mesa: Don't set dispatch pointer for glTexStorage in ES2

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2012-09-05 14:07:50 -07:00
parent 7f7268d385
commit ee77061277

View file

@ -874,10 +874,12 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_TexStorage1D(exec, _mesa_TexStorage1D);
SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
}
SET_TexStorage2D(exec, _mesa_TexStorage2D);
SET_TexStorage3D(exec, _mesa_TexStorage3D);
SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
if (_mesa_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_TexStorage2D(exec, _mesa_TexStorage2D);
SET_TexStorage3D(exec, _mesa_TexStorage3D);
SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
}
if (ctx->API != API_OPENGLES2) {
_mesa_init_sampler_object_dispatch(exec);