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zink: always sync and replace separable progs even with ZINK_DEBUG=noopt
this otherwise breaks when shader variants are needed and aren't created cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28017>
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460c7eeecb
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1 changed files with 15 additions and 14 deletions
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@ -725,12 +725,14 @@ zink_gfx_program_update_optimal(struct zink_context *ctx)
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ctx->gfx_pipeline_state.final_hash ^= ctx->curr_program->last_variant_hash;
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if (entry) {
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prog = (struct zink_gfx_program*)entry->data;
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if (prog->is_separable && !(zink_debug & ZINK_DEBUG_NOOPT)) {
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if (prog->is_separable) {
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/* shader variants can't be handled by separable programs: sync and compile */
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if (!ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key))
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util_queue_fence_wait(&prog->base.cache_fence);
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/* If the optimized linked pipeline is done compiling, swap it into place. */
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if (util_queue_fence_is_signalled(&prog->base.cache_fence)) {
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if (util_queue_fence_is_signalled(&prog->base.cache_fence) &&
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/* but only if needed for ZINK_DEBUG=noopt */
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(!(zink_debug & ZINK_DEBUG_NOOPT) || !ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key))) {
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prog = replace_separable_prog(screen, entry, prog);
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}
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}
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@ -755,19 +757,18 @@ zink_gfx_program_update_optimal(struct zink_context *ctx)
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/* remove old hash */
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ctx->gfx_pipeline_state.optimal_key = zink_sanitize_optimal_key(ctx->gfx_stages, ctx->gfx_pipeline_state.shader_keys_optimal.key.val);
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ctx->gfx_pipeline_state.final_hash ^= ctx->curr_program->last_variant_hash;
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if (ctx->curr_program->is_separable && !(zink_debug & ZINK_DEBUG_NOOPT)) {
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if (ctx->curr_program->is_separable && !ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key)) {
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struct zink_gfx_program *prog = ctx->curr_program;
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if (!ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key)) {
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util_queue_fence_wait(&prog->base.cache_fence);
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/* shader variants can't be handled by separable programs: sync and compile */
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perf_debug(ctx, "zink[gfx_compile]: non-default shader variant required with separate shader object program\n");
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struct hash_table *ht = &ctx->program_cache[zink_program_cache_stages(ctx->shader_stages)];
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const uint32_t hash = ctx->gfx_hash;
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simple_mtx_lock(&ctx->program_lock[zink_program_cache_stages(ctx->shader_stages)]);
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struct hash_entry *entry = _mesa_hash_table_search_pre_hashed(ht, hash, ctx->gfx_stages);
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ctx->curr_program = replace_separable_prog(screen, entry, prog);
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simple_mtx_unlock(&ctx->program_lock[zink_program_cache_stages(ctx->shader_stages)]);
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}
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util_queue_fence_wait(&prog->base.cache_fence);
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/* shader variants can't be handled by separable programs: sync and compile */
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perf_debug(ctx, "zink[gfx_compile]: non-default shader variant required with separate shader object program\n");
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struct hash_table *ht = &ctx->program_cache[zink_program_cache_stages(ctx->shader_stages)];
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const uint32_t hash = ctx->gfx_hash;
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simple_mtx_lock(&ctx->program_lock[zink_program_cache_stages(ctx->shader_stages)]);
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struct hash_entry *entry = _mesa_hash_table_search_pre_hashed(ht, hash, ctx->gfx_stages);
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ctx->curr_program = replace_separable_prog(screen, entry, prog);
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simple_mtx_unlock(&ctx->program_lock[zink_program_cache_stages(ctx->shader_stages)]);
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}
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update_gfx_program_optimal(ctx, ctx->curr_program);
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/* apply new hash */
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