Turns out we weren't doing any format checking before. Now check
the internal format and, in particular, make sure that unsized internal
formats aren't accepted.
Note: This is a candidate for the stable branches.
(cherry picked from commit 2e4fc54977)
From the GL 4.3 spec, section 18.3.1 "Blitting Pixel Rectangles":
If SAMPLE_BUFFERS for either the read framebuffer or draw
framebuffer is greater than zero, no copy is performed and an
INVALID_OPERATION error is generated if the dimensions of the
source and destination rectangles provided to BlitFramebuffer are
not identical, or if the formats of the read and draw framebuffers
are not identical.
It is not clear from the spec whether "dimensions" should mean both
sign and magnitude, or just magnitude.
Previously, Mesa interpreted "dimensions" as meaning both sign and
magnitude, so any multisampled blit that attempted to flip the image
in the X and/or Y direction would fail.
However, Y flips are likely to be commonplace in OpenGL applications
that have been ported from DirectX applications, as a result of the
fact that DirectX and OpenGL differ in their orientation of the Y
axis. Furthermore, at least one commercial driver (nVidia) permits Y
filps, and L4D2 relies on them being permitted. So it seems prudent
for Mesa to permit them.
This patch changes Mesa to allow both X and Y flips, since there is no
language in the spec to indicate that X and Y flips should be treated
differently.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 5d5f0f3491)
According to the GLSL 4.30 specification, this is a compile time error.
Earlier specifications don't specify a behavior, but since 0 and 1 are
the only valid indices for dual source blending, it makes sense to
generate the error.
Fixes (the fixed version of) piglit's layout-12.frag.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 354f2cb5c7)
This fixes the blue zombies bug in l4d2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 39aca5076f)
This fixes an issue where the local 'table' variable was hiding the
function parameter name in glGetColorTable(..., void *table).
This should be OK as long as there's never a GL entrypoint that uses
'disp_table' as a parameter name.
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 043f66204b)
This is a long-standing omission in Mesa's texture image size checking.
We need to take the mipmap level into consideration when checking if the
width, height and depth are too large.
Fixes the new piglit max-texture-size-level test.
Thanks to Stéphane Marchesin for finding this problem.
Note: This is a candidate for the stable branches.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 771e7b6d88)
The CALLOC() macro only takes one argument so this was being treated
as a comma expression. Simply use calloc() instead.
A follow-on patch will replace all CALLOC() calls with calloc().
NOTE: This is a candidate for the 8.0 and 9.0 branches.
(cherry picked from commit 43ed822a50)
glGetStringi(GL_EXTENSIONS) failed to respect the context's API, and so
returned all internally enabled GLES extensions from a GL context.
Likewise, glGetIntegerv(GL_NUM_EXTENSIONS) also failed to repsect the
context's API.
Note: This is a candidate for the 8.0 and 9.0 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit f29a4b0157)
On Android we want to add only double buffered configs for visuals.
Earlier implementation set the SurfaceType as 0 for single buffered
configs but driver still exposed these configs that were not compatible
with any egl surface type. This caused Khronos conformance test runs to
fail on Android. This patch fixes the issue by skipping single buffered
configs earlier and not exposing them.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit d58ca43b80)
android logging macros changed their name in JellyBean.
Signed-off-by: Bruce E. Robertson <bruce.e.robertson@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 29d394b9ba)
__progname symbol and strrchr are available with bionic.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 4d02b018f4)
I wonder if the better solution is to have _mesa_meta_GenerateMipmap not
use MESA_META_ALL for the GLSL path. Even on compatibility profiles
there is no reason to save and restore fog on this path.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Lu Hua <huax.lu@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
(cherry picked from commit 51b069e7aa)
Reading brw->fragment_program is nonsensical in compiler code: it
contains the currently active program (if any), not the one currently
being compiled. Attempting to access it may either lead to crashes
(null pointer dereference if no program is active) or wrong results.
Fixes piglit regressions since 9ef710575b
on pre-Sandybridge hardware. The actual bug was created in commit
7b1fbc6889.
NOTE: This is a candidate for the 8.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54183
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 4d9abd96cc)
As discussed with Kristian on #wayland. Pushes the decision of components into
the dri driver giving it greater freedom to allow t to implement YUV samplers
in hardware, and which mode to use.
This interface will also allow drivers like SVGA to implement YUV surfaces
without the need to sub-allocate and instead send 3 seperate buffers for each
channel, currently not implemented.
I have tested these changes on Gallium Svga. Scott tested them on both intel
and Gallium Radeon. Kristan and Pekka tested them on intel.
v2: Fix typo in dri2_from_planar.
v3: Merge in intel changes.
(cherry picked from commit 6a7dea93fa)
Tested-by: Scott Moreau <oreaus@gmail.com>
Tested-by: Pekka Paalanen <ppaalanen@gmail.com>
Tested-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Now that OpenGL 3.1 is supported by at least one driver, follow
tradition and bump the major version number.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
The blend state is different and the resolve single-sample buffer must have
FMASK and CMASK enabled. I decided to have one CMASK and one FMASK
per context instead of per resource.
There are new FMASK and CMASK allocation helpers and a new buffer_create
helper for that.
The color resolve on r6xx needs PT_RECTLIST. Using conventional primitive
types (triangles and quads) produces an ugly line between two diagonally
opposite corners. I guess a rectangular point sprite would work too.
This partially reverts d638da23d2.
With gallium the meta code is not always built so the call to
_meta_in_progress() was unresolved. Simply special-case the
GL_MULTISAMPLE case in the meta code. There might be other special
cases in the future given all the differences between legacy GL,
core GL, GLES, etc.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54234
and https://bugs.freedesktop.org/show_bug.cgi?id=54239
v2 (Paul Berry <stereotype441@gmail.com>): keep _meta_in_progress
function, since it's needed by the i965 driver, but don't call it from
core mesa.
Signed-off-by: Brian Paul <brianp@vmware.com>
Prior to commit 2f1869822, emit_fb_writes() looped from 0 to 3, writing
all four components of a vec4 color output. However, that broke for
smaller output types (float, vec2, or vec3). To fix that, I introduced
a new variable (output_components[]) containing the size of the output
type for each render target.
Unfortunately, I forgot to actually initialize it in the constructor,
which meant that unless a shader wrote to gl_FragColor, or the specific
output for each render target, output_components would contain a garbage
value, and we'd loop for a completely non-deterministic amount of time.
Not actually emitting any color writes seems like the right approach.
We may still need to emit a render target write (to terminate the
thread), but don't have to put in any sensible values (the shader didn't
write anything, after all).
Fixes a regression since 2f18698220.
NOTE: This is a candidate for stable release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54193
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Ian Romanick <idr@freedesktop.org>
It is possible to force S3TC extensions to be enabled. This is
generally done to support applications that will only supply
pre-compressed textures. This accounts for the vast majority of
applications.
However, there is still the possibility of an application asking for
on-line compression. In that case, generate a warning and substitute a
generic compressed format. The driver will either pick an uncompressed
format or a compressed format that Mesa can handle on-line (e.g., FXT1).
This should only cause problems for applications that request on-line
compression and read the compressed texture back. This is likely an
infinitesimal subset of an already infinitesimal subset.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Fix API_OPENGL_CORE handling when TEXTURE_FLOAT_ENABLED is not
defined. Based on review feedback from Eric Anholt.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>