The ALU-based implementation of the barycentric interpolation
intrinsics introduced by a subsequent commit will require some
primitive setup information not delivered in the PS thread payload
unless explicitly requested:
- "Source Depth and/or W Attribute Vertex Deltas" if a
perspective-correct interpolation mode is used -- Note that this is
already requested for CPS interpolation, we just need to enable it
in more cases.
- "Perspective Bary Planes" if a perspective-correct interpolation
mode is used.
- "Non-Perspective Bary Planes" if a non-perspective-corrected
interpolation mode is used.
- "Sample offsets" if any at_sample interpolation is used so the
coordinate offsets of the sample can be calculated.
This ALU implementation of barycentric interpolation will only be
needed for *_at_offset and *_at_sample interpolation, since the fixed
function hardware still computes barycentrics for us at the current
sample coordinates, only the cases that previously relied on the Pixel
Interpolator shared function need to be re-implemented with ALU
instructions, since that shared function will no longer exist on Xe2
hardware.
Thanks to Rohan for a bugfix of the uses_sample_offsets calculation,
this patch includes his fix squashed in.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29847>
This introduces a new analysis pass that opportunistically looks for
VGRFs which happen to satisfy the SSA definition properties.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28666>
Thanks to Ken for suggesting this URB refactoring change and pointing
out that the LSC can operate on the byte offset granularity.
This should fix the geometry shader test cases where we have more than
32 vertices since previously we were failing to write the correct
control data bits because of incorrect write mask.
Shader-db results for Xe2:
total instructions in shared programs: 153475 -> 153437 (-0.02%)
instructions in affected programs: 1374 -> 1336 (-2.77%)
helped: 11
HURT: 0
helped stats (abs) min: 3 max: 5 x̄: 3.45 x̃: 3
helped stats (rel) min: 1.67% max: 4.92% x̄: 3.23% x̃: 2.70%
95% mean confidence interval for instructions value: -3.92 -2.99
95% mean confidence interval for instructions %-change: -4.10% -2.36%
Instructions are helped.
total loops in shared programs: 140 -> 140 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total cycles in shared programs: 16002649 -> 16002329 (<.01%)
cycles in affected programs: 9174 -> 8854 (-3.49%)
helped: 11
HURT: 0
helped stats (abs) min: 22 max: 38 x̄: 29.09 x̃: 32
helped stats (rel) min: 2.62% max: 5.54% x̄: 3.78% x̃: 3.85%
95% mean confidence interval for cycles value: -33.56 -24.62
95% mean confidence interval for cycles %-change: -4.48% -3.08%
Cycles are helped.
total spills in shared programs: 52 -> 52 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0
total fills in shared programs: 94 -> 94 (0.00%)
fills in affected programs: 0 -> 0
helped: 0
HURT: 0
total sends in shared programs: 4240 -> 4240 (0.00%)
sends in affected programs: 0 -> 0
helped: 0
HURT: 0
LOST: 0
GAINED: 0
Rework: (Sagar)
- Adjust offset/indirect offset calculation.
- Add shader-db results
- Always calculate dword index
- Drop changes for indirect writes
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27602>
The base class was used when we had vec4, but now we can fold it with
its only subclass. Declare fs_visitor now as a struct to be able to
forward declare for C code without causing errors due to class/struct
being mixed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27861>
It's not replicated per SIMD16 half of a SIMD32 thread on the PS
payload. Make fs_visitor::payload::depth_w_coef_reg a scalar rather
than an array.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
The updated layout includes one copy of each plane parameter per
channel of the SIMD thread, in order to allow channels to process
different polygons.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Main motivation is that for multipolygon PS shaders the i-th plane
parameter for the j-th input attribute will no longer necessarily be a
scalar, since different channels may be processing different polygons
with different input plane parameters, so simply taking a component()
of the result of interp_reg() will no longer work. Instead of
duplicating the multipolygon handling logic in every caller of
interp_reg(), fold the component() call into interp_reg() so we can
replace it with multipolygon-correct code more easily.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
To allow specifying the number of polygons that will be processed per
SIMD thread.
Rework:
* Jordan: Add needs_register_pressure following
09cdb77a92 ("intel/fs: report max register pressure in shader stats")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Per Ian suggestion. Also clear up a few unnecessary casts around the code and
use `s` for fs_visitor ("shader"). Note to include a reference in ntf we need
to set it during initialization, so create an explicit mem_ctx for it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Uses the dispatch_width from the shader (fs_visitor). This was not
possible before because the dispatch_width was not part of
backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
This will allow fs_builder have a reference to an fs_visitor (a
"fs_shader" really), instead of a reference to a backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
The remaining users can simply create a new builder at_end() if needed.
In many places a new builder object is already being constructed, so
just give more specific instructions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Create a nir_to_brw_state struct that is valid only during the
NIR to backend translation and use it for nir_ssa_values array.
This removes some NIR specific handling out of the fs_visitor -- nowadays
effectively an fs_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
This code is compiled out, but has been left in place in case we wanted
to use it for debugging something. In the olden days, we'd use it for
platform enabling. I can't think of the last time we did that, though.
I also used to use it for debugging. If something was misrendering, I'd
iterate through shaders 0..N, replacing them with "draw hot pink" until
whatever shader was drawing the bad stuff was brightly illuminated.
Once it was identified, I'd start investigating that shader.
These days, we have frameretrace and renderdoc which are like, actual
tools that let you highlight draws and replace shaders. So we don't
need to resort iterative driver hacks anymore. Again, I can't think of
the last time I actually did that.
So, this code is basically just dead. And it's using legacy MRF paths,
which we could update...or we could just delete it.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
This is what most logical SEND messages do when they take a variable
number of components. 'inst->mlen' is expected to be zero for logical
SEND opcodes, which are expected to behave like plain arithmetic
operations, so certain automated transformations (like SIMD lowering)
can manipulate them without opcode-specific special-casing.
Guessing the number of components from 'inst->mlen' has other
disadvantages, because it requires duplicating the logic that infers
the message payload size in every use of the instruction -- Instead we
can just do the computation once during logical send lowering. In
addition on LNL platform this causes the 'inst->mlen' field of URB
writes to have units inconsistent with every other SEND instruction,
which is likely to lead to confusion and bugs down the road.
Rework:
* Marcin: update emit_urb_indirect_vec4_write
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
v2: Account for 512b physical registers which causes the URB handle to be in FIXED_GFR 2 instead of 1.
XXX - Use fs_builder::vgrf() instead of open-coded dispatch_width calculations.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
Purely from the backend point of view it's just an additional
parameter to sampler messages.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
Instead of using 4 dwords for each output slot, use only the amount
of memory actually needed by each variable.
There are some complications from this "obvious" idea:
- flat and non-flat variables can't be merged into the same vec4 slot,
because flat inputs mask has vec4 stride
- multi-slot variables can have different layout:
float[N] requires N 1-dword slots, but
i64vec3 requires 1 fully occupied 4-dword slot followed by 2-dword slot
- some output variables occur both in single-channel/component split
and combined variants
- crossing vec4 boundary requires generating more writes, so avoiding them
if possible is beneficial
This patch fixes some issues with arrays in per-vertex and per-primitive data
(func.mesh.ext.outputs.*.indirect_array.q0 in crucible)
and by reduction in single MUE size it allows spawning more threads at
the same time.
Note: this patch doesn't improve vk_meshlet_cadscene performance because
default layout is already optimal enough.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
Use a struct for various common parameters rather than per stage
structure or arguments to stage specific entrypoints.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23942>