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r600g: disable MSAA depth decompression on r6xx
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parent
78354011f9
commit
2f6eb3afb7
1 changed files with 10 additions and 1 deletions
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@ -145,6 +145,16 @@ void r600_blit_decompress_depth(struct pipe_context *ctx,
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if (!staging && !texture->dirty_level_mask)
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return;
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max_sample = u_max_sample(&texture->resource.b.b);
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/* XXX Decompressing MSAA depth textures is broken on R6xx.
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* There is also a hardlock if CMASK and FMASK are not present.
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* Just skip this until we find out how to fix it. */
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if (rctx->chip_class == R600 && max_sample > 0) {
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texture->dirty_level_mask = 0;
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return;
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}
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if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
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rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
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depth = 0.0f;
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@ -158,7 +168,6 @@ void r600_blit_decompress_depth(struct pipe_context *ctx,
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rctx->db_misc_state.copy_sample = first_sample;
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r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
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max_sample = u_max_sample(&texture->resource.b.b);
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for (level = first_level; level <= last_level; level++) {
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if (!staging && !(texture->dirty_level_mask & (1 << level)))
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