ilo: hook up pipe context transfer functions

This commit is contained in:
Chia-I Wu 2012-12-13 05:18:25 +08:00 committed by Chia-I Wu
parent 0754ff33e3
commit 8f949bc1da

View file

@ -25,6 +25,9 @@
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_transfer.h"
#include "ilo_cp.h"
#include "ilo_context.h"
#include "ilo_screen.h"
#include "ilo_resource.h"
@ -163,6 +166,238 @@ realloc_bo(struct ilo_resource *res)
return true;
}
static void
ilo_transfer_inline_write(struct pipe_context *pipe,
struct pipe_resource *r,
unsigned level,
unsigned usage,
const struct pipe_box *box,
const void *data,
unsigned stride,
unsigned layer_stride)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_resource *res = ilo_resource(r);
int offset, size;
bool will_be_busy;
/*
* Fall back to map(), memcpy(), and unmap(). We use this path for
* unsynchronized write, as the buffer is likely to be busy and pwrite()
* will stall.
*/
if (unlikely(res->base.target != PIPE_BUFFER) ||
(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
u_default_transfer_inline_write(pipe, r,
level, usage, box, data, stride, layer_stride);
return;
}
/*
* XXX With hardware context support, the bo may be needed by GPU without
* being referenced by ilo->cp->bo. We have to flush unconditionally, and
* that is bad.
*/
if (ilo->cp->hw_ctx)
ilo_cp_flush(ilo->cp);
will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo);
/* see if we can avoid stalling */
if (will_be_busy || intel_bo_is_busy(res->bo)) {
bool will_stall = true;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/* old data not needed so discard the old bo to avoid stalling */
if (realloc_bo(res))
will_stall = false;
}
else {
/*
* We could allocate a temporary bo to hold the data and emit
* pipelined copy blit to move them to res->bo. But for now, do
* nothing.
*/
}
/* flush to make bo busy (so that pwrite() stalls as it should be) */
if (will_stall && will_be_busy)
ilo_cp_flush(ilo->cp);
}
/* they should specify just an offset and a size */
assert(level == 0);
assert(box->y == 0);
assert(box->z == 0);
assert(box->height == 1);
assert(box->depth == 1);
offset = box->x;
size = box->width;
res->bo->pwrite(res->bo, offset, size, data);
}
static void
ilo_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct ilo_resource *res = ilo_resource(transfer->resource);
res->bo->unmap(res->bo);
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
static void
ilo_transfer_flush_region(struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
}
static bool
map_resource(struct ilo_context *ilo, struct ilo_resource *res,
unsigned usage)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
bool will_be_busy;
int err;
/* simply map unsynchronized */
if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
err = res->bo->map_unsynchronized(res->bo);
return !err;
}
/*
* XXX With hardware context support, the bo may be needed by GPU without
* being referenced by ilo->cp->bo. We have to flush unconditionally, and
* that is bad.
*/
if (ilo->cp->hw_ctx)
ilo_cp_flush(ilo->cp);
will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo);
/* see if we can avoid stalling */
if (will_be_busy || intel_bo_is_busy(res->bo)) {
bool will_stall = true;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/* discard old bo and allocate a new one for mapping */
if (realloc_bo(res))
will_stall = false;
}
else if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
/* nothing we can do */
}
else if (usage & PIPE_TRANSFER_FLUSH_EXPLICIT) {
/*
* We could allocate and return a system buffer here. When a region
* of the buffer is explicitly flushed, we pwrite() the region to a
* temporary bo and emit pipelined copy blit.
*
* For now, do nothing.
*/
}
else if (usage & PIPE_TRANSFER_DISCARD_RANGE) {
/*
* We could allocate a temporary bo for mapping, and emit pipelined
* copy blit upon unmapping.
*
* For now, do nothing.
*/
}
if (will_stall) {
if (usage & PIPE_TRANSFER_DONTBLOCK)
return false;
/* flush to make bo busy (so that map() stalls as it should be) */
if (will_be_busy)
ilo_cp_flush(ilo->cp);
}
}
/* prefer map() when there is the last-level cache */
if (res->tiling == INTEL_TILING_NONE &&
(is->has_llc || (usage & PIPE_TRANSFER_READ)))
err = res->bo->map(res->bo, (usage & PIPE_TRANSFER_WRITE));
else
err = res->bo->map_gtt(res->bo);
return !err;
}
static void *
ilo_transfer_map(struct pipe_context *pipe,
struct pipe_resource *r,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **transfer)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_resource *res = ilo_resource(r);
struct pipe_transfer *xfer;
void *ptr;
int x, y;
xfer = MALLOC_STRUCT(pipe_transfer);
if (!xfer)
return NULL;
if (!map_resource(ilo, res, usage)) {
FREE(xfer);
return NULL;
}
/* init transfer */
xfer->resource = NULL;
pipe_resource_reference(&xfer->resource, &res->base);
xfer->level = level;
xfer->usage = usage;
xfer->box = *box;
/* stride for a block row, not a texel row */
xfer->stride = res->bo_stride;
/*
* we can walk through layers when the resource is a texture array or
* when this is the first level of a 3D texture being mapped
*/
if (res->base.array_size > 1 ||
(res->base.target == PIPE_TEXTURE_3D && level == 0)) {
const unsigned qpitch =
res->slice_offsets[level][1].y - res->slice_offsets[level][0].y;
assert(qpitch % res->block_height == 0);
xfer->layer_stride = (qpitch / res->block_height) * xfer->stride;
}
else {
xfer->layer_stride = 0;
}
x = res->slice_offsets[level][box->z].x;
y = res->slice_offsets[level][box->z].y;
x += box->x;
y += box->y;
/* in blocks */
assert(x % res->block_width == 0 && y % res->block_height == 0);
x /= res->block_width;
y /= res->block_height;
ptr = res->bo->get_virtual(res->bo);
ptr += y * res->bo_stride + x * res->bo_cpp;
*transfer = xfer;
return ptr;
}
static bool
alloc_slice_offsets(struct ilo_resource *res)
{
@ -853,8 +1088,8 @@ ilo_init_resource_functions(struct ilo_screen *is)
void
ilo_init_transfer_functions(struct ilo_context *ilo)
{
ilo->base.transfer_map = NULL;
ilo->base.transfer_flush_region = NULL;
ilo->base.transfer_unmap = NULL;
ilo->base.transfer_inline_write = NULL;
ilo->base.transfer_map = ilo_transfer_map;
ilo->base.transfer_flush_region = ilo_transfer_flush_region;
ilo->base.transfer_unmap = ilo_transfer_unmap;
ilo->base.transfer_inline_write = ilo_transfer_inline_write;
}