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v3d: assert if v3d_compile returns NULL
Ideally we would like to trigger a compilation error like we do on v3dv (VK_ERROR_UNKNOWN). But with v3d we can't really do that, as this could happen on a draw call. Let's at least assert so debug builds stops at this point. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203>
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@ -407,6 +407,14 @@ v3d_get_compiled_shader(struct v3d_context *v3d,
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v3d_shader_debug_output,
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v3d,
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program_id, variant_id, &shader_size);
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/* qpu_insts being NULL can happen if the register allocation
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* failed. At this point we can't really trigger an OpenGL API
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* error, as the final compilation could happen on the draw
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* call. So let's at least assert, so debug builds finish at
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* this point.
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*/
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assert(qpu_insts);
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ralloc_steal(shader, shader->prog_data.base);
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if (shader_size) {
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