Commit graph

70757 commits

Author SHA1 Message Date
Alexandre Courbot
f22406837f nouveau: support for custom VRAM domains
Some GPUs (e.g. GK20A, GM20B) do not embed VRAM of their own and use
the system memory as a backend instead. For such systems, allocating
objects in VRAM results in errors since the kernel will not allow
VRAM objects allocations.

This patch adds a vram_domain member to struct nouveau_screen that can
optionally be initialized to an alternative domain to use for VRAM
allocations. If left untouched, NOUVEAU_BO_VRAM will be used for
systems that embed VRAM, and NOUVEAU_BO_GART will be used for VRAM-less
systems.

Code that uses GPU objects is then expected to use the NV_VRAM_DOMAIN()
macro in place of NOUVEAU_BO_VRAM to ensure correct behavior on
VRAM-less chips.

Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Martin Peres <martin.peres@free.fr>
2015-06-22 01:00:02 -04:00
Chia-I Wu
57bdcae9e0 ilo: add ilo_state_compute
Replace gen6_idrt_data with ilo_state_compute, which has a bunch of
validations and is now preferred.
2015-06-22 12:56:55 +08:00
Dave Airlie
2bf5a4211e r600g: ignore sampler views for now.
This fixes a regression in that r600 stopped working when
sampler views were pushed.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-06-22 14:02:49 +10:00
Rob Clark
66a93a0ff9 freedreno/ir3: pass sz to split_dest()
For query_levels, we generate a getinfo with writemask of (z), which RA
will consider as size==3.  But we were still generating four fanouts.
Which meant that RA would see it as two different register classes,
depending on the path to definer.  Ie. on the getinfo instruction itself
it would see size==3, but when chasing back through the fanouts it would
see size==4.

Easiest way to solve that is to just generate the chain of neighboring
fanouts to have the correct size in the first place.

Note: we may eventually want split_dest() to take start/end or wrmask
instead, since really we only need size==1.  But RA is not clever enough
for that, query_levels is not that common, and the other two registers
that get allocated are never used so those register slots can be
immediately re-used.  So bunch of work for probably no real gain.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 08:01:12 -04:00
Rob Clark
1ee4d51e7a freedreno/ir3/nir: add more opcodes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 08:01:06 -04:00
Rob Clark
43048c7093 freedreno/ir3: only unminify txf coords on a3xx
Seems like a4xx gets this right.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 08:01:05 -04:00
Rob Clark
0f008082b1 freedreno: remove int sampler shader variants
We get this information from NIR (which gets it from sview decl in tgsi
when translating from tgsi), so no need to maintain shader variants for
this.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 08:00:58 -04:00
Rob Clark
457f7c2a2a freedreno/ir3: block reshuffling and loops!
This shuffles things around to allow the shader to have multiple basic
blocks.  We drop the entire CFG structure from nir and just preserve the
blocks.  At scheduling we know whether to schedule conditional branches
or unconditional jumps at the end of the block based on the # of block
successors.  (Dropping jumps to the following instruction, etc.)

One slight complication is that variables (load_var/store_var, ie.
arrays) are not in SSA form, so we have to figure out where to put the
phi's ourself.  For this, we use the predecessor set information from
nir_block.  (We could perhaps use NIR's dominance frontier information
to help with this?)

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:54:38 -04:00
Rob Clark
660d5c1646 freedreno/ir3: a4xx encodes larger immed offset
Without this, negative branch/jump offsets look like very large positive
offsets.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:54:31 -04:00
Rob Clark
d646d3ae9d freedreno/ir3: simplify find_neighbors stop condition
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:54:16 -04:00
Rob Clark
c8fb5f8a01 freedreno/ir3: move inputs/outputs to shader
These belong in the shader, rather than the block.  Mostly a lot of
churn and nothing too interesting.  But splitting this out from the
rest of ir3_block reshuffling to cut down the noise in the later
patch.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:54:04 -04:00
Rob Clark
d52fb2f5ad freedreno/ir3/ra: use register_allocate
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:53:58 -04:00
Rob Clark
694beb8b83 freedreno/ir3: introduce ir3_compiler object
Right now, just provides a cleaner way to get at the gpu-id, given the
separation between compiler and context.  But we will need this also to
hold the reg-set for new register allocation.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:53:50 -04:00
Rob Clark
5c1e153467 freedreno/ir3: dump nocp option
No longer used, or even possible, with NIR frontend.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:53:43 -04:00
Rob Clark
7674ab12e8 freedreno/ir3: silence warnings
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:53:35 -04:00
Rob Clark
0f6faa8ff3 freedreno/ir3: remove tgsi f/e
Also remove ir3_flatten which was only used by tgsi f/e.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:53:25 -04:00
Rob Clark
7273cb4e93 freedreno/ir3/sched: convert to priority queue
Use a more standard priority-queue based scheduling algo.  It is simpler
and will make things easier once we have multiple basic blocks and flow
control.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:53:17 -04:00
Rob Clark
adf1659ff5 freedreno/ir3: use standard list implementation
Use standard list_head double-linked list and related iterators,
helpers, etc, rather than weird combo of instruction array and next
pointers depending on stage.  Now block has an instrs_list.  In
certain stages where we want to remove and re-add to the blocks list
we just use list_replace() to copy the list to a new list_head.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:53:09 -04:00
Rob Clark
67d994c676 freedreno/ir3: drop dot graph dumping
At least for now.. right now the instruction and instruction list
printing should suffice, and the re-working of ir3_block would require
a lot of changes in that code.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:52:58 -04:00
Rob Clark
5c8c2e2f97 freedreno/ir3: more builder helpers
Use ir3_MOV() builder in a couple of spots, rather than open-coding the
instruction construction.  Also add ir3_NOP() builder and use that
instead of open coding.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:52:41 -04:00
Rob Clark
b33015f889 gallium/ttn: add missing SNE
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-06-21 07:52:36 -04:00
Rob Clark
c79b2e626c util/list: add list_first/last_entry
I need an easier way to get at head/tail in ir3.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-21 07:52:36 -04:00
Rob Clark
b3d2e36716 gallium/ttn: add texture-type support
v2: rebased on using SVIEW to hold type information

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-06-21 07:52:29 -04:00
Rob Clark
cb258c1dec glsl_to_tgsi: add SVIEW decl support
Freedreno needs sampler type information to deal with int/uint textures.
To accomplish this, start creating sampler-view declarations, as
suggested here:

 http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html

create a sampler-view with index matching the sampler, to encode the
texture type (ie. SINT/UINT/FLOAT).  Ie:

   DCL SVIEW[n], 2D, UINT
   DCL SAMP[n]
   TEX OUT[1], IN[1], SAMP[n]

For tgsi texture instructions which do not take an explicit SVIEW
argument, the SVIEW index is implied by the SAMP index.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-06-21 07:52:22 -04:00
Rob Clark
93379748f7 util/blitter (and friends): generate appropriate SVIEW decls
Some hardware needs to know the sampler type.  Update the blit related
shaders to include SVIEW decl.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-06-21 07:52:16 -04:00
Rob Clark
e536992986 util/pstipple: updates for SVIEW decls
To allow for shaders which use SVIEW decls for TEX* instructions, we
need to preserve the constraint that the shader either has no SVIEW's or
it has one matching SVIEW for each SAMP.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-06-21 07:52:12 -04:00
Rob Clark
b516e68afb draw: updates to support SVIEW decls
To allow for shaders which use SVIEW decls for TEX* instructions, we
need to preserve the constraint that the shader either has no SVIEW's or
it has one matching SVIEW for each SAMP.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-06-21 07:52:07 -04:00
Rob Clark
f481af110e tgsi/transform: add support for SVIEW decls
TODO single return_type (use enum)

v2: single return_type arg, and use enum

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-06-21 07:52:02 -04:00
Rob Clark
b13135e066 tgsi: update docs for SVIEW usage with TEX* instructions
Based on mailing list discussion here:

http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-06-21 07:51:53 -04:00
Eric Anholt
717376155d mesa: Back out an accidental change I had in a VC4 commit.
This was a hack as part of debugging some glamor-on-GLES2 behavior that
ended up being an xserver bug.  I suspect we can just flip this extension
on for GLES2, but the spec says it requires 3.1.
2015-06-20 15:04:17 -07:00
Emil Velikov
104bff0376 docs: add news item and link release notes for mesa 10.5.8
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-20 16:42:21 +01:00
Emil Velikov
aa28423bcc docs: Add sha256sums for the 10.5.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a81b1d5512)
2015-06-20 16:42:21 +01:00
Emil Velikov
97caf2054f Add release notes for the 10.5.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 24b043aab7)
2015-06-20 16:42:21 +01:00
Eric Anholt
c009038674 vc4: Use a defined t value for 1D textures.
This doesn't fix the broken 1D cases of texsubimage, but it does prevent
segfaulting when dumping the QIR code generated in fbo-1d.
2015-06-20 00:16:32 -07:00
Eric Anholt
bb107110a4 vc4: Fix write-only texsubimage when we had to align.
We need to make sure that when we store the aligned box, we've got
initialized contents in the border.  We could potentially just load the
border area, but for now let's get text rendering working in X (and fix
the GL_TEXTURE_2D errors in piglit's texsubimage test and
gl-2.1-pbo/test_tex_image)
2015-06-20 00:16:32 -07:00
Chia-I Wu
028590cbc7 ilo: clean up header includes
Core is more self-contained now.
2015-06-20 11:20:12 +08:00
Chia-I Wu
244caba250 ilo: avoid ilo_ib_state in genX_3DPRIMITIVE()
ilo_ib_state is not in core.
2015-06-20 11:18:30 +08:00
Chia-I Wu
dcb5bad3a3 ilo: move gen6_so_SURFACE_STATE() out of core
It does not belong to core.
2015-06-20 11:18:10 +08:00
Chia-I Wu
e3372c4bfb ilo: add ilo_state_sol_buffer
It serves the same purpose as ilo_state_vertex_buffer does.
2015-06-20 11:18:09 +08:00
Chia-I Wu
9904e647cc ilo: add ilo_state_index_buffer
It serves the same purpose as ilo_state_vertex_buffer does.
2015-06-20 11:18:07 +08:00
Chia-I Wu
da4878cb80 ilo: add ilo_state_vertex_buffer
Being a parameter-like state, we may want to get rid of
ilo_state_vertex_buffer_info or ilo_state_vertex_buffer eventually.  But we
want them now as they are how we do cross-validation right now.
2015-06-20 11:14:14 +08:00
Chia-I Wu
4555211028 ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vf
3DSTATE_VF_INSTANCING specifies instancing enable and step rate.  They are
specified along with 3DSTATE_VERTEX_BUFFERS instead prior to Gen8.  Both
commands are added.
2015-06-20 11:14:14 +08:00
Chia-I Wu
e8d297b7a1 ilo: add 3DSTATE_VF to ilo_state_vf
3DSTATE_VF specifies cut index enable and cut index.  Cut index enable is
specified in 3DSTATE_INDEX_BUFFER instead prior to Gen7.5.  Both commands are
added.
2015-06-20 11:14:14 +08:00
Chia-I Wu
7b3432b62d ilo: embed pipe_index_buffer in ilo_ib_state
Make it obvious that we save a copy of pipe_index_buffer.
2015-06-20 11:14:10 +08:00
Chia-I Wu
73f0d6d22d ilo: fix a buffer overrun
Add missing parentheses in SURFTYPE_NULL initialization.
2015-06-20 11:13:20 +08:00
Chia-I Wu
aa3ec8bc46 ilo: fix a -Wmaybe-uninitialized warning
ilo_shader.c: In function ‘ilo_shader_select_kernel_sbe’:
ilo_shader.c:1140:27: warning: ‘src_skip’ may be used uninitialized in this
function [-Wmaybe-uninitialized]
2015-06-20 11:13:20 +08:00
Brian Paul
a1f84453a2 glsl: fix formatting glitch in _mesa_print_ir()
Print the closing ) before the newline.  Trivial.
2015-06-19 16:46:29 -06:00
Ben Widawsky
7c3da3592e i965/gen8: Use HALIGN_16 for single sample mcs buffers
The original code meant to do this, but was only checking num_samples == 1 to
figure out if a surface was fast clear capable. However, we can allocate single
sample miptrees with num_samples == 0 (when it's an internally created buffer).

This fixes a bunch of the piglit tests on gen8. Other gens should have been
fine.

Here is the order of events that allowed this to slip through:
t0: I wrote halign patches and tested them. These alignment assertions are for
   gen8 fast clear surfaces, basically.
t1: I pushed bogus perf patch which made fast clears never happen
t2: Reworked halign patches based on Chad's feedback and introduced the bug this
   patch fixes.
t2.5: I tested reworked patches, but assertion wasn't hit because of t1.
t3. Matt fixed issue in t1 which made fast clears happen here:
commit 22af95af83
Author: Matt Turner <mattst88@gmail.com>
Date:   Thu Jun 18 16:14:50 2015 -0700

    i965: Add missing braces around if-statement.

This logic should match that of the v1 of my halign patch series.

Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matt Turner <mattst88@gmail.com>
Reported-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
2015-06-19 11:25:00 -07:00
Ilia Mirkin
539cb2b76e mesa: move ARB_gs5 enums to core, EXT_polygon_offset_clamp to desktop
When adding EXT_polygon_offset_clamp, I first made it core-only, and
never moved the enum getter back to the GL/GL_CORE section. Similarly,
ARB_gs5 is a core-only extension, so move its getters to the GL_CORE
section.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-06-19 14:11:27 -04:00
Brian Paul
6ec4e9c28d u_vbuf: fix src_offset alignment in u_vbuf_create_vertex_elements()
If the driver says PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY=1,
the driver should never receive a pipe_vertex_element::src_offset value
that's not a multiple of four.  But the vbuf code wasn't actually adjusting
the src_offset value when creating the vertex element state object.

We just need to align the src_offset values put in the driver_attribs[]
array.

See the piglit gl-1.5-vertex-buffer-offsets test.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-06-19 10:54:24 -06:00