mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2012-09-05 14:00:40 -07:00
parent 11927bfc4a
commit 2a3a68e4c7

View file

@ -188,7 +188,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
_mesa_init_dlist_dispatch(exec);
}
SET_ClearDepth(exec, _mesa_ClearDepth);
if (ctx->API != API_OPENGLES2) {
SET_ClearDepth(exec, _mesa_ClearDepth);
}
if (ctx->API == API_OPENGL) {
SET_ClearIndex(exec, _mesa_ClearIndex);
SET_ClipPlane(exec, _mesa_ClipPlane);
@ -196,7 +199,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
}
SET_DepthFunc(exec, _mesa_DepthFunc);
SET_DepthMask(exec, _mesa_DepthMask);
SET_DepthRange(exec, _mesa_DepthRange);
if (ctx->API != API_OPENGLES2) {
SET_DepthRange(exec, _mesa_DepthRange);
}
if (ctx->API != API_OPENGLES2 && ctx->API != API_OPENGL_CORE) {
_mesa_init_drawpix_dispatch(exec);