Brian Paul
f6d23943cd
mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords
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Handle the case where there's no per-vertex texcoords but the fragment shader
needs texcoords.
Fixes piglit shaders/fp-generic/dph test.
2009-02-06 10:48:38 -07:00
Brian Paul
1df62651b2
swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)
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Fixes piglit shaders/fp-incomplete-tex test.
2009-02-06 10:47:31 -07:00
Brian Paul
e01a03d222
glsl: new MESA_GLSL env var for GLSL debugging features
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Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug
builds. MESA_GLSL will work both in debug and non-debug builds.
Also add facility to dump glUniform() calls to stdout.
2009-02-06 10:21:36 -07:00
Brian Paul
6ce0c6e743
mesa: tweak output of _mesa_write_shader_to_file()
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Enclose GPU code in comments to the file can be re-fed back into GLSL compiler.
2009-02-06 10:20:33 -07:00
Brian Paul
aafcc26642
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
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This reverts commit b2e779988e .
I didn't mean to push this stuff yet. I'm having a bad git day...
2009-02-06 10:00:34 -07:00
Brian Paul
b2e779988e
mesa: meaningless whitespace change to see if git's working (ignore)
2009-02-06 09:57:28 -07:00
Dave Airlie
da795ff0a8
radeon: remove include that breaks build in !OLD_PACKET path
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this path isn't enabled by default in any case.
2009-02-07 00:18:34 +10:00
Brian Paul
6e5d311719
mesa: remove oddball linux-directfb-install makefile rule
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It's probably not needed since the 'make install' rules were overhauled last year.
2009-02-05 08:41:27 -07:00
Brian Paul
681a13e7f9
mesa: minor Makefile improvement for versioning
2009-02-05 08:39:10 -07:00
Brian Paul
285b500bb7
glsl: use _slang_var_swizzle() in a few places to simplify the code.
2009-02-04 17:40:51 -07:00
Brian Paul
d96d8b21bf
glsl: remove unused prototype
2009-02-04 17:37:20 -07:00
Brian Paul
0744805d58
glsl: replace assertion with conditional in _slang_pop_var_table()
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We were hitting the assertion when we ran out of registers, which can happen.
Also, add some additional assertions and freshen up some comments.
2009-02-04 17:32:07 -07:00
Brian Paul
1ca05a066b
mesa: more info in error messages
2009-02-04 16:33:25 -07:00
Brian Paul
8962bac0a1
swrast: add minor comments
2009-02-04 16:33:25 -07:00
Brian Paul
79e3441f66
Revert "docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver"
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This reverts commit 2f51be75c5 .
2009-02-04 16:33:25 -07:00
Brian Paul
c35a5aeb70
mesa: make Xlib glXIsDirect() always return True
2009-02-04 16:33:25 -07:00
Brian Paul
c06c74c0b8
demos: remove unused function
2009-02-04 16:33:25 -07:00
Brian Paul
906c60d0b7
demos: silence uninitialized var warning
2009-02-04 16:33:25 -07:00
Brian Paul
803504e69f
mesa: minor error msg improvement
2009-02-04 16:33:25 -07:00
Chris Wilson
e92d97d75b
intel: Decode MI operands using specific length masks
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The MI opcodes have different variable length masks, so use an operand
specific mask to decode the length.
2009-02-04 17:04:31 -05:00
Chris Wilson
05d130a35a
intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS
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A couple of minor typos that proclaimed an error in the wrong command, and
failed to offset the mask.
2009-02-04 16:56:31 -05:00
Eric Anholt
b2e09910f6
intel: Fix fbo_firecube regression with FBconfigs change.
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By selecting a 4444 texture format due to a bad test, we hit the
intel_update_wrapper error path, and despite the appearance of error handling
in it and its callers, the desired behavior (software fallback) doesn't occur.
2009-02-04 10:31:04 -08:00
Maciej Cencora
c20df0ab4e
r300: make the macros safe. add missing parenthesis.
2009-02-04 08:01:52 -07:00
Maciej Cencora
5ee71bad7b
r300: Fix EXP2 fog
2009-02-04 08:01:52 -07:00
Eric Anholt
8910da5b7a
intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.
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Too much commit -a while debugging.
2009-02-03 20:06:48 -08:00
Eric Anholt
529d1d720e
swrast: Add support for x8r8g8b8 fbconfig.
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This lets swrast produce an fbconfig suitable for the root visual now that
the server's not allowing mismatched fbconfigs.
2009-02-03 20:06:48 -08:00
Brian Paul
2f51be75c5
docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver
2009-02-03 15:36:38 -07:00
Brian Paul
49e80bf6b1
xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True
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Some apps won't run w/ indirect rendering contexts.
Also, consolidate some context-init code in new init_glx_context() function.
2009-02-03 15:36:38 -07:00
Brian Paul
b5d549e351
mesa: simplify delete_wrapper()
2009-02-03 15:36:38 -07:00
Brian Paul
dd22f6f795
demos: modify bufferobj.c to exercise interleaved vertex arrays
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Also, put colors before vertex positions, and place the data at a 40-byte
offset from the start of the buffer.
2009-02-03 15:17:26 -07:00
Brian Paul
8e8b25c26a
demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
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Press 'a' to toggle drawing mode.
2009-02-02 16:51:45 -07:00
Brian Paul
4c5f390328
util: added more functions to extfuncs.h
2009-02-02 16:51:45 -07:00
Brian Paul
dea0d4d563
mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
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Only 15 actually worked before since we always reserved generic[0] as an
alias for vertex position.
The case of vertex attribute 0 is tricky. The spec says that there is no
aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the
conventional attributes. But it also says that calls to glVertexAttrib(0, v)
are equivalent to glVertex(v). The distinction seems to be in glVertex-mode
versus vertex array mode.
So update the VBO code so that if the shader uses generic[0] but not gl_Vertex,
route the attribute data set with glVertex() to go to shader input generic[0].
No change needed for the glDrawArrays/Elements() path.
This is a potentially risky change so regressions are possible. All the usual
tests seem OK though.
2009-02-02 16:51:45 -07:00
Brian Paul
1cb7cd1292
glsl: update program->InputsRead when referencing input attributes
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This info will be used in the linker for allocating generic vertex attribs.
2009-02-02 16:51:45 -07:00
Brian Paul
e33edafb2c
mesa: fix stand-alone glslcompiler
2009-02-02 16:51:45 -07:00
Brian Paul
d2eff33ab7
mesa: make _mesa_fprint_program_opt() non-static
2009-02-02 16:51:45 -07:00
Eric Anholt
052c1d66a1
i965: Remove brw->attribs now that we can just always look in the GLcontext.
2009-02-02 15:34:10 -08:00
Eric Anholt
14321fcfde
i965: Delete old metaops code now that there are no remaining consumers.
2009-02-02 15:34:09 -08:00
Eric Anholt
c96bac0950
intel: replace custom metaops clear with generic.
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No real-world impact on performance seen. Even glxgears seems to be, if
anything, happier.
2009-02-02 15:33:33 -08:00
Eric Anholt
dd1c68f151
dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.
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We only wanted to request when asked for the same set of buffers when a resize
has happened. We can just watch the protocol stream for a ConfigureNotify
and flag to do it then.
This is about a 5% win from doing two glViewport()s per frame in openarena.
2009-02-02 12:00:39 -08:00
Brian Paul
92ced46eaf
mesa: move code after decls. Fixes Window build failure.
2009-02-02 07:48:10 -07:00
Ian Romanick
5b5ddfb89c
glxgears: No, really. Fix the dyslexia.
2009-02-01 11:56:07 -08:00
Eric Anholt
24ff169486
intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.
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This still leaves us with a broken depth 32 visual, but now it's the server's
visual setup that's at fault.
2009-01-31 12:04:07 -08:00
Eric Anholt
1265e7267e
Build dri.pc during the build rather than the install process.
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In a normal build system this is generated by configure.
2009-01-31 12:04:07 -08:00
Brian
0001deef11
mesa: more display list cleanups
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Remove some unneeded fields. Rename some function parameters.
2009-01-31 12:11:40 -07:00
Brian
446abc2799
mesa: display list clean-ups
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Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-31 12:11:28 -07:00
Brian
7721bf267b
mesa: minor comments, clean-ups
2009-01-31 12:11:28 -07:00
Brian
c6423132ff
mesa: remove remnant of GL_SGIX_depth_texture
2009-01-31 12:11:28 -07:00
Keith Packard
954dfba129
i965: bump texture limit to 4kx4k
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Rendering and textures are limited to 8kx8k, but mesa limits things to
4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe
though, and makes compiz work on bigger screens.
Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30 21:51:32 -08:00
Brian Paul
80684649a6
mesa: simplify the _mesa_get_proxy_tex_image() function
2009-01-30 16:03:32 -07:00