Reorganize user-space vertex fields in draw_context into 'user' group.

This sub-struct collects the incoming user-provided data/pointers in one place.
Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
This commit is contained in:
Brian 2007-11-08 17:07:12 -07:00
parent 990fe4c0bf
commit 6446986321
8 changed files with 44 additions and 31 deletions

View file

@ -196,7 +196,7 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
{
draw_flush( draw );
draw->mapped_vbuffer[attr] = buffer;
draw->user.vbuffer[attr] = buffer;
}
@ -206,7 +206,7 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
{
draw_flush( draw );
draw->mapped_constants = buffer;
draw->user.constants = buffer;
}
@ -217,8 +217,8 @@ draw_set_mapped_feedback_buffer(struct draw_context *draw, uint index,
draw_flush( draw );
assert(index < PIPE_MAX_FEEDBACK_ATTRIBS);
draw->mapped_feedback_buffer[index] = buffer;
draw->mapped_feedback_buffer_size[index] = size; /* in bytes */
draw->user.feedback_buffer[index] = buffer;
draw->user.feedback_buffer_size[index] = size; /* in bytes */
}

View file

@ -128,20 +128,20 @@ static void feedback_begin( struct draw_stage *stage )
vertex_size += feedback->size[i];
}
/* compute max number of vertices we can feedback */
fs->max_vert_emit = stage->draw->mapped_feedback_buffer_size[0]
fs->max_vert_emit = stage->draw->user.feedback_buffer_size[0]
/ sizeof(float) / vertex_size;
fs->dest[0] = (float *) stage->draw->mapped_feedback_buffer[0];
fs->dest[0] = (float *) stage->draw->user.feedback_buffer[0];
}
else {
uint i;
uint max = ~0;
for (i = 0; i < feedback->num_attribs; i++) {
uint n = stage->draw->mapped_feedback_buffer_size[i]
uint n = stage->draw->user.feedback_buffer_size[i]
/ sizeof(float) / feedback->size[i];
if (n < max)
max = n;
fs->dest[i] = (float *) stage->draw->mapped_feedback_buffer[i];
fs->dest[i] = (float *) stage->draw->user.feedback_buffer[i];
}
fs->max_vert_emit = max;
}

View file

@ -64,7 +64,7 @@ static void draw_prim_queue_flush( struct draw_context *draw )
printf("Flushing with %d prims, %d verts\n",
draw->pq.queue_nr, draw->vs.queue_nr);
/* Make sure all vertices are available:
/* Make sure all vertices are available/shaded:
*/
if (draw->vs.queue_nr)
draw_vertex_shader_queue_flush(draw);

View file

@ -178,17 +178,23 @@ struct draw_context
struct pipe_vertex_buffer feedback_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element feedback_element[PIPE_ATTRIB_MAX];
/** The mapped vertex element/index buffer */
const void *mapped_elts;
unsigned eltSize; /**< bytes per index (0, 1, 2 or 4) */
/** The mapped vertex arrays */
const void *mapped_vbuffer[PIPE_ATTRIB_MAX];
/** The mapped constant buffers (for vertex shader) */
const void *mapped_constants;
/* user-space vertex data, buffers */
struct {
/** vertex element/index buffer (ex: glDrawElements) */
const void *elts;
/** bytes per index (0, 1, 2 or 4) */
unsigned eltSize;
/** The mapped vertex element/index buffer */
void *mapped_feedback_buffer[PIPE_MAX_FEEDBACK_ATTRIBS];
uint mapped_feedback_buffer_size[PIPE_MAX_FEEDBACK_ATTRIBS]; /* in bytes */
/** vertex arrays */
const void *vbuffer[PIPE_ATTRIB_MAX];
/** constant buffer (for vertex shader) */
const void *constants;
/** The vertex feedback buffer */
void *feedback_buffer[PIPE_MAX_FEEDBACK_ATTRIBS];
uint feedback_buffer_size[PIPE_MAX_FEEDBACK_ATTRIBS]; /* in bytes */
} user;
/* Clip derived state:
*/
@ -216,6 +222,7 @@ struct draw_context
struct vertex_header *vertex[VCACHE_SIZE + VCACHE_OVERFLOW];
unsigned overflow;
/** To find space in the vertex cache: */
struct vertex_header *(*get_vertex)( struct draw_context *draw,
unsigned i );
} vcache;
@ -233,7 +240,6 @@ struct draw_context
/* Prim pipeline queue:
*/
struct {
/* Need to queue up primitives until their vertices have been
* transformed by a vs queue flush.
*/

View file

@ -51,8 +51,15 @@ void draw_vertex_cache_invalidate( struct draw_context *draw )
}
/* Check if vertex is in cache, otherwise add it. It won't go through
/**
* Check if vertex is in cache, otherwise add it. It won't go through
* VS yet, not until there is a flush operation or the VS queue fills up.
*
* Note that cache entries are basically just two pointers: the first
* an index into the user's vertex arrays, the second a location in
* the vertex shader cache for the post-transformed vertex.
*
* \return pointer to location of (post-transformed) vertex header in the cache
*/
static struct vertex_header *get_vertex( struct draw_context *draw,
unsigned i )
@ -104,7 +111,7 @@ static struct vertex_header *get_vertex( struct draw_context *draw,
static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
unsigned i )
{
const unsigned *elts = (const unsigned *) draw->mapped_elts;
const unsigned *elts = (const unsigned *) draw->user.elts;
return get_vertex( draw, elts[i] );
}
@ -112,7 +119,7 @@ static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
unsigned i )
{
const ushort *elts = (const ushort *) draw->mapped_elts;
const ushort *elts = (const ushort *) draw->user.elts;
return get_vertex( draw, elts[i] );
}
@ -120,7 +127,7 @@ static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
unsigned i )
{
const ubyte *elts = (const ubyte *) draw->mapped_elts;
const ubyte *elts = (const ubyte *) draw->user.elts;
return get_vertex( draw, elts[i] );
}
@ -189,7 +196,7 @@ draw_set_mapped_element_buffer( struct draw_context *draw,
default:
assert(0);
}
draw->mapped_elts = elements;
draw->eltSize = eltSize;
draw->user.elts = elements;
draw->user.eltSize = eltSize;
}

View file

@ -103,7 +103,7 @@ void draw_vertex_fetch( struct draw_context *draw,
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src
= (const void *) ((const ubyte *) draw->mapped_vbuffer[buf]
= (const void *) ((const ubyte *) draw->user.vbuffer[buf]
+ draw->vertex_buffer[buf].buffer_offset
+ draw->vertex_element[attr].src_offset
+ elts[j] * draw->vertex_buffer[buf].pitch);

View file

@ -93,7 +93,7 @@ run_vertex_program(struct draw_context *draw,
== TGSI_SEMANTIC_POSITION);
/* Consts does not require 16 byte alignment. */
machine->Consts = (float (*)[4]) draw->mapped_constants;
machine->Consts = (float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
machine->Outputs = ALIGN16_ASSIGN(outputs);
@ -179,8 +179,8 @@ run_vertex_program(struct draw_context *draw,
/**
* Run the vertex shader on all vertices in the vertex queue.
* Called by the draw module when the vertx cache needs to be flushed.
* This involves running the vertex shader.
*/
void draw_vertex_shader_queue_flush( struct draw_context *draw )
{

View file

@ -83,7 +83,7 @@ void vertex_fetch(struct draw_context *draw,
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src
= (const void *) ((const ubyte *) draw->mapped_vbuffer[buf]
= (const void *) ((const ubyte *) draw->user.vbuffer[buf]
+ draw->vertex_buffer[buf].buffer_offset
+ draw->vertex_element[attr].src_offset
+ elt * draw->vertex_buffer[buf].pitch);
@ -124,7 +124,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
struct vertex_header *dests[VS_QUEUE_LENGTH];
float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
float (*consts)[4] = (float (*)[4]) draw->user.constants;
struct gallivm_prog *prog = draw->vertex_shader->llvm_prog;
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;