Brian Paul
d52294439c
mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()
2009-02-09 14:00:47 -07:00
Brian Paul
60b3fe6c19
i965: need to disable current shader, if any, in intel_clear_tris()
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Fixes bad background in all the progs/glsl/ tests.
2009-02-09 12:12:29 -07:00
Siddhartha Chaudhuri
1a46c8a062
mesa: autoconf fixes for OS X
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See bug report 17566.
2009-02-09 07:59:32 -07:00
Brian Paul
4900269819
mesa: rework _mesa_reference_framebuffer() to look like _mesa_reference_renderbuffer()
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_mesa_unreference_framebuffer() is deprecated since _mesa_reference_framebuffer(ptr, NULL)
can be used instead.
2009-02-09 07:55:08 -07:00
Brian Paul
5199774dc6
mesa: minor fixes to incomplete texture debug code
2009-02-07 11:50:24 -07:00
Brian Paul
266fe93a87
mesa: debug code for printing info about textures, writing teximages to disk
2009-02-07 11:49:52 -07:00
Brian Paul
671fed4d01
mesa: code refactoring: move texcombine code into update_tex_combine()
2009-02-07 11:40:20 -07:00
Brian Paul
2a50dde0f5
mesa: minor clean-ups, remove unneeded conditional
2009-02-07 11:21:44 -07:00
Brian Paul
b46611633c
mesa: fix logic error in computing enableBits in update_texture_state()
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If we had a vertex shader but no fragment shader (i.e. fixed function) we
didn't get the right enabled texture targets.
Fixes blank/white texture problem.
2009-02-07 11:20:08 -07:00
Brian Paul
f6d23943cd
mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords
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Handle the case where there's no per-vertex texcoords but the fragment shader
needs texcoords.
Fixes piglit shaders/fp-generic/dph test.
2009-02-06 10:48:38 -07:00
Brian Paul
1df62651b2
swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)
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Fixes piglit shaders/fp-incomplete-tex test.
2009-02-06 10:47:31 -07:00
Brian Paul
e01a03d222
glsl: new MESA_GLSL env var for GLSL debugging features
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Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug
builds. MESA_GLSL will work both in debug and non-debug builds.
Also add facility to dump glUniform() calls to stdout.
2009-02-06 10:21:36 -07:00
Brian Paul
6ce0c6e743
mesa: tweak output of _mesa_write_shader_to_file()
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Enclose GPU code in comments to the file can be re-fed back into GLSL compiler.
2009-02-06 10:20:33 -07:00
Brian Paul
aafcc26642
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
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This reverts commit b2e779988e .
I didn't mean to push this stuff yet. I'm having a bad git day...
2009-02-06 10:00:34 -07:00
Brian Paul
b2e779988e
mesa: meaningless whitespace change to see if git's working (ignore)
2009-02-06 09:57:28 -07:00
Dave Airlie
da795ff0a8
radeon: remove include that breaks build in !OLD_PACKET path
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this path isn't enabled by default in any case.
2009-02-07 00:18:34 +10:00
Brian Paul
6e5d311719
mesa: remove oddball linux-directfb-install makefile rule
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It's probably not needed since the 'make install' rules were overhauled last year.
2009-02-05 08:41:27 -07:00
Brian Paul
681a13e7f9
mesa: minor Makefile improvement for versioning
2009-02-05 08:39:10 -07:00
Brian Paul
285b500bb7
glsl: use _slang_var_swizzle() in a few places to simplify the code.
2009-02-04 17:40:51 -07:00
Brian Paul
d96d8b21bf
glsl: remove unused prototype
2009-02-04 17:37:20 -07:00
Brian Paul
0744805d58
glsl: replace assertion with conditional in _slang_pop_var_table()
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We were hitting the assertion when we ran out of registers, which can happen.
Also, add some additional assertions and freshen up some comments.
2009-02-04 17:32:07 -07:00
Brian Paul
1ca05a066b
mesa: more info in error messages
2009-02-04 16:33:25 -07:00
Brian Paul
8962bac0a1
swrast: add minor comments
2009-02-04 16:33:25 -07:00
Brian Paul
79e3441f66
Revert "docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver"
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This reverts commit 2f51be75c5 .
2009-02-04 16:33:25 -07:00
Brian Paul
c35a5aeb70
mesa: make Xlib glXIsDirect() always return True
2009-02-04 16:33:25 -07:00
Brian Paul
c06c74c0b8
demos: remove unused function
2009-02-04 16:33:25 -07:00
Brian Paul
906c60d0b7
demos: silence uninitialized var warning
2009-02-04 16:33:25 -07:00
Brian Paul
803504e69f
mesa: minor error msg improvement
2009-02-04 16:33:25 -07:00
Chris Wilson
e92d97d75b
intel: Decode MI operands using specific length masks
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The MI opcodes have different variable length masks, so use an operand
specific mask to decode the length.
2009-02-04 17:04:31 -05:00
Chris Wilson
05d130a35a
intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS
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A couple of minor typos that proclaimed an error in the wrong command, and
failed to offset the mask.
2009-02-04 16:56:31 -05:00
Eric Anholt
b2e09910f6
intel: Fix fbo_firecube regression with FBconfigs change.
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By selecting a 4444 texture format due to a bad test, we hit the
intel_update_wrapper error path, and despite the appearance of error handling
in it and its callers, the desired behavior (software fallback) doesn't occur.
2009-02-04 10:31:04 -08:00
Maciej Cencora
c20df0ab4e
r300: make the macros safe. add missing parenthesis.
2009-02-04 08:01:52 -07:00
Maciej Cencora
5ee71bad7b
r300: Fix EXP2 fog
2009-02-04 08:01:52 -07:00
Eric Anholt
8910da5b7a
intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.
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Too much commit -a while debugging.
2009-02-03 20:06:48 -08:00
Eric Anholt
529d1d720e
swrast: Add support for x8r8g8b8 fbconfig.
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This lets swrast produce an fbconfig suitable for the root visual now that
the server's not allowing mismatched fbconfigs.
2009-02-03 20:06:48 -08:00
Brian Paul
2f51be75c5
docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver
2009-02-03 15:36:38 -07:00
Brian Paul
49e80bf6b1
xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True
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Some apps won't run w/ indirect rendering contexts.
Also, consolidate some context-init code in new init_glx_context() function.
2009-02-03 15:36:38 -07:00
Brian Paul
b5d549e351
mesa: simplify delete_wrapper()
2009-02-03 15:36:38 -07:00
Brian Paul
dd22f6f795
demos: modify bufferobj.c to exercise interleaved vertex arrays
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Also, put colors before vertex positions, and place the data at a 40-byte
offset from the start of the buffer.
2009-02-03 15:17:26 -07:00
Brian Paul
8e8b25c26a
demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
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Press 'a' to toggle drawing mode.
2009-02-02 16:51:45 -07:00
Brian Paul
4c5f390328
util: added more functions to extfuncs.h
2009-02-02 16:51:45 -07:00
Brian Paul
dea0d4d563
mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
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Only 15 actually worked before since we always reserved generic[0] as an
alias for vertex position.
The case of vertex attribute 0 is tricky. The spec says that there is no
aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the
conventional attributes. But it also says that calls to glVertexAttrib(0, v)
are equivalent to glVertex(v). The distinction seems to be in glVertex-mode
versus vertex array mode.
So update the VBO code so that if the shader uses generic[0] but not gl_Vertex,
route the attribute data set with glVertex() to go to shader input generic[0].
No change needed for the glDrawArrays/Elements() path.
This is a potentially risky change so regressions are possible. All the usual
tests seem OK though.
2009-02-02 16:51:45 -07:00
Brian Paul
1cb7cd1292
glsl: update program->InputsRead when referencing input attributes
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This info will be used in the linker for allocating generic vertex attribs.
2009-02-02 16:51:45 -07:00
Brian Paul
e33edafb2c
mesa: fix stand-alone glslcompiler
2009-02-02 16:51:45 -07:00
Brian Paul
d2eff33ab7
mesa: make _mesa_fprint_program_opt() non-static
2009-02-02 16:51:45 -07:00
Eric Anholt
052c1d66a1
i965: Remove brw->attribs now that we can just always look in the GLcontext.
2009-02-02 15:34:10 -08:00
Eric Anholt
14321fcfde
i965: Delete old metaops code now that there are no remaining consumers.
2009-02-02 15:34:09 -08:00
Eric Anholt
c96bac0950
intel: replace custom metaops clear with generic.
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No real-world impact on performance seen. Even glxgears seems to be, if
anything, happier.
2009-02-02 15:33:33 -08:00
Eric Anholt
dd1c68f151
dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.
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We only wanted to request when asked for the same set of buffers when a resize
has happened. We can just watch the protocol stream for a ConfigureNotify
and flag to do it then.
This is about a 5% win from doing two glViewport()s per frame in openarena.
2009-02-02 12:00:39 -08:00
Brian Paul
92ced46eaf
mesa: move code after decls. Fixes Window build failure.
2009-02-02 07:48:10 -07:00