This function is a holdover from r600g and is identical to
si_pm4_inval_texture_cache(), so it is not needed.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com
v2: reduce key size, don't copy key around to much.
v3: remove key size reduction
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This works different than on R600, we need to add the start instance manually.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Same as on r600, trace cs execution by writting cs offset after each
states, this allow to pin point lockup inside command stream and
narrow down the scope of lockup investigation.
v2: Use WRITE_DATA packet instead of WRITE_MEM
v3: Remove useless nop packet
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Fixes random failures with piglit glsl-max-varyings.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Christian König <christian.koenig@amd.com>
In cases where the vertex element size is smaller than the vertex buffer
stride, the previous calculation could end up 1 too low. This would result
in the GPU using index 0 instead of the maximum index for those elements,
which would be visible as intermittent distorted triangles.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Requires corresponding LLVM R600 backend fix to work correctly, but even
without that it doesn't hang anymore.
13 more little piglits.
Depends on LLVM: r175193, r175733
NOTE: This is a candidate for the 9.1 branch.
Was broken since commit bf469f4edc
('gallium: add void *user_buffer in pipe_index_buffer').
Fixes 11 piglit tests and lots of missing geometry e.g. in TORCS.
NOTE: This is a candidate for the 9.1 branch.
[ Squashed port of the following r600g commits: - Michel Dänzer ]
commit 428e37c2da
Author: Marek Olšák <maraeo@gmail.com>
Date: Tue Oct 2 22:02:54 2012 +0200
r600g: add in-place DB decompression and texturing with DB tiling
The decompression is done in-place and only the compressed tiles are
decompressed. Note: R6xx-R7xx can do that only with Z16 and Z32F.
The texture unit is programmed to use non-displayable tiling and depth
ordering of samples, so that it can fetch the texture in the native DB format.
The latest version of the libdrm surface allocator is required for stencil
texturing to work. The old one didn't create the mipmap tree correctly.
We need a separate mipmap tree for stencil, because the stencil mipmap
offsets are not really depth offsets/4.
There are still some known bugs, but this should save some memory and it also
improves performance a little bit in Lightsmark (especially with low
resolutions; tested with Radeon HD 5000).
The DB->CB copy is still used for transfers.
commit e2f623f1d6
Author: Marek Olšák <maraeo@gmail.com>
Date: Sat Jul 28 13:55:59 2012 +0200
r600g: don't decompress depth or stencil if there isn't any
commit 43e226b6ef
Author: Marek Olšák <maraeo@gmail.com>
Date: Wed Jul 18 00:32:50 2012 +0200
r600g: optimize uploading depth textures
Make it only copy the portion of a depth texture being uploaded and
not the whole 2D layer.
There is also a little code cleanup.
commit b242adbe5c
Author: Marek Olšák <maraeo@gmail.com>
Date: Wed Jul 18 00:17:46 2012 +0200
r600g: remove needless wrapper r600_texture_depth_flush
commit 611dd52942
Author: Marek Olšák <maraeo@gmail.com>
Date: Wed Jul 18 00:05:14 2012 +0200
r600g: init_flushed_depth_texture should be able to report errors
commit 80755ff563
Author: Marek Olšák <maraeo@gmail.com>
Date: Sat Jul 14 17:06:27 2012 +0200
r600g: properly track which textures are depth
This fixes the issue with have_depth_texture never being set to false.
commit fe1fd67556
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Jul 8 03:10:37 2012 +0200
r600g: don't flush depth textures set as colorbuffers
The only case a depth buffer can be set as a color buffer is when flushing.
That wasn't always the case, but now this code isn't required anymore.
commit 5a17d8318e
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Jul 8 02:14:18 2012 +0200
r600g: flush depth textures bound to vertex shaders
This was missing/broken. There are also minor code cleanups.
commit dee58f94af
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Jul 8 01:54:24 2012 +0200
r600g: do fine-grained depth texture flushing
- maintain a mask of which mipmap levels are dirty (instead of one big flag)
- only flush what was requested at a given point and not the whole resource
(most often only one level and one layer has to be flushed)
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Instead of deriving it from the colour buffer formats only.
Fixes a number of piglit tests which export depth from the pixel shader.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Put the back face colour right after the front face colour in the LDS parameter
space.
Fixes 18 piglit tests related to two sided lighting.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
We were previously using the TGSI input index, which can exceed the number of
parameters passed from the vertex shader via the parameter cache. Now we use
a separate index which only counts those parameters.
Prevents piglit regressions with the following fix.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Instead of tracking the inferred state changes separately
just check if queued and emitted states are the same.
This patch just reworks the update of the SPI map between
vs and ps, but there are probably more cases like this.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The value was too small by 1 in some cases (non-first of several vertex
elements interleaved in a single buffer).
Fixes intermittent incorrect geometry in many apps, e.g. piglit
spec/EXT_texture_snorm/fbo-generatemipmap-formats.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The compiler needs to know which interpolation modes are enabled, so
it knows which values will be preloaded into the VGPRs.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
At least one interpolation mode must be enable, but the code that checks
this was not checking for perspective center.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Fixes piglit fbo-blending-formats.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Mostly inspired by r600g commit 4acf71f01e
('r600g: cache shader variants instead of rebuilding v3').
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
We need to enable at least one interpolation mode,
otherwise the GPU will hang.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Let's just use the T# descriptors until we get a fetch shader.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Also split it into seperate header and add
some helper functions.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>