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glsl: Generate compile errors for explicit blend indices < 0 or > 1.
According to the GLSL 4.30 specification, this is a compile time error.
Earlier specifications don't specify a behavior, but since 0 and 1 are
the only valid indices for dual source blending, it makes sense to
generate the error.
Fixes (the fixed version of) piglit's layout-12.frag.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 354f2cb5c7)
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e2b4f9aac3
commit
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1 changed files with 17 additions and 2 deletions
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@ -2086,9 +2086,24 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
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} else {
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var->location = qual->location;
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}
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if (qual->flags.q.explicit_index) {
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var->explicit_index = true;
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var->index = qual->index;
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/* From the GLSL 4.30 specification, section 4.4.2 (Output
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* Layout Qualifiers):
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*
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* "It is also a compile-time error if a fragment shader
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* sets a layout index to less than 0 or greater than 1."
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*
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* Older specifications don't mandate a behavior; we take
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* this as a clarification and always generate the error.
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*/
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if (qual->index < 0 || qual->index > 1) {
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_mesa_glsl_error(loc, state,
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"explicit index may only be 0 or 1\n");
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} else {
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var->explicit_index = true;
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var->index = qual->index;
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}
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}
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}
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} else if (qual->flags.q.explicit_index) {
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