radeonsi: move vertex state descriptors into PM4 stream

Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Christian König 2012-08-12 19:26:24 +02:00
parent f2c95d93db
commit 54de6f452c

View file

@ -394,9 +394,7 @@ static void si_vertex_buffer_update(struct r600_context *rctx)
struct pipe_context *ctx = &rctx->context;
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
bool bound[PIPE_MAX_ATTRIBS] = {};
struct si_resource *t_list_buffer;
unsigned i, count;
uint32_t *ptr;
uint64_t va;
si_pm4_inval_vertex_cache(pm4);
@ -405,19 +403,8 @@ static void si_vertex_buffer_update(struct r600_context *rctx)
count = rctx->vertex_elements->count;
assert(count <= 256 / 4);
t_list_buffer = si_resource_create_custom(ctx->screen, PIPE_USAGE_IMMUTABLE,
4 * 4 * count);
if (t_list_buffer == NULL) {
FREE(pm4);
return;
}
si_pm4_add_bo(pm4, t_list_buffer, RADEON_USAGE_READ);
ptr = (uint32_t*)rctx->ws->buffer_map(t_list_buffer->cs_buf,
rctx->cs,
PIPE_TRANSFER_WRITE);
for (i = 0 ; i < count; i++, ptr += 4) {
si_pm4_sh_data_begin(pm4);
for (i = 0 ; i < count; i++) {
struct pipe_vertex_element *ve = &rctx->vertex_elements->elements[i];
struct pipe_vertex_buffer *vb;
struct si_resource *rbuffer;
@ -439,24 +426,19 @@ static void si_vertex_buffer_update(struct r600_context *rctx)
va += offset;
/* Fill in T# buffer resource description */
ptr[0] = va & 0xFFFFFFFF;
ptr[1] = (S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(vb->stride));
if (vb->stride > 0)
ptr[2] = (vb->buffer->width0 - offset) / vb->stride;
else
ptr[2] = vb->buffer->width0 - offset;
ptr[3] = rctx->vertex_elements->rsrc_word3[i];
si_pm4_sh_data_add(pm4, va & 0xFFFFFFFF);
si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(vb->stride)));
si_pm4_sh_data_add(pm4, (vb->buffer->width0 - offset) /
MAX2(vb->stride, 1));
si_pm4_sh_data_add(pm4, rctx->vertex_elements->rsrc_word3[i]);
if (!bound[ve->vertex_buffer_index]) {
si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
bound[ve->vertex_buffer_index] = true;
}
}
va = r600_resource_va(ctx->screen, (void*)t_list_buffer);
si_pm4_set_reg(pm4, R_00B148_SPI_SHADER_USER_DATA_VS_6, va);
si_pm4_set_reg(pm4, R_00B14C_SPI_SHADER_USER_DATA_VS_7, va >> 32);
si_pm4_sh_data_end(pm4, R_00B148_SPI_SHADER_USER_DATA_VS_6);
si_pm4_set_state(rctx, vertex_buffers, pm4);
}