NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit a13c07f752)
This isn't used by this patch, but it will be necessary for several
follow-on patches. Separating this out will make it easier to reorder
patches later.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3ef9e43865)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ee77061277)
This function is not the same as glGetProgramiv.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 7f7268d385)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit a83b01371e)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1c0a44aaf5)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2a3a68e4c7)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 11927bfc4a)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 850412b8ab)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit aa129b0833)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 23ff634c9c)
This was already (correctly) supported for glGetSamplerParameter paths.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit ae3023e967)
This fixes glGetStringi(GL_EXTENSIONS,.. for core contexts. Previously,
all extension names returned would be NULL.
NOTE: This is a candidate for release branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d30a7d2eb4)
MSAA resolves and other blit-like operations ignore SRGB state anyway,
so we should be able to safely allow resolves between compatible
SRGB/linear formats like SRGBA8 and RGBA8888.
This matches the behavior of the nVidia and AMD binary drivers.
Fixes completely black rendering when using multisampling in L4D2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c96828ecb4)
Commit 42723d88d intended to override an S3TC internalFormat to a
generic compressed format when the application requested online
compression of uncompressed data. Unfortunately, it also broke
pre-compressed textures when libtxc_dxtn isn't installed but the
extensions are forced on.
Both glCompressedTexImage2D() and glTexImage2D() call teximage(), which
calls _mesa_choose_texture_format(), hitting this override code. If we
have actual S3TC source data, we can't treat it as any other format, and
need to avoid the override.
Since glCompressedTexImage2D() passes in a format of GL_NONE (which is
illegal for glTexImage), we can use that to detect the pre-compressed
case and avoid the overrides.
Fixes a regression since 42723d88d3.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-and-tested-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 328961d955)
GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_GEN_*
don't exist in ES 1 contexts, so any meta ops that used _mesa_meta_begin
with MESA_META_TEXTURE would trigger GL errors. One such operation is
_mesa_meta_Clear().
Fixes the ES1 conformance test miplin.c, which was regressed by commit
08be1d288f.
NOTE: This is a candidate for the 9.0 branch.
v2: Also blacklist GL_TEXTURE_3D, per Brian's comments.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54297
Cc: Ian Romanick <idr@freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Don't cache pointers to elements of reallocatable array.
In some circumstances it caused false cache hits resulting in incorrect
command stream and gpu lockup.
Note: This is a candidate for the stable branches.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 9aa8bac98b)
pipe_draw_info::indexed determines if it should be indexed and not
the presence of an index buffer.
This fixes crashes in r300g.
NOTE: This is a candidate for the stable branches.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2988fa940e)
No files provided by glproto or dri2proto are needed for building
something with Mesa.
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=342393
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.
Should be applied to stable + 9.0
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 88b0790b1a)
So glcpp tried to workaround yylex its own way, but failed,
do it properly.
This fixes another crash found after fixing the first crash.
this is a candidate for 9.0 and stable branches
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 53d46bc787)
This avoids us making a global yylex symbol which will interfere will
all sorts of apps.
with libdricore which can't do symbol visibility currently we pollute
the namespace with this.
This is a candidate for 9.0 & stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cc943c8470)
The current code is duplicated in two places and relies on `uname` to
detect the flags. This is no good for cross-compiling, and the current
logic uses -m64 for the x32 ABI which breaks things.
Unify the code in one place, avoid `uname` completely, and add support
for the new x32 ABI.
Signed-off-by: Mike Frysinger <vapier@gentoo.org>
Seems to have an affect on the allowable range of
values. Set evergreen+ to 1/256 to match 6xx/7xx.
fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=54877
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit b33d7eaa5e)
ARB fragment programs use texture unit numbers directly, unlike GLSL
which has an extra indirection. If a fragment program only uses one
texture assigned to GL_TEXTURE1, SamplersUsed will only contain a single
bit, which would make us only upload a single surface/sampler state
entry. However, it needs to be the second entry.
Using _mesa_fls() instead of _mesa_bitcount() solves this. For ARB
programs, this makes num_samplers the ID of the highest texture unit
used. Since GLSL uses consecutive integers assigned by the linker,
_mesa_fls() should give the same result as _mesa_bitcount()..
Fixes a regression since 85e8e9e000,
which caused GPU hangs in ETQW (and probably others), as well as
breaking piglit test fp-fragment-position.
v2: Add a comment, as suggested by Matt.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54098
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54179
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: meng <mengmeng.meng@intel.com>
(cherry picked from commit 28f4be9eb9)
ffs() finds the least significant bit set; _mesa_fls() finds the /most/
significant bit.
v2: Make it an inline function in imports.h, per Brian's suggestion.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 0fc163408e)
Use 1/256 for R6xx/7xx, 1/4096 for evergreen, instead of default 1/16.
Helps to pass some piglit tests (fbo, multisample).
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit f44bda17f5)
From ARB_sync spec:
If the value of <timeout> is zero, then ClientWaitSync does not
block, but simply tests the current state of <sync>. TIMEOUT_EXPIRED
will be returned in this case if <sync> is not signaled, even though
no actual wait was performed.
Fixes random fails of the arb_sync-timeout-zero piglit test on r600g.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b05a1fc156)
This is basically a follow-on to 1f5b1f9846.
Basically, generate GL errors for ordinary invalid parameters for proxy
targets the same as for non-proxy targets. Only texture size and OOM
errors should be handled specially for proxies.
Note: This is a candidate for the stable branches.
(cherry picked from commit 35c75f6777)
Turns out we weren't doing any format checking before. Now check
the internal format and, in particular, make sure that unsized internal
formats aren't accepted.
Note: This is a candidate for the stable branches.
(cherry picked from commit 2e4fc54977)
From the GL 4.3 spec, section 18.3.1 "Blitting Pixel Rectangles":
If SAMPLE_BUFFERS for either the read framebuffer or draw
framebuffer is greater than zero, no copy is performed and an
INVALID_OPERATION error is generated if the dimensions of the
source and destination rectangles provided to BlitFramebuffer are
not identical, or if the formats of the read and draw framebuffers
are not identical.
It is not clear from the spec whether "dimensions" should mean both
sign and magnitude, or just magnitude.
Previously, Mesa interpreted "dimensions" as meaning both sign and
magnitude, so any multisampled blit that attempted to flip the image
in the X and/or Y direction would fail.
However, Y flips are likely to be commonplace in OpenGL applications
that have been ported from DirectX applications, as a result of the
fact that DirectX and OpenGL differ in their orientation of the Y
axis. Furthermore, at least one commercial driver (nVidia) permits Y
filps, and L4D2 relies on them being permitted. So it seems prudent
for Mesa to permit them.
This patch changes Mesa to allow both X and Y flips, since there is no
language in the spec to indicate that X and Y flips should be treated
differently.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 5d5f0f3491)
According to the GLSL 4.30 specification, this is a compile time error.
Earlier specifications don't specify a behavior, but since 0 and 1 are
the only valid indices for dual source blending, it makes sense to
generate the error.
Fixes (the fixed version of) piglit's layout-12.frag.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 354f2cb5c7)
This fixes the blue zombies bug in l4d2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 39aca5076f)
This fixes an issue where the local 'table' variable was hiding the
function parameter name in glGetColorTable(..., void *table).
This should be OK as long as there's never a GL entrypoint that uses
'disp_table' as a parameter name.
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 043f66204b)
This is a long-standing omission in Mesa's texture image size checking.
We need to take the mipmap level into consideration when checking if the
width, height and depth are too large.
Fixes the new piglit max-texture-size-level test.
Thanks to Stéphane Marchesin for finding this problem.
Note: This is a candidate for the stable branches.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 771e7b6d88)
The CALLOC() macro only takes one argument so this was being treated
as a comma expression. Simply use calloc() instead.
A follow-on patch will replace all CALLOC() calls with calloc().
NOTE: This is a candidate for the 8.0 and 9.0 branches.
(cherry picked from commit 43ed822a50)
glGetStringi(GL_EXTENSIONS) failed to respect the context's API, and so
returned all internally enabled GLES extensions from a GL context.
Likewise, glGetIntegerv(GL_NUM_EXTENSIONS) also failed to repsect the
context's API.
Note: This is a candidate for the 8.0 and 9.0 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit f29a4b0157)