader (fs_visitor).  This was not
possible before because the dispatch_width was not part of
backend_shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
This commit is contained in:
Caio Oliveira 2023-11-21 10:12:09 -08:00 committed by Marge Bot
parent cf730adc58
commit 38a42e5aa1
9 changed files with 30 additions and 28 deletions

View file

@ -1232,7 +1232,7 @@ fs_visitor::emit_gs_thread_end()
emit_gs_control_data_bits(this->final_gs_vertex_count);
}
const fs_builder abld = fs_builder(this, dispatch_width).at_end().annotate("thread end");
const fs_builder abld = fs_builder(this).at_end().annotate("thread end");
fs_inst *inst;
if (gs_prog_data->static_vertex_count != -1) {
@ -3308,7 +3308,7 @@ fs_visitor::emit_repclear_shader()
BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2, BRW_HORIZONTAL_STRIDE_4,
BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
bld.exec_all().group(4, 0).MOV(color_output, color_input);
if (key->nr_color_regions > 1) {
@ -5313,7 +5313,7 @@ fs_visitor::lower_simd_width()
*/
const unsigned max_width = MAX2(inst->exec_size, lower_width);
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
const fs_builder ibld = bld.at(block, inst)
.exec_all(inst->force_writemask_all)
.group(max_width, inst->group / max_width);
@ -6691,7 +6691,7 @@ fs_visitor::set_tcs_invocation_id()
{
struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data);
struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
const unsigned instance_id_mask =
(devinfo->verx10 >= 125) ? INTEL_MASK(7, 0) :
@ -6743,7 +6743,7 @@ fs_visitor::emit_tcs_thread_end()
if (devinfo->ver != 8 && mark_last_urb_write_with_eot())
return;
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
/* Emit a URB write to end the thread. On Broadwell, we use this to write
* zero to the "TR DS Cache Disable" bit (we haven't implemented a fancy
@ -6766,7 +6766,7 @@ fs_visitor::run_tcs()
assert(stage == MESA_SHADER_TESS_CTRL);
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_SINGLE_PATCH ||
vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_MULTI_PATCH);
@ -6866,7 +6866,7 @@ fs_visitor::run_gs()
* Otherwise, we need to initialize it to 0 here.
*/
if (gs_compile->control_data_header_size_bits <= 32) {
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
const fs_builder abld = bld.annotate("initialize control data bits");
abld.MOV(this->control_data_bits, brw_imm_ud(0u));
}
@ -6929,7 +6929,7 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
{
struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data);
brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
assert(stage == MESA_SHADER_FRAGMENT);
@ -7005,7 +7005,7 @@ fs_visitor::run_cs(bool allow_spilling)
{
assert(gl_shader_stage_is_compute(stage));
assert(devinfo->ver >= 7);
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
payload_ = new cs_thread_payload(*this);

View file

@ -54,7 +54,7 @@ namespace brw {
* Construct an fs_builder that inserts instructions into \p shader.
* \p dispatch_width gives the native execution width of the program.
*/
fs_builder(backend_shader *shader,
fs_builder(fs_visitor *shader,
unsigned dispatch_width) :
shader(shader), block(NULL), cursor(NULL),
_dispatch_width(dispatch_width),
@ -64,13 +64,15 @@ namespace brw {
{
}
explicit fs_builder(fs_visitor *s) : fs_builder(s, s->dispatch_width) {}
/**
* Construct an fs_builder that inserts instructions into \p shader
* before instruction \p inst in basic block \p block. The default
* execution controls and debug annotation are initialized from the
* instruction passed as argument.
*/
fs_builder(backend_shader *shader, bblock_t *block, fs_inst *inst) :
fs_builder(fs_visitor *shader, bblock_t *block, fs_inst *inst) :
shader(shader), block(block), cursor(inst),
_dispatch_width(inst->exec_size),
_group(inst->group),
@ -832,7 +834,7 @@ namespace brw {
return inst;
}
backend_shader *shader;
fs_visitor *shader;
fs_inst *BREAK() { return emit(BRW_OPCODE_BREAK); }
fs_inst *DO() { return emit(BRW_OPCODE_DO); }

View file

@ -2219,7 +2219,7 @@ fs_visitor::emit_gs_control_data_bits(const fs_reg &vertex_count)
struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data);
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
const fs_builder abld = bld.annotate("emit control data bits");
const fs_builder fwa_bld = bld.exec_all();
@ -8470,7 +8470,7 @@ fs_visitor::emit_nir_code()
ntb->s = this;
ntb->devinfo = devinfo;
ntb->nir = nir;
ntb->bld = fs_builder(this, this->dispatch_width).at_end();
ntb->bld = fs_builder(this).at_end();
emit_shader_float_controls_execution_mode(ntb);

View file

@ -104,7 +104,7 @@ gs_thread_payload::gs_thread_payload(fs_visitor &v)
{
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(v.prog_data);
struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(v.prog_data);
const fs_builder bld = fs_builder(&v, v.dispatch_width).at_end();
const fs_builder bld = fs_builder(&v).at_end();
/* R0: thread header. */
unsigned r = reg_unit(v.devinfo);
@ -439,7 +439,7 @@ task_mesh_thread_payload::task_mesh_thread_payload(fs_visitor &v)
* the address to descriptors.
*/
const fs_builder bld = fs_builder(&v, v.dispatch_width).at_end();
const fs_builder bld = fs_builder(&v).at_end();
unsigned r = 0;
assert(subgroup_id_.file != BAD_FILE);

View file

@ -95,7 +95,7 @@ fs_visitor::emit_interpolation_setup_gfx4()
{
struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
fs_builder abld = fs_builder(this, dispatch_width).at_end().annotate("compute pixel centers");
fs_builder abld = fs_builder(this).at_end().annotate("compute pixel centers");
this->pixel_x = vgrf(glsl_type::uint_type);
this->pixel_y = vgrf(glsl_type::uint_type);
this->pixel_x.type = BRW_REGISTER_TYPE_UW;
@ -107,7 +107,7 @@ fs_visitor::emit_interpolation_setup_gfx4()
fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
fs_reg(brw_imm_v(0x11001100)));
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
abld = bld.annotate("compute pixel deltas from v0");
this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL] =
@ -153,7 +153,7 @@ fs_visitor::emit_interpolation_setup_gfx4()
void
fs_visitor::emit_interpolation_setup_gfx6()
{
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
fs_builder abld = bld.annotate("compute pixel centers");
this->pixel_x = vgrf(glsl_type::float_type);
@ -606,7 +606,7 @@ fs_visitor::emit_alpha_test()
{
assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
const fs_builder abld = bld.annotate("Alpha test");
fs_inst *cmp;
@ -680,7 +680,7 @@ fs_visitor::emit_single_fb_write(const fs_builder &bld,
void
fs_visitor::do_emit_fb_writes(int nr_color_regions, bool replicate_alpha)
{
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
fs_inst *inst = NULL;
for (int target = 0; target < nr_color_regions; target++) {
@ -815,7 +815,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
unreachable("invalid stage");
}
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
fs_reg per_slot_offsets;
@ -1091,7 +1091,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
void
fs_visitor::emit_urb_fence()
{
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD);
fs_inst *fence = bld.emit(SHADER_OPCODE_MEMORY_FENCE, dst,
brw_vec8_grf(0, 0),
@ -1111,7 +1111,7 @@ void
fs_visitor::emit_cs_terminate()
{
assert(devinfo->ver >= 7);
const fs_builder bld = fs_builder(this, dispatch_width).at_end();
const fs_builder bld = fs_builder(this).at_end();
/* We can't directly send from g0, since sends with EOT have to use
* g112-127. So, copy it to a virtual register, The register allocator will

View file

@ -83,7 +83,7 @@ cmod_propagation_test::cmod_propagation_test()
v = new cmod_propagation_fs_visitor(compiler, &params, prog_data, shader);
bld = fs_builder(v, v->dispatch_width).at_end();
bld = fs_builder(v).at_end();
devinfo->ver = 7;
devinfo->verx10 = devinfo->ver * 10;

View file

@ -72,7 +72,7 @@ copy_propagation_test::copy_propagation_test()
v = new copy_propagation_fs_visitor(compiler, &params, prog_data, shader);
bld = fs_builder(v, v->dispatch_width).at_end();
bld = fs_builder(v).at_end();
devinfo->ver = 4;
devinfo->verx10 = devinfo->ver * 10;

View file

@ -72,7 +72,7 @@ saturate_propagation_test::saturate_propagation_test()
v = new saturate_propagation_fs_visitor(compiler, &params, prog_data, shader);
bld = fs_builder(v, v->dispatch_width).at_end();
bld = fs_builder(v).at_end();
devinfo->ver = 6;
devinfo->verx10 = devinfo->ver * 10;

View file

@ -65,7 +65,7 @@ scoreboard_test::scoreboard_test()
v = new fs_visitor(compiler, &params, NULL, &prog_data->base, shader, 8,
false, false);
bld = fs_builder(v, v->dispatch_width).at_end();
bld = fs_builder(v).at_end();
}
scoreboard_test::~scoreboard_test()