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ilo: add debug flags settable through ILO_DEBUG
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63b5720105
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2 changed files with 28 additions and 0 deletions
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@ -43,6 +43,19 @@
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#define ILO_GEN(gen) ((int) (gen * 100))
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#define ILO_GEN_GET_MAJOR(gen) (gen / 100)
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enum ilo_debug {
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ILO_DEBUG_3D = 1 << 0,
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ILO_DEBUG_VS = 1 << 1,
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ILO_DEBUG_GS = 1 << 2,
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ILO_DEBUG_FS = 1 << 3,
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ILO_DEBUG_CS = 1 << 4,
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ILO_DEBUG_NOHW = 1 << 8,
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ILO_DEBUG_NOCACHE = 1 << 9,
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};
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extern int ilo_debug;
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/**
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* Print a message, for dumping or debugging.
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*/
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@ -35,6 +35,19 @@
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#include "ilo_public.h"
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#include "ilo_screen.h"
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int ilo_debug;
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static const struct debug_named_value ilo_debug_flags[] = {
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{ "3d", ILO_DEBUG_3D, "Dump 3D commands and states" },
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{ "vs", ILO_DEBUG_VS, "Dump vertex shaders" },
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{ "gs", ILO_DEBUG_GS, "Dump geometry shaders" },
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{ "fs", ILO_DEBUG_FS, "Dump fragment shaders" },
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{ "cs", ILO_DEBUG_CS, "Dump compute shaders" },
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{ "nohw", ILO_DEBUG_NOHW, "Do not send commands to HW" },
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{ "nocache", ILO_DEBUG_NOCACHE, "Always invalidate HW caches" },
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DEBUG_NAMED_VALUE_END
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};
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static void
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ilo_screen_destroy(struct pipe_screen *screen)
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{
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@ -52,6 +65,8 @@ ilo_screen_create(struct intel_winsys *ws)
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struct ilo_screen *is;
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const struct intel_winsys_info *info;
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ilo_debug = debug_get_flags_option("ILO_DEBUG", ilo_debug_flags, 0);
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is = CALLOC_STRUCT(ilo_screen);
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if (!is)
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return NULL;
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