vc4: Use a defined t value for 1D textures.

This doesn't fix the broken 1D cases of texsubimage, but it does prevent
segfaulting when dumping the QIR code generated in fbo-1d.
This commit is contained in:
Eric Anholt 2015-06-19 19:47:44 -07:00
parent bb107110a4
commit c009038674

View file

@ -325,7 +325,9 @@ ntq_emit_tex(struct vc4_compile *c, nir_tex_instr *instr)
switch (instr->src[i].src_type) {
case nir_tex_src_coord:
s = ntq_get_src(c, instr->src[i].src, 0);
if (instr->sampler_dim != GLSL_SAMPLER_DIM_1D)
if (instr->sampler_dim == GLSL_SAMPLER_DIM_1D)
t = qir_uniform_f(c, 0.5);
else
t = ntq_get_src(c, instr->src[i].src, 1);
if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
r = ntq_get_src(c, instr->src[i].src, 2);