This code uses cfg_t which we are going to rework a bit as part of
flattening the IR types. It is easier if it can see C++ types for now.
At the end we can change this back if needed.
To avoid casting and be consistent with existing structs,
use int for some offset parameters in the functions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27866>
The compilers (brw and elk) static libraries depend only on
idep_nir_headers instead of idep_nir. This was done to
increase the parallelism in the build. One side effect is that
consumers of the compilers must depend on idep_nir themselves to
ensure nir symbols are resolved.
Various intel tools don't use NIR directly, so don't depend on it,
and only use a few functions of the compiler, that *mostly* don't
depend on linking NIR functions except for the case of nir_print_instr.
The current code adds a weak empty function to take its place in case
it is not linked. This is sort of a hack because if we change the
compiler in ways that use NIR differently, or we use different functions
of the compiler in the tools, we will end up having to add other
dummy definitions.
A better solution here (suggested by Dylan) is to add the idep_nir
to the list of dependencies of the compilers idep's. The static
libraries of the compilers still don't depend directly on NIR,
but any user of idep_compiler_* will get that dependency.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27865>
Instead of link_with, use meson dependency for the compilers. Will
be useful later to propagate some extra dependencies.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27865>
If monolithic shaders were inlined, there might not be a radv_shader
associated with some stages. Zero out the shader allocation info in that
case, the shader will get identified by hash instead.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27890>
We can have multiple swapchains, and we can also have retired swap chains
that can continue to deliver events briefly after being replaced. It's
helpful to have both a surface id and a per surface swapchain id.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27852>
PresentWait can still be called on a retired swapchain, and pilfering
the WSI surface can cause issues. To avoid retired swapchains
interfering with non-retired swapchain event queue, flag a swapchain as
retired instead and immediately return OUT_OF_DATE from acquire and
present.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27851>
Instead of coding our own polling function, use the (new) wayland
wl_display_dispatch_queue_timeout() function instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27851>
If we want to use the new wl_display_dispatch_queue_timeout function
in libwayland we lose the ability to drop the lock while we poll
and pick it up again to dispatch.
That would cause other waiters to potentially block past their
timeouts while waiting for the dispatching thread's timeout.
Prepare for this change now by dropping the lock for the entire
dispatch, and reacquiring the lock in the functions being dispatched.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27851>
We do own the lock if there's a timeout, and the code is written with that
in mind - but the comment seems to imply otherwise.
Drop it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27851>
The stw_device and its screen are set up independently. It's possible
to have a device without a screen if the DLL is loaded but never
called into, since DllMain for PROCESS_ATTACH sets up the stw_device,
but the screen is initialized later on the first call to get pixel
formats. If the DLL is loaded and then unloaded, don't crash.
Cc: mesa-stable
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27892>
I think amdgpu always supports multi wait since syncobj is just a
container of dma-fences. Fixes
Assertion `!(req_features & ~ttype->point_sync_type->features)' failed.
in vk_sync_timeline_type_validate on older kernels.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27838>
On older kernels without timeline syncobjs, the timeline and the submit
modes are VK_DEVICE_TIMELINE_MODE_EMULATED and
VK_QUEUE_SUBMIT_MODE_DEFERRED respectively. They are incompatible with
the sparse queue which requires VK_QUEUE_SUBMIT_MODE_THREADED.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27838>
The base class was used when we had vec4, but now we can fold it with
its only subclass. Declare fs_visitor now as a struct to be able to
forward declare for C code without causing errors due to class/struct
being mixed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27861>
Found by inspection. Original code was returning the size instead of the
number of levels. This was probably an over zealous search-and-replace
when PIPE_CAP_MAX_TEXTURE_2D_LEVELS was changed to _SIZE.
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Fixes: 0c31fe9ee7 ("gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27800>
This extension was originally intended to complement
EGL_WL_bind_wayland_display.
The idea behind bind_wayland_display was that libEGL.so on the server
side could register Wayland extensions for libEGL.so on the client side
to use to create buffers, with eglQueryWaylandBufferWL being used to
query the buffer properties, and EGL_WAYLAND_BUFFER_WL added as an
EGLImage target for texturing.
eglCreateWaylandBufferFromImageWL was then to be used for nested
compositors to perform passthrough: it would take an EGLImage created by
the magical libEGL secret handshake, and make it usable in the parent
compositor by doing the same secret handshake again.
Since that original idea, we've just standardised dmabuf across the
Wayland ecosystem instead. The last known user of this extension was a
sample client in the Weston tree, which was broken quite some years ago
and never ported to the Meson build system when we moved.
Given it won't affect anyone, let's just remove this extension so no-one
thinks it would be a good idea to use it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27793>
Register blocks and interp_mode[] were for Gfx4-5.
The binding table section doesn't seem to be used anymore, nor does
color_outputs_written.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27872>