mesa: Don't set dispatch pointers for glPointParameter[if][v] in ES2

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2012-09-05 14:01:42 -07:00
parent 2a3a68e4c7
commit 1c0a44aaf5

View file

@ -428,8 +428,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
/* 54. GL_EXT_point_parameters */
#if _HAVE_FULL_GL
SET_PointParameterfEXT(exec, _mesa_PointParameterf);
SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
if (ctx->API != API_OPENGLES2) {
SET_PointParameterfEXT(exec, _mesa_PointParameterf);
SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
}
#endif
/* 95. GL_ARB_ES2_compatibility */
@ -527,8 +529,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
/* 262. GL_NV_point_sprite */
#if _HAVE_FULL_GL
SET_PointParameteriNV(exec, _mesa_PointParameteri);
SET_PointParameterivNV(exec, _mesa_PointParameteriv);
if (_mesa_is_desktop_gl(ctx)) {
SET_PointParameteriNV(exec, _mesa_PointParameteri);
SET_PointParameterivNV(exec, _mesa_PointParameteriv);
}
#endif
/* 268. GL_EXT_stencil_two_side */