Commit graph

604 commits

Author SHA1 Message Date
Italo Nicola
b094332303 v3d: implement clear_render_target and clear_depth_stencil
Also added some related piglit failures to broadcom-rpi4-fails.txt.

Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23735>
2023-07-10 15:23:06 +00:00
Karol Herbst
a8df5cfa3a gallium: change PIPE_COMPUTE_CAP_SUBGROUP_SIZE to a bitfield of sizes
This will be required for `cl_intel_required_subgroup_size`, but it
already helps implementing OpenCL subgroups as this allows us to check
with every subgroup size when implementing
`CL_KERNEL_LOCAL_SIZE_FOR_SUB_GROUP_COUNT`.

Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22893>
2023-07-07 12:27:35 +00:00
Karol Herbst
f0b2944a0b gallium: add PIPE_COMPUTE_CAP_MAX_SUBGROUPS
This is required for enabling OpenCL subgroups.

Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22893>
2023-07-07 12:27:35 +00:00
Juan A. Suarez Romero
ab6aa14f42 v3d: clear alpha-only as red-only
When clearing an alpha-only format, set the alpha channel into red
channel.

Fixes `spec@ext_texture_integer@multisample-fast-clear
gl_ext_texture_integer`.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23497>
2023-06-20 07:45:31 +00:00
Alyssa Rosenzweig
1d4a59448c treewide: Remove use_scoped_barrier
It is now set by all relevant drivers and not checked anywhere.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23191>
2023-06-13 16:36:10 +00:00
Emma Anholt
0ac9541804 gallium: Drop PIPE_SHADER_CAP_PREFERRED_IR.
Now everyone's saying NIR, and doing any NTT internally.  The only returns
of TGSI were in gallivm_get_shader_param() and
tgsi_exec_get_shader_param(), but the drivers were returning NIR instead
of calling down to them.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23114>
2023-06-12 17:37:54 +00:00
Iago Toral Quiroga
c5b6a65f81 v3d,v3dv: fix viewport offset for negative viewport center
If the viewport center is not positive we can't express it
through the fine coordinates, which are unsigned, and we
need to use the coarse coordinates too.

Fixes new crashes in Vulkan CTS 1.3.6.0:
dEQP-VK.draw.renderpass.offscreen_viewport.*negative*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23489>
2023-06-07 18:40:56 +00:00
Iago Toral Quiroga
78dc0bc589 broadcom/cle: fix up viewport offset packet definition for V3D 4.1+
These are split between fine and coarse coordinates. We have only been
using fine until now, so we kept the same naming convention we had
prior to V3D 4.1 for simplicity, but we will start using the coarse
coordinates soon too.

Also, the signedness was reversed: coarse coordinates are signed and
fine coordinates are unsigned.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23489>
2023-06-07 18:40:56 +00:00
Marek Olšák
68735f4e86 treewide: use uint64_t / (u)intptr_t in image address calculations
16K * 16K * 16bpp = 4G, which overflows int32, so layer_stride needs to
have 64 bits. More generally, any "byte_stride * height" computation
can overflow int32.

Use (u)intptr_t in some gallium and st/mesa places where we do CPU access.
Use uint64_t otherwise.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23389>
2023-06-07 16:53:36 +00:00
Juan A. Suarez Romero
f34d76e93e v3d: Z/S blit require Z/S formats
Similar to checking that a z/s format can not be used for color
blit with tile-based blit path, color format can not be used for z/s
blit.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23390>
2023-06-05 10:15:05 +00:00
Yonggang Luo
137aa8b2dc util: Replace all usage of PIPE_TIMEOUT_INFINITE with OS_TIMEOUT_INFINITE
They are exactly the same, so it's safe to do the replace
Also gen OS_TIMEOUT_INFINITE var with rusticl_mesa_bindings_rs by OS_ prefix and
include "util/os_time.h" in rusticl/rusticl_mesa_bindings.h

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23401>
2023-06-05 05:12:02 +00:00
Yonggang Luo
12256136e0 compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
This is a prepare step to remove depends on p_defines.h in src/util/*

This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX  with MESA_PRIM_COUNT
replace SHADER_PRIM_  with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_

This patch only replace code only

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
2023-06-03 03:29:03 +00:00
Lucas Fryzek
10b4b3bf3f v3d: Add support for ASTC texture compression
Add proper support for ASTC texture compression in the v3d
gallium driver, instead of relying on the fallback software
conversion from gallium, as the hardware has native support
for ASTC compressed textures.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23260>
2023-05-31 05:27:08 +00:00
Iago Toral Quiroga
4c0541abb3 v3d: only warn about bining sync for indirect draw once
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23306>
2023-05-30 09:00:34 +00:00
Juan A. Suarez Romero
8fb16b8814 v3d: enable NIR compact arrays
Now that it is exposing GLSL 1.30, and we can read clipdistance arrays
in the fragment shader, let's enable this capability.

It fixes
`spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash`.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23232>
2023-05-29 07:52:11 +00:00
Iago Toral Quiroga
3530e3ffb2 broadcom/compiler: use scoped barriers
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23228>
2023-05-25 14:28:30 +02:00
Thomas H.P. Andersen
c959e302e8 v3d: remove unused tgsi includes
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22838>
2023-05-25 08:20:32 +00:00
Erik Faye-Lund
c87e491107 nir: use nir_fsub_imm
Now that we have nir_fsub_imm, let's use it to save some typing!

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23179>
2023-05-25 06:59:25 +00:00
Alyssa Rosenzweig
ecd295bb8b treewide: Avoid nir_lower_regs_to_ssa calls
nir_registers are only supposed to be used temporarily. They may be created by a
producer, but then must be immediately lowered prior to optimizing the produced
shader. They may be created internally by an optimization pass that doesn't want
to deal with phis, but that pass needs to lower them back to phis immediately.
Finally they may be created when going out-of-SSA if a backend chooses, but that
has to happen late.

Regardless, there should be no case where a backend sees a shader that comes in
with nir_registers needing to be lowered. The two frontend producers of
registers (tgsi_to_nir and mesa/st) both call nir_lower_regs_to_ssa to clean up
as they should. Some backend (like intel) already depend on this behaviour.
There's no need for other backends to call nir_lower_regs_to_ssa too.

Drop the pointless calls as a baby step towards replacing nir_register.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23181>
2023-05-24 17:30:03 +00:00
Alejandro Piñeiro
b6d874ade2 v3d: assert if v3d_compile returns NULL
Ideally we would like to trigger a compilation error like we do on
v3dv (VK_ERROR_UNKNOWN). But with v3d we can't really do that, as this
could happen on a draw call. Let's at least assert so debug builds
stops at this point.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203>
2023-05-24 14:19:12 +00:00
Alejandro Piñeiro
c6d0bc3918 v3d: remove v3d_get_internal_type_bpp_for_output_format
This is a one-line wrapper, so let's just use the v3d_X or v3dX macros
instead.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23172>
2023-05-23 10:44:05 +00:00
Alejandro Piñeiro
b8f40fc4d4 v3d: remove v3d_tfu_supports_tex_format
This is a one-line wrapper, so let's just use the v3d_X or v3dX macros
instead.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23172>
2023-05-23 10:44:05 +00:00
Alejandro Piñeiro
1a74a0b637 v3d: remove v3d_create_texture_shader_state_bo
This is a one-line wrapper, so let's just use the v3d_X or v3dX macros
instead.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23172>
2023-05-23 10:44:05 +00:00
Alejandro Piñeiro
b7c35f5998 v3d: use more an auxiliar devinfo
Improve readability by using an auxiliar
        struct v3d_device_info *devinfo = &screen->devinfo;

this was triggered by the use of the v3d_X macro, where just having a
devinfo makes is more friendly. As we are here, we used it on other
places of the code.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23172>
2023-05-23 10:44:05 +00:00
Juan A. Suarez Romero
975a2c17a4 v3d: delay offset/counter values with primitive restart
Some values like the transform feedback offset or the number of output
vertices in VS can be obtained knowing how many vertices and primitive
type are used in the drawcall.

But when the primitive restart is enabled, doing this is quite more
complex, as we should parse the vertex buffer to know where is the
restart values, and so on.

In this case, delay this computation after the drawcall is executed, by
querying the GPU to know these values.

Similarly, this delay is also applied to compute the transform feedback
buffer offsets when there is a geometry shader, as we don't know
beforehand how many vertices it is going to output.

This fixes `spec@!opengl 3.1@primitive-restart-xfb flush` and
`spec@!opengl 3.1@primitive-restart-xfb generated`.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22716>
2023-05-16 20:39:43 +00:00
Juan A. Suarez Romero
0e466efe41 v3d: apply proper clamping when setting up RT
Ensure the render target values are in the proper range.

This fixes `spec@!opengl 3.0@render-integer`.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22733>
2023-05-10 07:36:18 +00:00
Juan A. Suarez Romero
b5a458859f v3d: upgrade V3D 4.1 to 4.2 version
Some of the new features require at least V3D 4.2. And actually, 4.2 is
the version used by the Raspberry Pi 4 hardware.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22733>
2023-05-10 07:36:18 +00:00
Juan A. Suarez Romero
d95bff8e1c v3d: add per hw-version caller macro
Instead of hardcoding conditionals to know which hardwared-based version
of a function to call, just wrap them in a macro to use

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22733>
2023-05-10 07:36:18 +00:00
Mike Blumenkrantz
8f690c4f78 v3d: use util_unreference_framebuffer_state to unref fb state
Fixes: f5bde99cbd ("gallium: plumb resolve attachments through from frontends -> pipe_framebuffer_state")

Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22673>
2023-05-03 23:45:36 +00:00
Juan A. Suarez Romero
c815189112 v3d: apply 1D texture miplevel alignment in arrays
1D texture miplevels are aligned to 64b, but this should include also
texture arrays.

Fixes
`spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray`
and several other piglit tests.

CC: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22775>
2023-05-01 08:35:16 +00:00
Eric Engestrom
6a08dc7cab v3d: fix tfu_supports_tex_format() param type, and document why
tex_format should be `enum V3DX(Texture_Data_Formats)`, but using that enum
type in the header requires including `v3dx_pack.h`, which triggers circular
include dependencies issues, so use a `uint32_t` for now.

"fix" the one place that was using the correct enum, because doing so
triggers `-Wenum-int-mismatch` in GCC 13 as the function declaration
doesn't match the function definition.

Reported-by: Michel Dänzer <mdaenzer@redhat.com>
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22739>
2023-04-27 22:17:48 +00:00
Juan A. Suarez Romero
b346c019d5 v3d: add support for ARB_texture_cube_map_array
This implements support for texture cubemap arrays.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22482>
2023-04-24 15:07:32 +00:00
Harri Nieminen
c3c63cb1d8 broadcom: fix typos
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22591>
2023-04-21 17:19:46 +00:00
Juan A. Suarez Romero
a86d18a8c4 v3d: use primitive type to get stream output offset
So far we were only considering the number of vertices to draw to
compute the offset in a stream output buffer.

But this is not correct, as it depends on the primitive type too. For
instance, with 4 vertices, if we use a triangle strip primitive, then 2
triangles are generated from those 4 vertices, so 6 vertices will be
captured.

This fixes spec@!opengl es
3.0@gles-3.0-transform-feedback-uniform-buffer-object.

CC: 23.1
Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22607>
2023-04-21 08:38:22 +00:00
Juan A. Suarez Romero
82c2258019 v3d: set depth compare function correctly
Depth compare function must be set to the configured one only when
compare mode is enabled; otherwise it must be configured to never.

v2 (Eric):
- Handle V3D < 4.0 case

CC: mesa-stable
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22470>
2023-04-14 20:20:43 +00:00
Emma Anholt
ba5bc2677f glsl: Drop PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED.
All drivers should now be using the appropriate NIR lowering, so we can
drop this pile of code.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
2023-04-06 02:32:01 +00:00
Emma Anholt
862235ecaa v3d: Lower frexp in the GL compiler like we do in Vulkan.
Needed for dropping GLSL's frontend lowering.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
2023-04-06 02:32:01 +00:00
Emma Anholt
2a33ea95d6 glsl: Retire ldexp lowering in favor of the nir lowering flag.
Compilers need to set the nir flag anyway for vulkan, so just pass ldexp
through to NIR and let that handle it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
2023-04-06 02:32:00 +00:00
Iago Toral Quiroga
9217c565b2 v3d,v3dv: stop trying to force 16-bit TMU output for shadow comparisons
In V3D we were doing this incorrectly by peeking into the sampler state
unconditionally, which is not correct if the TMU operations don't use
sampler state at all (like PBOs). This was causing us to fail the second
test in this sequence when both tests run back back to back in the same
process:

dEQP-GLES3.functional.texture.shadow.2d.linear.greater_or_equal_depth_component32f
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg32f_cube

Here, the first test would setup sampler state for shadow comparisons and
the second test would setup a PBO upload, which would incorrectly pick
up the sampler state to decide about the TMU output size for the PBO
operation.

In V3DV we were doing this right looking through each texture/sampler
instruction and checking if they all involved shadow comparisons or had
relaxed precission, defaulting to 32-bit otherwise.

This special-casing for shadow comparisons also leaks from drivers
into the compiler where we are forced to emit some pieces of sampler
state for 32-bit outputs, so we had to special-case shadow instructions
there as well and we also had a fix for CS textures not having correct
sampler state representing shadow operations too. Finally,
we also had  at least a couple of bugs where forcing 32-bit TMU output
through V3D_DEBUG wasn't correctly forcing shadow comparisons to actually
be 32-bit in all the right places, leading to visual bugs with the
option enabled (Sponza being one example of this). This change eliminates
all of these issues.

Finally, the performance improvement observed from special casing shadow
comparison is negligible, and in specific scenarios it can even be
detrimental to performance due to increased register pressure (Sponza with
PCF filtering set to 4 is an example of this again).

Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8684
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22284>
2023-04-05 06:52:51 +00:00
Juan A. Suarez Romero
2413cb2965 v3d: fix condition for EZ disabling when stencil on
When stencil is enabled and it isn't non-op, Early-Z must be disabled.

The condition that checks this for stencil[0] is correct, but the one
for stencil[1] is wrong: it uses an "and" instead of "or" condition.

This affects dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.14

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22081>
2023-03-23 08:51:10 +00:00
Alyssa Rosenzweig
7b0133b30f v3d,v3dv: Use udiv_imm/umod_imm
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22010>
2023-03-22 06:18:18 +00:00
Juan A. Suarez Romero
c10a9372d6 v3d: implement NV_conditional_render extension
The hardware doesn't support native conditional rendering, so it is
implemented by software.

Code borrowed from Freedreno and Panfrost.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17373>
2023-03-21 12:31:24 +00:00
Juan A. Suarez Romero
94de8767aa v3d: include offset as part of streamout target
When dealing with multiple Transform Feedback buffers, each of them
needs to have their own offset, so when resuming from one to another we
know exactly were to continue adding primitives.

Fixes "spec@arb_transform_feedback2@change objects while paused (gles3)"
piglit test.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17373>
2023-03-21 12:31:24 +00:00
Juan A. Suarez Romero
6d21d563a1 v3d: cache pipe query results
As the BO storing the results is destroyed after getting the query
results, store the results in case requesting the results again.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17373>
2023-03-21 12:31:24 +00:00
Eric Engestrom
a7c051b5ac v3d: fix dirty bitset being too small to accept V3D_DIRTY_SSBO
Many of the `V3D_DIRTY_*` flags are above 32 bits, but for now the only
one used here is V3D_DIRTY_SSBO.

`shader->uniform_dirty_bits`, where `dirty` ends up, is already 64 bits.

Fixes: 45bb8f2957 ("broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22019>
2023-03-20 09:29:40 +00:00
Juan A. Suarez Romero
baff509924 v3d/v3dv: define performance counters in common
Both OpenGL and Vulkan drivers share the same performance counters.

Let's move them to a common place instead of duplicating.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21420>
2023-03-07 18:57:41 +00:00
Iago Toral Quiroga
1c028a4d5b v3d: support r{g,gba}16f formats for vertex buffers
These are supported, and in fact we are exposing them through
Vulkan. Makes SuperTuxKart significantly faster in GL, I've
observed an FPS increase from ~100% to ~500% depending on the
track.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21361>
2023-02-20 07:45:58 +00:00
Eric Engestrom
769b511054 v3d: use u_pipe_screen_lookup_or_create() to keep track of and reuse screens
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20180>
2023-02-12 17:11:16 +00:00
Alejandro Piñeiro
1a1fa2393e v3d/v3dv: use shader_info->var_copies_lowered
Instead of passing allow_copies as a parameter for v3d_optimize_nir
(so manually doing that tracking).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19338>
2023-02-06 22:11:34 +00:00
EmperorPenguin18
3eb33ec9e9 v3d: expose more drm formats with SAND128 modifier
Adds four more PIPE_FORMATs that expose BROADCOM_SAND128. This allows mpv
to do hardware decoding on the Raspberry Pi 4.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7944
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20510>
2023-01-17 19:57:28 +00:00