glapi/glx: rename 'table' variable to 'disp_table'

This fixes an issue where the local 'table' variable was hiding the
function parameter name in glGetColorTable(..., void *table).

This should be OK as long as there's never a GL entrypoint that uses
'disp_table' as a parameter name.

Note: This is a candidate for the 9.0 branch.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 043f66204b)
This commit is contained in:
Brian Paul 2012-09-06 08:16:56 -06:00 committed by Andreas Boll
parent 6e9baa85a9
commit 8b8416676e

View file

@ -423,9 +423,9 @@ __indirect_get_proc_address(const char *name)
print ''
print '#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)'
print ' if (gc->isDirect) {'
print ' const _glapi_proc *const table = GET_DISPATCH();'
print ' const _glapi_proc *const disp_table = GET_DISPATCH();'
print ' PFNGL%sPROC p =' % (name.upper())
print ' (PFNGL%sPROC) table[%d];' % (name.upper(), func.offset)
print ' (PFNGL%sPROC) disp_table[%d];' % (name.upper(), func.offset)
print ' %sp(%s);' % (ret_string, func.get_called_parameter_string())
print ' } else'
print '#endif'