Courtesy of clang:
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1483:10: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds]
tmp[2] = lp_build_swizzle_aos(coord_bld, ddx_ddy[1], swizzle02);
^ ~
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here
LLVMValueRef ddx_ddy[2], tmp[2], rho_vec;
^
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1487:56: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds]
rho_vec = lp_build_add(coord_bld, rho_vec, tmp[2]);
^ ~
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here
LLVMValueRef ddx_ddy[2], tmp[2], rho_vec;
^
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1491:56: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds]
rho_vec = lp_build_max(coord_bld, rho_vec, tmp[2]);
^ ~
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here
LLVMValueRef ddx_ddy[2], tmp[2], rho_vec;
^
Only 13 affected programs in shader-db, but they were all helped.
total instructions in shared programs: 368877 -> 368851 (-0.01%)
instructions in affected programs: 1576 -> 1550 (-1.65%)
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Three-source instructions have a vertical stride overloaded to 4, which
prevents directly using vec4 uniforms as arguments. Instead we need to
insert a MOV instruction to do the replication for the three-source
instruction.
With this in place, we can use three-source instructions in the vertex
shader. While some thought needs to go into deciding whether its better
to use a three-source instruction rather than a sequence of equivalent
instructions (when one or more sources are uniforms or immediates), this
will allow us to skip a lot of ugly lowering code and use the BFE and
BFI2 instructions directly.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
This move the tracing timeout and printing into winsys and add
an debug environement variable for it (R600_DEBUG=trace_cs).
Lot of file touched because of winsys API changes.
v2: Do not write lockup file if ib uniq id does not match last one
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
There was a lot of code in evergreen_compute_internal.c that was not
being used at all and most of it was duplicating code from other parts
of the driver.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
v2:
- Fix usage of set_constant_buffer()
- Fix typo in comment
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
We don't support pre-2.6 kernels anyway - the install docs say 2.6.28
for DRI - and apparently this confuses ld.so's sorting when multiple
libGLs are installed. Just remove it.
Note: this is a candidate for the stable branches.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
New textures or vertex buffers don't always require patching and
re-emitting the shaders. So do a better job of figuring out when we
actually have to patch the shader.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Removes 75/78 state-dependent recompiles in GLB2.7 (the remaining 3 are
due to FBO-rendering size predictions). We currently expose
GL_ARB_color_buffer_float on GL core, so we may mis-predict there, but I'm
about to send a patch for removing that silly extension in that case.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If a bug in an app/stater-tacker causes vertex buffer to fetch vertex
elements that are not bound, simply return zeros instead of crashing.
Reviewed-by: Brian Paul <brianp@vmware.com>
clang is supports most gcc options / extensions, with a some exceptions.
The biggest advantage of using clang is that compilation times are much
short.
One can tell scons to use clang when building by invoking it as
CC=clang CXX=clang++ scons libgl-xlib
From low to high bits, the sample positions are packed y0,x0,y1,x1...
Fixes arb_texture_multisample-sample-position piglit.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
We were assigning incorrect const register for immediates, and
potentially writing immediate const to the wrong location. This fixes
an incorrect-rendering bug with xonotic.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Set a few extra registers to make sure we are in proper state for
clearing. And also add some debug options to mark all state dirty in
clear and gmem operations to aid in debugging.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
There is a bit we need to set for 2D vs 3D fetch, to tell the hw whether
there are two or there valid input components.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The previous approach of using the dst register as an intermediate
temporary doesn't work in a lot of cases. For example, if the dst
register is the same as one of the src registers.
For now, just simplify it and always allocate a new register to use as
an intermediate. In some cases this will result in more registers used
than required. I think the best solution would be to implement an
optimization pass to reduce the number of registers used, which would
also solve the problem we have now of not being able to use GPRs that
are assigned for TGSI_FILE_INPUT.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Opps, didn't notice that I had left it stubbed out.
Also, make things fail a bit more gracefully when things go wrong.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Really this should be set based on buffer format, not on color vs
depth/stencil. Probably there should be more formats that set the bit
as we add support for more render target formats.
Signed-off-by: Rob Clark <robclark@freedesktop.org>