The hand rolled etnaviv conversion functions were able to handle
negative input values when converting to fixpoint. By replacing
them with U_FIXED all negative values are clamped to zero, which
breaks usages where negative inputs are valid, like lodbias.
Fixes: 8bce68edf5 ("etnaviv: switch to U_FIXED(..) macro")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28224>
(cherry picked from commit 4b8981e471)
The number of samples should be the rasterization samples and not the
framebuffer samples.
Fixes recent dEQP-VK.query_pool.occlusion_query.no_attachments_*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28198>
(cherry picked from commit 9b089ca943)
Fixes validation error:
VUID-VkShaderModuleCreateInfo-pCode-08737
AtomicFAddEXT: expected Pointer to point to a value of type Result
Type
%51 = OpAtomicFAddEXT %float %49 %uint_1 %uint_0 %50
when running
spec@nv_shader_atomic_float@execution@ssbo-atomicadd-float
Fixes: 9f6be8effb
zink: store and use alu types for ntv defs
v2: Fix commit message (Mike)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28243>
(cherry picked from commit 50a6c5d5fa)
Since we split misaligned attributes, we could overwrite one of these
VGPRs in the middle of loading the attribute.
For example:
v_add_u32_e32 v4, vcc, s7, v1
s_waitcnt lgkmcnt(0)
buffer_load_dword v4, v4, s[32:35], 0 idxen
buffer_load_dword v5, v4, s[32:35], 0 idxen offset:4
can overwrite the vertex index in the load of the first component.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27920>
(cherry picked from commit ec892c4d2b)
The stride given in the shader is in number of elements of the of the
type pointed by the given pointer, which may not match the matrix own
element type.
Since we cast the pointer to match the element type, the stride needs to
be ajusted accordingly.
v2:
- Fix mismatching bit-width in matrix element type and pointer type (Caio)
- Do the stride calculation in one place
Fixes dEQP-VK.compute.pipeline.cooperative_matrix.khr_*.multicomponent.*
Fixes: 3a35f8b29b ("intel/cmat: Lower cmat_load and cmat_store")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10820
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27903>
(cherry picked from commit 446f652cde)
In 96e0d979a7, the restriction was dropped because we don't compile a
SIMD8 program on Xe2. This change moves it to run_fs() so the
restriction will be added when compiling SIMD16 on Xe2.
Fixes: 96e0d979a7 ("intel/fs: Check fs_visitor instance before using it")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28191>
(cherry picked from commit 72d289b8d1)
For this particular case only it doesn't matter. Fixes some new CTS
tests with small inline uniform sizes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28040>
(cherry picked from commit 20df1d2b1f)
The `stride` and `offset` attributes are meaningful for the "virtual"
register files (VGRFs, UNIFORMs and ATTRs). Accumulator is an ARF so
validation should check `hstride` (part of the <V,W,H> triple) and `subnr`
instead.
Fixes: 12d7aaf2b8 ("intel/compiler: add more validation for acc register usage")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28059>
(cherry picked from commit e324fbbe68)
This ensure the region triple <V,W,H> is set correctly, in this case the
desired region is a sequential like <8,8,1>. Without the helper the
sequence we get is <0,1,0> -- which the generator currently partially
adjusts when emitting code, but is not sufficient when doing validation
earlier.
The code generated code is slightly modified. From crucible test
func.shader.subtractSaturate.uint in the fragment shader for SIMD8, the
diff looks like
```
mov(8) acc0<1>UD g21<8,8,1>UD { align1 1Q $0.dst };
-add.sat(8) g22<1>UD -acc0<0,1,0>UD g16<8,8,1>UD { align1 1Q @1 $0.dst };
+add.sat(8) g22<1>UD -acc0<8,8,1>UD g16<8,8,1>UD { align1 1Q @1 $0.dst };
```
Note that without the patch generator adjusted the hstride for acc0 used
as destination (see brw_set_dest), but kept the src region as is. For
the source, it is not clear to me why the <0,1,0> would work correctly
here since it is a scalar, but using <8,8,1> it is correct.
Fixes: 58907568ec ("intel/fs: Add SHADER_OPCODE_[IU]SUB_SAT pseudo-ops")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28059>
(cherry picked from commit db8022dc4d)
It was correct for the parameters that the driver was using, but incorrect
for other parameters.
1. The address computation must multiply the workgroup size (wave size)
by num_mem_ops to fix the case when num_dwords_per_thread > 4.
2. nir_load_ssbo shouldn't set the number of components to 4 when
num_dwords_per_thread < 4.
Fixes: 6584088cd5 - radeonsi: "create_dma_compute" shader in nir
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28119>
(cherry picked from commit e99765df08)
Setting vindex != NULL (even if it's 0) selects a struct.buffer.load opcode,
which causes LLVM to look for "index * stride + offset" in voffset and
moves "index" to vindex (i.e. not 0 anymore), but the bounds checking
(OOB_SELECT) is set to ignore vindex. Setting vindex = NULL selects
a raw.buffer.load opcode.
Fixes: 6b573c00c9 - ac/nir: use ac_build_buffer_load() for SSBO load operations
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10794
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28119>
(cherry picked from commit e589833ee1)
this should yield more consistent results and avoid weird cases where
various formats are queried for things they don't support and won't use
Fixes: 9a412c10b7 ("zink: set all usage flags when querying sparse features")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28115>
(cherry picked from commit 8fa413fef0)
only certain formats are required to have the storage bit, so be more
tolerant of failure in the case where drivers actually check flags
and reject storage usage when it's actually unsupported
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28115>
(cherry picked from commit 61e5b6ad9d)
The spec requires a compare on 32-bit but the hardware actually compare 64-bit.
As such, we are required to copy the value to a temporary buffer before
the compare.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Fixes: 8c25cd307a ("nvk: EXT_conditional_rendering")
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28106>
(cherry picked from commit 80eac1337d)
the existing guesswork during format selection for teximage is
accurate most of the time, but it's not accurate all of the time.
GL/ES each have a set of sized formats that are required to be
color renderable, and so any time one of these is allocated as a
texture, it MUST have the rendertarget usage bit attached so that
it can later be bound as a framebuffer attachment
an alternative might be to relax this and then try to do migration
to a different format/buffer later if necessary, but that's hard and
probably not actually as useful
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28055>
(cherry picked from commit 0f66589c2a)
This fixes an issue hit by one of darktable's kernels, where the sampler
argument got assigned the location of a dead kernel parameter turning it
into a zombie and leading us to trash the kernel input buffer's layout.
Fixes: 25b8a34b48 ("rusticl/kernel: inline samplers")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28121>
(cherry picked from commit 2df640c4f6)
If you look at the sampler message header on Gfx9+, you'll see that we
mostly only use 2 dwords (dw2 & dw3). DW2 has a bunch of sampler
parameters, DW3 is the sampler handle.
On Gfx9 we can micro optimize by copying r0 into the header because
the HW mostly doesn't care about other DWs. We just have to clear dw2
on non VS/FS stages.
On Gfx11+, we always have to do a careful copy of the r0.3 bits to
mask out the bottom unrelated bits. So there, just clearing the entire
header makes more sense.
On Xe2+, the dw4 of the header references the sampler feedback surface
handle and bit0 is a boolean to know whether to use that surface or
not. So it *REALLY* matters to have that as 0. If we copy r0, we'll
get random bits in dw4, leading to enable that surface.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28082>
(cherry picked from commit 75c6ad9907)
The default scan order of scaling lists is up-right-diagonal
according to the spec. But the device requires raster order,
so we need to convert from the passed scaling lists.
Fixes: 8d519eb ("anv: add initial video decode support for h265")
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28063>
(cherry picked from commit db8eaa3620)
Encoding of cmat_desc is overwriting the base_type with the type of the
elements of the matrix.
Fixes: 2d0f4f2c17 ("compiler/types: Add support for Cooperative Matrix types")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28086>
(cherry picked from commit e1b66f9707)
With RADV, when VS/TES and FS are compiled separately, the PrimitiveId
is exported unconditionally because it's not possible to know if the
FS reads it or not. This happens with fast-link GPL and shader object.
Though, the PrimitiveID should be ignored when it's implicitly exported
because otherwise the stream output LDS offset is incorrect.
This fixes a bunch of failures with transform feedback and Zink/RADV
when shader object is enabled on RDNA3.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27981>
(cherry picked from commit d12984edb8)