Brian
fa63d6d32c
check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected textures)
2007-11-08 11:39:42 -07:00
Brian
02f7f46fa1
new init_renderbuffer_bits() helper
2007-11-08 11:38:50 -07:00
Brian
89b7b187dd
tweak anisotropic filtering code
2007-11-08 10:10:35 -07:00
Brian
548eddc964
enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)
2007-11-08 10:08:24 -07:00
Brian
dca71c40ea
remove translate_compare_func(), use i915_translate_compare_func()
2007-11-08 10:07:57 -07:00
Brian
8ce6d6b97e
move EXT_shadow_funcs assignment
2007-11-08 09:33:33 -07:00
Brian
a736670219
set sampler state for shadow test
2007-11-08 09:33:13 -07:00
Brian
b18763141d
Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_func_to_pipe()
2007-11-08 09:31:57 -07:00
Brian
2c11846268
Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).
...
Added 16bpp case to translate_depth_format().
Added framebuffer_size() to determine framebuffer size.
2007-11-08 09:16:14 -07:00
Brian
98c539d337
in check_end_texture_render(), test for presence of a renderbuffer and texobj
2007-11-08 09:14:43 -07:00
Brian
e2593bb163
remove unneeded #include
2007-11-08 08:52:36 -07:00
Brian
44254b9248
Added pipe->get_paramf() to query float limits.
...
So far max point size, line width, texture anistopy and lod bias.
2007-11-08 08:48:14 -07:00
Brian
95128c1d4c
check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exit
2007-11-08 08:48:14 -07:00
Michel Dänzer
3871d2882a
Rename struct field 'private' to 'priv'.
...
This broke the LLVM build because 'private' is a C++ keyword.
2007-11-08 13:10:18 +01:00
Brian
6400658d71
fix warning
2007-11-07 17:29:14 -07:00
Brian
74df1f4adb
update flush/fence comments for i915_flush()
2007-11-07 17:17:32 -07:00
Brian
3fe055ec92
Remove winsys->wait_idle(), subsumed by pipe->flush().
...
Connect intel_i915_batch_finish() into i915_winsys, just like intel_i915_batch_flush().
Call i915_winsys->batch_finish() in response to pipe->flush(PIPE_FLUSH_WAIT).
Now all the batchbuffer/fence code is in one place and a little cleaner.
2007-11-07 17:16:47 -07:00
Brian
ae44a81d1b
New PIPE_FLUSH_WAIT flag for pipe->flush().
...
The state tracker doesn't have to directly call winsys->wait_idle() anymore.
glFlush and glFinish both go through pipe->flush() now.
2007-11-07 16:59:37 -07:00
Brian
10c62bf068
Remove context dependencies in winsys layer.
...
The winsys object is now per-screen and shared by multiple contexts.
The regionPool is now part of the i915 winsys layer.
The winsys wait_idle() and flush_frontbuffer() funcs will get more attention...
2007-11-07 16:08:04 -07:00
Brian
03cfeb31af
enable GL_ARB/NV_point_sprite together
2007-11-07 16:08:04 -07:00
Brian
ed6e591270
cosmetic fix to driFenceFinish() call
2007-11-07 16:08:04 -07:00
Brian
51653cd551
replace magic number 3 with DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW in driFenceFinish() call
2007-11-07 16:08:04 -07:00
Brian
0852cf8611
just reorder a few members of pipe_winsys, update comments
2007-11-07 16:08:04 -07:00
Brian
c712d092a1
remove DriverCtx=intel assigment/hack
2007-11-07 16:08:04 -07:00
Brian
2611703b36
Pass winsys as a parameter to intel_create_i915simple(), intel_create_softpipe()
2007-11-07 16:08:04 -07:00
Brian
f40f45ceea
var renaming: s/sws/winsys/
2007-11-07 16:08:04 -07:00
Brian
237429aa3b
more dead code removal
2007-11-07 16:08:04 -07:00
Brian
7a9c129a0a
re-enable PIPE_FORMAT_U_Z32 support
2007-11-07 14:41:14 -07:00
Brian
fc6172bc9a
better depth buffer selection
2007-11-07 14:41:01 -07:00
Brian
187b631b6b
Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in depth_value(). Special-case it.
2007-11-07 14:40:38 -07:00
Brian
7e884c6f86
disable/remove dead code
2007-11-07 09:54:02 -07:00
Brian
182e861eea
Disable the call to driBOReference() in i915_update_texture()
...
It doesn't seem to be needed and disabling it fixes a big memory leak with
some programs like xdemos/wincopy.c
2007-11-07 09:53:25 -07:00
Brian
5d9021554e
redo xm_surface_release() to match i915
2007-11-07 08:57:56 -07:00
Brian
c3e7bb4127
fix bad varname
2007-11-07 08:21:14 -07:00
Brian
601a9ea9a7
init glsl functions in st_init_driver_functions()
2007-11-07 08:20:00 -07:00
Brian
6c4447e6a8
fix typos, re-enable some extensions to get back to GL 2.1 level
2007-11-07 08:20:00 -07:00
Brian
7d1a04e499
Add winsys->surface_release() to complement winsys->surface_alloc().
...
pipe_surface now has a pointer to the winsys which create/owns the surface.
This allows clean surface deallocation w/out a rendering context.
2007-11-07 08:24:58 -07:00
José Fonseca
5223666165
Check the right ammount of free space in vertex buffer.
2007-11-07 13:41:21 +00:00
José Fonseca
3e22180fc8
Reset temporary vertices ids.
2007-11-07 13:41:09 +00:00
José Fonseca
c28fdf3096
Use a consistent number to identify undefined vertices.
2007-11-07 13:41:00 +00:00
José Fonseca
3922baede2
Reuse the vertex buffer until the vertex size changes.
2007-11-07 13:40:47 +00:00
José Fonseca
f39a520892
Track hardware vertex buffer state changes.
2007-11-07 13:40:35 +00:00
Brian
85c7683f1f
Improved logic for setting up depth/stencil buffers in st_create_framebuffer()
2007-11-06 17:34:32 -07:00
Brian
b0e7da86ab
restore dispatch/extension code (without, dynamic entrypoints aren't added)
2007-11-06 17:24:45 -07:00
Brian
a895910d88
disable PIPE_FORMAT_U_Z32, doesn't work ATM
2007-11-06 16:40:05 -07:00
Brian
2b0d1b6eda
Update xmesa_is_format_supported()
2007-11-06 15:22:56 -07:00
Brian
3470d819fd
realloc surface if format changes, remove dead code
2007-11-06 15:22:56 -07:00
Brian
a151ad21bb
rename xmesa_create_softpipe() xmesa_create_context()
2007-11-06 15:22:56 -07:00
Brian
54b43da7e9
rename xmesa_create_softpipe() xmesa_create_context()
2007-11-06 15:22:56 -07:00
Brian
5fb6ebf85d
disable finish_or_flush() for now
2007-11-06 15:22:56 -07:00