Brian
2112191d45
more simplification, clean-up in draw_set_vertex_info()
2007-11-21 16:03:16 -07:00
Brian
9f0b5bba70
Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().
...
Just pass in the vertex_info object and make a copy of it.
2007-11-21 16:00:57 -07:00
Brian
fbe68bf6b2
Simplify draw module's vertex_info.
...
No longer store the vertex header and clip pos info in the draw module's
vertex_info. The vertex_info just describes the data[] elements.
This simplifies the code in several places.
2007-11-21 15:40:20 -07:00
Ben Skeggs
dd1500b8b4
nouveau: wait for sync after m2mf also, to be thourough.
...
These will all go away at some point I promise, want to rule out sync issues
while I bash nv40 into shape.
2007-11-21 19:21:34 +11:00
Ben Skeggs
ff7edad077
nv40: Better teximage layout, probably not 100% correct still.
...
Gallium represents image layout by saying that each mipmap level has a number
of "face" images within it. However, nv40 represents them as "faces" that
have a number of mipmap levels. I'm not sure if the gallium representation
allows this, but I've made an attempt to match it as closely as possible.
CUBE/3D textures with mipmaps are probably broken, but untested currently.
2007-11-21 19:20:38 +11:00
Ben Skeggs
af1a388939
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
2007-11-21 15:38:28 +11:00
Brian
5a6017d496
add PIPE_FORMAT_Z24_S8 support to softpipe patsh
2007-11-20 08:36:06 -07:00
Brian
0191570f02
initial support for PIPE_FORMAT_Z24_S8
2007-11-20 08:30:10 -07:00
Ben Skeggs
0655cdcf48
nv40: force reupload of all consts on vtxprog change
2007-11-20 22:34:55 +11:00
Ben Skeggs
0d0349faff
nouveau: temporary workaround for dodgy buffer code
2007-11-20 22:09:56 +11:00
Ben Skeggs
b9b5f4b3c1
nv40: "rect" textures, anisotropic filtering
2007-11-20 21:13:33 +11:00
Ben Skeggs
30837fd24f
nv40: fix a couple of typos
2007-11-20 20:56:47 +11:00
Ben Skeggs
f01e305e98
nv40: use native Z24_S8 format for zeta buffer
2007-11-20 19:10:58 +11:00
Ben Skeggs
85d626508a
Add support for Z24_S8 to GL state tracker.
2007-11-20 19:09:47 +11:00
Ben Skeggs
04fcee96b1
nv40: track pipe const id
2007-11-20 19:08:33 +11:00
Ben Skeggs
b4c813313a
nv40: remove use of temps for KILP, implement KIL
2007-11-20 15:34:26 +11:00
Ben Skeggs
060127af38
nouveau: update to latest header
2007-11-20 13:22:11 +11:00
Brian
c4f9fbb57f
optimize earlyz_quad(), add comments, remove unneeded #includes
2007-11-19 18:16:07 -07:00
Brian
0204cbb4f1
optimize linear_interpolation(), perspective_interpolation() functions
2007-11-19 18:15:21 -07:00
Michal Krol
7f718f0476
Implement early depth test.
...
Early depth test is enabled when depth test is enabled and
alpha test is disabled and fragment shader does not write
depth.
The early-z is implemented by moving the depth test stage
just before the fragment shader stage and prepending it
with an earlyz stage, introduced with this commit.
The earlyz stage prepares the quad->outputs.depth for
the following depth test stage by interpolating Z position,
just as the fragment shader would do.
2007-11-18 18:20:20 +00:00
Ben Skeggs
c7c6253169
nouveau: m2mf fallback path for region copies.
2007-11-18 23:08:33 +11:00
Ben Skeggs
f940603037
nv40: fix thinko == fix 3d textures
2007-11-18 22:12:50 +11:00
Ben Skeggs
a1d622190f
nv40: support TXP again
2007-11-18 21:47:18 +11:00
Ben Skeggs
3ab26c864c
nv40: some very rough guesses for get_paramf()
2007-11-18 17:59:45 +11:00
Ben Skeggs
bc449c28c6
nouveau: oops, when'd that disappear..
2007-11-18 17:49:30 +11:00
Ben Skeggs
2f33b5b56e
nouveau: Very rough cut at gallium winsys + nv40 pipe driver.
2007-11-18 17:34:06 +11:00
José Fonseca
ca7f68a7cf
Fix typo
2007-11-17 15:39:36 +00:00
José Fonseca
dec60d33b2
Proper fence reference counting.
2007-11-17 15:39:36 +00:00
Brian
34a00276c7
more convenient debug code
2007-11-16 17:13:26 -07:00
Brian
aa880bdfa0
Reimplement glRasterPos using the private 'draw' module.
2007-11-16 17:13:01 -07:00
Brian
6a1154bab0
adjustments so st_feedback_draw_vbo() can be used for glRasterPos
2007-11-16 17:12:22 -07:00
Brian
95f066fc54
note problem with fragment coord Y orientation
2007-11-16 10:39:08 -07:00
Brian
f361edae5d
added a clip-bypass flag to rasterizer state
2007-11-16 09:31:25 -07:00
José Fonseca
90dd0cb822
Include fences in the i915simple winsys interface.
2007-11-15 17:07:50 +00:00
Brian
193c85ec7a
comments, assertions
2007-11-09 07:55:08 -07:00
Brian
50a56cd755
minor simplifcation in vertex_fetch()
2007-11-09 07:55:08 -07:00
Alan Hourihane
33cf20bb45
remove duplicate init func
2007-11-09 09:21:40 +00:00
Brian
6446986321
Reorganize user-space vertex fields in draw_context into 'user' group.
...
This sub-struct collects the incoming user-provided data/pointers in one place.
Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
2007-11-08 17:07:12 -07:00
Brian
990fe4c0bf
remove unneeded #includes, added assertion in draw_compute_vertex_size()
2007-11-08 16:55:29 -07:00
Brian
ec0c5e59c2
Remove unneeded header, draw_prim.h
2007-11-08 16:37:25 -07:00
Brian
1574611faf
Fix minor logic error in get_queued_prim() which caused flushing when there was still room in the prim queue.
2007-11-08 16:36:00 -07:00
Brian
48863cdd0a
new comments
2007-11-08 16:32:24 -07:00
Brian
03f4a487dd
remove unneeded #includes
2007-11-08 16:26:55 -07:00
Brian
03484d0aae
comments, remove unneeded #includes
2007-11-08 16:25:17 -07:00
Brian
f66fed57e6
For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow compare mode is enabled.
2007-11-08 15:02:42 -07:00
Brian
3d8c05f732
Implement shadow comparisons.
2007-11-08 15:01:13 -07:00
Brian
a7be1c5ac2
use pipe_surface_reference() in sp_tile_cache_set_surface()
2007-11-08 15:00:11 -07:00
Brian
c0b2714945
simplify depth_value(), return proper value for Z16 format
2007-11-08 14:40:29 -07:00
Brian
cee1d1328a
fix bad width/height code in softpipe_clear()
2007-11-08 13:17:43 -07:00
Brian
ae9fe0f981
Remove TGSI_OPCODE_TXP
...
Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
2007-11-08 11:44:12 -07:00