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meta: Don't save and restore fog state when there is no fog state
I wonder if the better solution is to have _mesa_meta_GenerateMipmap not use MESA_META_ALL for the GLSL path. Even on compatibility profiles there is no reason to save and restore fog on this path. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Tested-by: Lu Hua <huax.lu@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
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1 changed files with 6 additions and 2 deletions
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@ -538,7 +538,9 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
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_mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
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}
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if (state & MESA_META_FOG) {
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if ((state & MESA_META_FOG)
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&& ctx->API != API_OPENGL_CORE
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&& ctx->API != API_OPENGLES2) {
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save->Fog = ctx->Fog.Enabled;
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if (ctx->Fog.Enabled)
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_mesa_set_enable(ctx, GL_FOG, GL_FALSE);
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@ -856,7 +858,9 @@ _mesa_meta_end(struct gl_context *ctx)
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_mesa_DepthMask(save->Depth.Mask);
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}
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if (state & MESA_META_FOG) {
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if ((state & MESA_META_FOG)
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&& ctx->API != API_OPENGL_CORE
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&& ctx->API != API_OPENGLES2) {
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_mesa_set_enable(ctx, GL_FOG, save->Fog);
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}
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