Commit graph

13953 commits

Author SHA1 Message Date
Ian Romanick
5b5ddfb89c glxgears: No, really. Fix the dyslexia. 2009-02-01 11:56:07 -08:00
Eric Anholt
24ff169486 intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.
This still leaves us with a broken depth 32 visual, but now it's the server's
visual setup that's at fault.
2009-01-31 12:04:07 -08:00
Eric Anholt
1265e7267e Build dri.pc during the build rather than the install process.
In a normal build system this is generated by configure.
2009-01-31 12:04:07 -08:00
Brian
0001deef11 mesa: more display list cleanups
Remove some unneeded fields.  Rename some function parameters.
2009-01-31 12:11:40 -07:00
Brian
446abc2799 mesa: display list clean-ups
Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-31 12:11:28 -07:00
Brian
7721bf267b mesa: minor comments, clean-ups 2009-01-31 12:11:28 -07:00
Brian
c6423132ff mesa: remove remnant of GL_SGIX_depth_texture 2009-01-31 12:11:28 -07:00
Keith Packard
954dfba129 i965: bump texture limit to 4kx4k
Rendering and textures are limited to 8kx8k, but mesa limits things to
4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe
though, and makes compiz work on bigger screens.

Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30 21:51:32 -08:00
Brian Paul
80684649a6 mesa: simplify the _mesa_get_proxy_tex_image() function 2009-01-30 16:03:32 -07:00
Brian Paul
ea4b183b8c mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()
Fixes failed assertion / segfault for particular proxy texture tests.
2009-01-30 16:03:32 -07:00
Brian Paul
7f0b6a7796 intel: more debug info 2009-01-30 16:03:32 -07:00
Brian Paul
5a225dd812 i965: formatting, comments, whitespace clean-ups 2009-01-30 16:03:32 -07:00
Brian Paul
2d5b86be25 swrast: replace RENDER_START/FINISH macros with inline functions 2009-01-30 16:03:32 -07:00
Brian Paul
81ca8b93f2 swrast: replace macro with inline function 2009-01-30 16:03:32 -07:00
Brian Paul
bd944ef783 intel: remove unused RenderToTexture field 2009-01-30 16:03:32 -07:00
Brian Paul
4b37b1129e i915: updated render to texture/fbo test 2009-01-30 16:03:32 -07:00
Ian Romanick
9d6880ec8d Fix dyslexia. 2009-01-30 14:55:42 -08:00
Ian Romanick
58b9cd411f glxgears: Log a message if synched to vblank
Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to
detect whether the display is synchronized to the vertical blank.  If
it detects this, a message will be printed.  HOPEFULLY this will
prevent some of the bug reports such as "glxgears only gets 59.7fps.
What's wrong with my driver?"
2009-01-30 14:45:01 -08:00
Brian Paul
7c48719a5f mesa: add missing _mesa_reference_texobj() calls for texture array targets 2009-01-30 15:35:43 -07:00
Brian Paul
88e0b92a74 mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_counts()
Fixes bug 19835.  However, a more elaborate fix should be implemented someday
which uses proper reference counting for gl_array_object.
2009-01-30 15:35:43 -07:00
Eric Anholt
67ee22c89f intel: If we're doing a depth clear with tris, do color with it.
This is a 10% win on the ever-important glxgears not-a-benchmark.
2009-01-30 13:46:37 -08:00
Eric Anholt
ac0dfbdf0f i915: Only call CalcViewport from DrawBuffers instead of Viewport.
This saves an inadvertent round-trip to the X Server on DrawBuffers, which was
hurting some metaops.
2009-01-30 13:46:37 -08:00
Eric Anholt
3ee21f30cd intel: Expose more FBconfigs in the 3D driver.
We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8)
on either class of chipsets.  The only restriction is no mixing bpp when also
mixing tiling.  This shouldn't be occurring currently.
2009-01-30 13:46:37 -08:00
Ian Romanick
bc968e515d Remove stale symlinks to intel/intel_depthstencil.c 2009-01-30 13:26:37 -08:00
Dan Nicholson
a3d223f0d2 autoconf: Use include-fixed directory with makedepend on newer GCC
On newer GCC releases, the compiler's headers have been split between
the include and include-fixed directories. Add both if the directories
exist.

Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Julien Cristau <jcristau@debian.org>
2009-01-30 12:03:16 -08:00
Brian Paul
1d4f3ccb21 intel: remove unused intel_depthstencil.[ch] 2009-01-29 15:07:32 -07:00
Brian Paul
d332a74e77 intel: remove unused #includes 2009-01-29 15:06:55 -07:00
Brian Paul
5fec84ad04 mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)
This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
2009-01-29 15:01:09 -07:00
Brian Paul
5c38801f8e intel: formatting clean-ups 2009-01-29 14:57:31 -07:00
Brian Paul
ba3aadf354 intel: fix check for Y orientation in span functions. 2009-01-29 14:57:16 -07:00
Brian Paul
d3aa16d92f i965: use bitfields in brw_sf_unit_key struct 2009-01-29 11:10:56 -07:00
Brian Paul
818bda3d74 intel: remove unused intel_rendering_to_texture() 2009-01-29 11:07:55 -07:00
Brian Paul
ba367f68cc i965: fix render to FBO/texture orientation bugs
Anytime we're not rendering to the default/window FBO, need to invert
rendering, not just when rendering to a texture.  Otherwise, if a FBO
consists of a mix of textures and renderbuffers the up/down orientation
was inconsistant.

Fixes shadowtex.c bad rendering.
2009-01-29 11:07:14 -07:00
Brian Paul
2897cee99f mesa: fix a render to texture FBO validation bug
When glTexImage() is called we need to re-validate any FBOs that point to
the texture (i.e. render-to-texture) since changing the texture's size/format
will effect FBO completeness.

We don't keep a list of all FBOs rendering into each texture (which would be
a bit messy) so we check all FBOs in existance.  To optimize this, the
gl_texture_object->_RenderToTexture flag is used to avoid checking textures
that have never been used as renderbuffers.  So, we only walk over all FBOs
(there's usually only a few) when glTexImage() modifies a RTT texture.

Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
2009-01-29 09:20:18 -07:00
Ian Romanick
425c803c03 intel: Fix up some extension string issues
Move the remaining extension string enables to intel_extensions.c.
Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
2009-01-28 16:28:11 -08:00
Ian Romanick
d485ee54dd Make GLX_SGIX_pbuffer mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:11 -08:00
Ian Romanick
8aa209c766 Make GL_ARB_draw_buffers mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:11 -08:00
Ian Romanick
474cda6fa9 Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:11 -08:00
Ian Romanick
82b9661894 Make GL_ARB_vertex_buffer_object mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:10 -08:00
Ian Romanick
2b77b1d62e Make GL_ARB_multisample mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:10 -08:00
Ian Romanick
33fa5e4bfa Make GL_ARB_texture_compression mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:10 -08:00
Brian Paul
26da28c995 mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Everyone should be using the newer/better ARB versions of these extensions.
2009-01-28 16:49:28 -07:00
Brian Paul
f584752afe docs: document GL_EXT_texture_swizzle 2009-01-28 15:06:54 -07:00
Brian Paul
3dcc48e688 i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZ
Just to reinforce the understanding that an extended swizzle with 0 and 1
terms is possible there.
2009-01-28 14:51:35 -07:00
Brian Paul
c0d3b7679a i965: implement GL_EXT_texture_swizzle
If the texture swizzle is not XYZW (no-op) add an extra MOV instruction
after the TEX instruction to rearrange the components.
2009-01-28 14:50:03 -07:00
Brian Paul
9e7903e492 i965: minor clean-up, comments, etc. 2009-01-28 14:48:41 -07:00
Brian Paul
68acc61fc3 Merge commit 'origin/master' into texture_swizzle 2009-01-28 14:45:18 -07:00
Brian Paul
faa48915d2 i965: fix bug in pass0_precalc_mov()
Previously, "in-place" swizzles such as:
   MOV t, t.xxyx;
were handled incorrectly.  Fixed by splitting the one loop into two loops so we
get all the refs before assigning them (to avoid potential clobbering).
2009-01-28 14:35:58 -07:00
Brian Paul
2ace634024 i965: minor comment additions/edits 2009-01-28 14:33:07 -07:00
Brian Paul
89fddf978c i965: minor improvements in brw_wm_populate_key() 2009-01-28 11:42:42 -07:00