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intel/compiler: Add ctor to fs_builder that just takes the shader
Uses the dispatch_width from the shader (fs_visitor). This was not possible before because the dispatch_width was not part of backend_shader. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
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cf730adc58
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38a42e5aa1
9 changed files with 30 additions and 28 deletions
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@ -1232,7 +1232,7 @@ fs_visitor::emit_gs_thread_end()
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emit_gs_control_data_bits(this->final_gs_vertex_count);
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}
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const fs_builder abld = fs_builder(this, dispatch_width).at_end().annotate("thread end");
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const fs_builder abld = fs_builder(this).at_end().annotate("thread end");
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fs_inst *inst;
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if (gs_prog_data->static_vertex_count != -1) {
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@ -3308,7 +3308,7 @@ fs_visitor::emit_repclear_shader()
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BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2, BRW_HORIZONTAL_STRIDE_4,
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BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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bld.exec_all().group(4, 0).MOV(color_output, color_input);
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if (key->nr_color_regions > 1) {
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@ -5313,7 +5313,7 @@ fs_visitor::lower_simd_width()
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*/
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const unsigned max_width = MAX2(inst->exec_size, lower_width);
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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const fs_builder ibld = bld.at(block, inst)
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.exec_all(inst->force_writemask_all)
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.group(max_width, inst->group / max_width);
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@ -6691,7 +6691,7 @@ fs_visitor::set_tcs_invocation_id()
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{
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struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data);
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struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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const unsigned instance_id_mask =
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(devinfo->verx10 >= 125) ? INTEL_MASK(7, 0) :
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@ -6743,7 +6743,7 @@ fs_visitor::emit_tcs_thread_end()
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if (devinfo->ver != 8 && mark_last_urb_write_with_eot())
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return;
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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/* Emit a URB write to end the thread. On Broadwell, we use this to write
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* zero to the "TR DS Cache Disable" bit (we haven't implemented a fancy
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@ -6766,7 +6766,7 @@ fs_visitor::run_tcs()
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assert(stage == MESA_SHADER_TESS_CTRL);
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struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_SINGLE_PATCH ||
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vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_MULTI_PATCH);
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@ -6866,7 +6866,7 @@ fs_visitor::run_gs()
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* Otherwise, we need to initialize it to 0 here.
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*/
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if (gs_compile->control_data_header_size_bits <= 32) {
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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const fs_builder abld = bld.annotate("initialize control data bits");
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abld.MOV(this->control_data_bits, brw_imm_ud(0u));
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}
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@ -6929,7 +6929,7 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
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{
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struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data);
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brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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assert(stage == MESA_SHADER_FRAGMENT);
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@ -7005,7 +7005,7 @@ fs_visitor::run_cs(bool allow_spilling)
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{
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assert(gl_shader_stage_is_compute(stage));
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assert(devinfo->ver >= 7);
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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payload_ = new cs_thread_payload(*this);
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@ -54,7 +54,7 @@ namespace brw {
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* Construct an fs_builder that inserts instructions into \p shader.
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* \p dispatch_width gives the native execution width of the program.
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*/
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fs_builder(backend_shader *shader,
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fs_builder(fs_visitor *shader,
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unsigned dispatch_width) :
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shader(shader), block(NULL), cursor(NULL),
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_dispatch_width(dispatch_width),
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@ -64,13 +64,15 @@ namespace brw {
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{
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}
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explicit fs_builder(fs_visitor *s) : fs_builder(s, s->dispatch_width) {}
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/**
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* Construct an fs_builder that inserts instructions into \p shader
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* before instruction \p inst in basic block \p block. The default
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* execution controls and debug annotation are initialized from the
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* instruction passed as argument.
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*/
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fs_builder(backend_shader *shader, bblock_t *block, fs_inst *inst) :
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fs_builder(fs_visitor *shader, bblock_t *block, fs_inst *inst) :
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shader(shader), block(block), cursor(inst),
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_dispatch_width(inst->exec_size),
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_group(inst->group),
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@ -832,7 +834,7 @@ namespace brw {
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return inst;
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}
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backend_shader *shader;
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fs_visitor *shader;
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fs_inst *BREAK() { return emit(BRW_OPCODE_BREAK); }
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fs_inst *DO() { return emit(BRW_OPCODE_DO); }
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@ -2219,7 +2219,7 @@ fs_visitor::emit_gs_control_data_bits(const fs_reg &vertex_count)
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struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data);
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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const fs_builder abld = bld.annotate("emit control data bits");
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const fs_builder fwa_bld = bld.exec_all();
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@ -8470,7 +8470,7 @@ fs_visitor::emit_nir_code()
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ntb->s = this;
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ntb->devinfo = devinfo;
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ntb->nir = nir;
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ntb->bld = fs_builder(this, this->dispatch_width).at_end();
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ntb->bld = fs_builder(this).at_end();
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emit_shader_float_controls_execution_mode(ntb);
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@ -104,7 +104,7 @@ gs_thread_payload::gs_thread_payload(fs_visitor &v)
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{
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struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(v.prog_data);
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struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(v.prog_data);
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const fs_builder bld = fs_builder(&v, v.dispatch_width).at_end();
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const fs_builder bld = fs_builder(&v).at_end();
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/* R0: thread header. */
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unsigned r = reg_unit(v.devinfo);
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@ -439,7 +439,7 @@ task_mesh_thread_payload::task_mesh_thread_payload(fs_visitor &v)
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* the address to descriptors.
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*/
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const fs_builder bld = fs_builder(&v, v.dispatch_width).at_end();
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const fs_builder bld = fs_builder(&v).at_end();
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unsigned r = 0;
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assert(subgroup_id_.file != BAD_FILE);
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@ -95,7 +95,7 @@ fs_visitor::emit_interpolation_setup_gfx4()
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{
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struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
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fs_builder abld = fs_builder(this, dispatch_width).at_end().annotate("compute pixel centers");
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fs_builder abld = fs_builder(this).at_end().annotate("compute pixel centers");
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this->pixel_x = vgrf(glsl_type::uint_type);
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this->pixel_y = vgrf(glsl_type::uint_type);
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this->pixel_x.type = BRW_REGISTER_TYPE_UW;
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@ -107,7 +107,7 @@ fs_visitor::emit_interpolation_setup_gfx4()
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fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
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fs_reg(brw_imm_v(0x11001100)));
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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abld = bld.annotate("compute pixel deltas from v0");
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this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL] =
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@ -153,7 +153,7 @@ fs_visitor::emit_interpolation_setup_gfx4()
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void
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fs_visitor::emit_interpolation_setup_gfx6()
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{
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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fs_builder abld = bld.annotate("compute pixel centers");
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this->pixel_x = vgrf(glsl_type::float_type);
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@ -606,7 +606,7 @@ fs_visitor::emit_alpha_test()
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{
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assert(stage == MESA_SHADER_FRAGMENT);
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brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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const fs_builder abld = bld.annotate("Alpha test");
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fs_inst *cmp;
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@ -680,7 +680,7 @@ fs_visitor::emit_single_fb_write(const fs_builder &bld,
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void
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fs_visitor::do_emit_fb_writes(int nr_color_regions, bool replicate_alpha)
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{
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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fs_inst *inst = NULL;
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for (int target = 0; target < nr_color_regions; target++) {
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@ -815,7 +815,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
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unreachable("invalid stage");
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}
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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fs_reg per_slot_offsets;
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@ -1091,7 +1091,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
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void
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fs_visitor::emit_urb_fence()
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{
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD);
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fs_inst *fence = bld.emit(SHADER_OPCODE_MEMORY_FENCE, dst,
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brw_vec8_grf(0, 0),
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@ -1111,7 +1111,7 @@ void
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fs_visitor::emit_cs_terminate()
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{
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assert(devinfo->ver >= 7);
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const fs_builder bld = fs_builder(this, dispatch_width).at_end();
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const fs_builder bld = fs_builder(this).at_end();
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/* We can't directly send from g0, since sends with EOT have to use
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* g112-127. So, copy it to a virtual register, The register allocator will
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@ -83,7 +83,7 @@ cmod_propagation_test::cmod_propagation_test()
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v = new cmod_propagation_fs_visitor(compiler, ¶ms, prog_data, shader);
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bld = fs_builder(v, v->dispatch_width).at_end();
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bld = fs_builder(v).at_end();
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devinfo->ver = 7;
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devinfo->verx10 = devinfo->ver * 10;
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@ -72,7 +72,7 @@ copy_propagation_test::copy_propagation_test()
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v = new copy_propagation_fs_visitor(compiler, ¶ms, prog_data, shader);
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bld = fs_builder(v, v->dispatch_width).at_end();
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bld = fs_builder(v).at_end();
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devinfo->ver = 4;
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devinfo->verx10 = devinfo->ver * 10;
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@ -72,7 +72,7 @@ saturate_propagation_test::saturate_propagation_test()
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v = new saturate_propagation_fs_visitor(compiler, ¶ms, prog_data, shader);
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bld = fs_builder(v, v->dispatch_width).at_end();
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bld = fs_builder(v).at_end();
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devinfo->ver = 6;
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devinfo->verx10 = devinfo->ver * 10;
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@ -65,7 +65,7 @@ scoreboard_test::scoreboard_test()
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v = new fs_visitor(compiler, ¶ms, NULL, &prog_data->base, shader, 8,
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false, false);
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bld = fs_builder(v, v->dispatch_width).at_end();
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bld = fs_builder(v).at_end();
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}
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scoreboard_test::~scoreboard_test()
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