u_vbuf: fix src_offset alignment in u_vbuf_create_vertex_elements()

If the driver says PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY=1,
the driver should never receive a pipe_vertex_element::src_offset value
that's not a multiple of four.  But the vbuf code wasn't actually adjusting
the src_offset value when creating the vertex element state object.

We just need to align the src_offset values put in the driver_attribs[]
array.

See the piglit gl-1.5-vertex-buffer-offsets test.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul 2015-06-18 18:03:29 -06:00
parent c40f44cc99
commit 6ec4e9c28d

View file

@ -781,10 +781,11 @@ u_vbuf_create_vertex_elements(struct u_vbuf *mgr, unsigned count,
ve->compatible_vb_mask_all = ~ve->incompatible_vb_mask_any & used_buffers;
ve->incompatible_vb_mask_all = ~ve->compatible_vb_mask_any & used_buffers;
/* Align the formats to the size of DWORD if needed. */
/* Align the formats and offsets to the size of DWORD if needed. */
if (!mgr->caps.velem_src_offset_unaligned) {
for (i = 0; i < count; i++) {
ve->native_format_size[i] = align(ve->native_format_size[i], 4);
driver_attribs[i].src_offset = align(ve->ve[i].src_offset, 4);
}
}