glsl_to_tgsi: add SVIEW decl support

Freedreno needs sampler type information to deal with int/uint textures.
To accomplish this, start creating sampler-view declarations, as
suggested here:

 http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html

create a sampler-view with index matching the sampler, to encode the
texture type (ie. SINT/UINT/FLOAT).  Ie:

   DCL SVIEW[n], 2D, UINT
   DCL SAMP[n]
   TEX OUT[1], IN[1], SAMP[n]

For tgsi texture instructions which do not take an explicit SVIEW
argument, the SVIEW index is implied by the SAMP index.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Rob Clark 2015-06-08 13:20:30 -04:00
parent 93379748f7
commit cb258c1dec

View file

@ -239,6 +239,7 @@ public:
st_src_reg sampler; /**< sampler register */
int sampler_array_size; /**< 1-based size of sampler array, 1 if not array */
int tex_target; /**< One of TEXTURE_*_INDEX */
glsl_base_type tex_type;
GLboolean tex_shadow;
st_src_reg tex_offsets[MAX_GLSL_TEXTURE_OFFSET];
@ -345,6 +346,8 @@ public:
int num_address_regs;
int samplers_used;
glsl_base_type sampler_types[PIPE_MAX_SAMPLERS];
int sampler_targets[PIPE_MAX_SAMPLERS]; /**< One of TGSI_TEXTURE_* */
bool indirect_addr_consts;
int wpos_transform_const;
@ -579,6 +582,10 @@ glsl_to_tgsi_visitor::emit_asm(ir_instruction *ir, unsigned op,
inst->src[3] = src3;
inst->ir = ir;
inst->dead_mask = 0;
/* default to float, for paths where this is not initialized
* (since 0==UINT which is likely wrong):
*/
inst->tex_type = GLSL_TYPE_FLOAT;
inst->function = NULL;
@ -3324,6 +3331,8 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
assert(!"Should not get here.");
}
inst->tex_type = ir->type->base_type;
this->result = result_src;
}
@ -3476,7 +3485,13 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
foreach_in_list(glsl_to_tgsi_instruction, inst, &v->instructions) {
if (is_tex_instruction(inst->op)) {
for (int i = 0; i < inst->sampler_array_size; i++) {
v->samplers_used |= 1 << (inst->sampler.index + i);
unsigned idx = inst->sampler.index + i;
v->samplers_used |= 1 << idx;
debug_assert(idx < (int)ARRAY_SIZE(v->sampler_types));
v->sampler_types[idx] = inst->tex_type;
v->sampler_targets[idx] =
st_translate_texture_target(inst->tex_target, inst->tex_shadow);
if (inst->tex_shadow) {
prog->ShadowSamplers |= 1 << (inst->sampler.index + i);
@ -5536,7 +5551,26 @@ st_translate_program(
/* texture samplers */
for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (program->samplers_used & (1 << i)) {
unsigned type;
t->samplers[i] = ureg_DECL_sampler(ureg, i);
switch (program->sampler_types[i]) {
case GLSL_TYPE_INT:
type = TGSI_RETURN_TYPE_SINT;
break;
case GLSL_TYPE_UINT:
type = TGSI_RETURN_TYPE_UINT;
break;
case GLSL_TYPE_FLOAT:
type = TGSI_RETURN_TYPE_FLOAT;
break;
default:
unreachable("not reached");
}
ureg_DECL_sampler_view( ureg, i, program->sampler_targets[i],
type, type, type, type );
}
}