r600g: do fine-grained depth texture flushing

- maintain a mask of which mipmap levels are dirty (instead of one big flag)
- only flush what was requested at a given point and not the whole resource
  (most often only one level and one layer has to be flushed)

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Marek Olšák 2012-07-08 01:54:24 +02:00
parent df79eb5956
commit dee58f94af
5 changed files with 69 additions and 34 deletions

View file

@ -98,33 +98,34 @@ static void r600_blitter_end(struct pipe_context *ctx)
r600_resume_nontimer_queries(rctx);
}
static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
{
switch (r->target) {
case PIPE_TEXTURE_CUBE:
return 6;
return 6 - 1;
case PIPE_TEXTURE_3D:
return u_minify(r->depth0, level);
return u_minify(r->depth0, level) - 1;
case PIPE_TEXTURE_1D_ARRAY:
return r->array_size;
case PIPE_TEXTURE_2D_ARRAY:
return r->array_size;
return r->array_size - 1;
default:
return 1;
return 0;
}
}
void r600_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
struct r600_resource_texture *staging)
struct r600_resource_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level;
unsigned layer, level, checked_last_layer, max_layer;
float depth = 1.0f;
struct r600_resource_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
if (!staging && !texture->dirty_db)
if (!staging && !texture->dirty_db_mask)
return;
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
@ -138,10 +139,16 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
for (level = 0; level <= texture->resource.b.b.last_level; level++) {
unsigned num_layers = u_num_layers(&texture->resource.b.b, level);
for (level = first_level; level <= last_level; level++) {
if (!staging && !(texture->dirty_db_mask & (1 << level)))
continue;
for (layer = 0; layer < num_layers; layer++) {
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = u_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
@ -164,10 +171,13 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
}
if (!staging)
texture->dirty_db = FALSE;
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case can occur though. */
if (!staging && first_layer == 0 && last_layer == max_layer) {
texture->dirty_db_mask &= ~(1 << level);
}
}
if (rctx->chip_class <= R700) {
/* Disable decompression in DB_RENDER_CONTROL */
@ -183,26 +193,31 @@ void r600_flush_depth_textures(struct r600_context *rctx)
/* XXX: This handles fragment shader textures only. */
for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
struct r600_pipe_sampler_view *view;
struct pipe_sampler_view *view;
struct r600_resource_texture *tex;
view = rctx->ps_samplers.views[i];
view = &rctx->ps_samplers.views[i]->base;
if (!view) continue;
tex = (struct r600_resource_texture *)view->base.texture;
tex = (struct r600_resource_texture *)view->texture;
if (!tex->is_depth)
continue;
if (tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex, NULL);
r600_blit_uncompress_depth(&rctx->context, tex, NULL,
view->u.tex.first_level,
view->u.tex.last_level,
0,
u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
/* also check CB here */
for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
struct r600_resource_texture *tex;
tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
tex = (struct r600_resource_texture *)surf->texture;
if (!tex->is_depth)
continue;
@ -210,7 +225,11 @@ void r600_flush_depth_textures(struct r600_context *rctx)
if (tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex, NULL);
r600_blit_uncompress_depth(&rctx->context, tex, NULL,
surf->u.tex.level,
surf->u.tex.level,
surf->u.tex.first_layer,
surf->u.tex.last_layer);
}
}
@ -342,7 +361,9 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
}
if (rsrc->is_depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, src, NULL);
r600_texture_depth_flush(ctx, src, NULL,
src_level, src_level,
src_box->z, src_box->z + src_box->depth - 1);
restore_orig[0] = restore_orig[1] = FALSE;

View file

@ -441,7 +441,9 @@ void evergreen_update_dual_export_state(struct r600_context * rctx);
void r600_init_blit_functions(struct r600_context *rctx);
void r600_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
struct r600_resource_texture *staging);
struct r600_resource_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer);
void r600_flush_depth_textures(struct r600_context *rctx);
/* r600_buffer.c */

View file

@ -59,7 +59,7 @@ struct r600_resource_texture {
unsigned tile_type;
bool is_depth;
bool is_rat;
unsigned dirty_db;
unsigned dirty_db_mask; /* each bit says if that miplevel is dirty */
struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
struct r600_resource_texture *flushed_depth_texture;
boolean is_flushing_texture;
@ -93,7 +93,9 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct r600_resource_texture **staging);
void r600_texture_depth_flush(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_resource_texture **staging);
struct r600_resource_texture **staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer);
/* r600_texture.c texture transfer functions. */
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,

View file

@ -996,10 +996,12 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo)
rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY | R600_CONTEXT_DRAW_PENDING;
if (rctx->framebuffer.zsbuf)
{
struct pipe_resource *tex = rctx->framebuffer.zsbuf->texture;
((struct r600_resource_texture *)tex)->dirty_db = TRUE;
/* Set the depth buffer as dirty. */
if (rctx->framebuffer.zsbuf) {
struct pipe_surface *surf = rctx->framebuffer.zsbuf;
struct r600_resource_texture *rtex = (struct r600_resource_texture *)surf->texture;
rtex->dirty_db_mask |= 1 << surf->u.tex.level;
}
pipe_resource_reference(&ib.buffer, NULL);

View file

@ -754,7 +754,7 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
else
rtex->dirty_db = TRUE;
rtex->dirty_db_mask = (1 << (resource.last_level+1)) - 1;
*flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
@ -768,7 +768,9 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
void r600_texture_depth_flush(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_resource_texture **staging)
struct r600_resource_texture **staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
@ -778,12 +780,16 @@ void r600_texture_depth_flush(struct pipe_context *ctx,
if (!*staging)
return; /* error */
r600_blit_uncompress_depth(ctx, rtex, *staging);
r600_blit_uncompress_depth(ctx, rtex, *staging,
first_level, last_level,
first_layer, last_layer);
} else {
if (!rtex->flushed_depth_texture)
return; /* error */
r600_blit_uncompress_depth(ctx, rtex, NULL);
r600_blit_uncompress_depth(ctx, rtex, NULL,
first_level, last_level,
first_layer, last_layer);
}
}
@ -850,7 +856,9 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
*/
struct r600_resource_texture *staging_depth;
r600_texture_depth_flush(ctx, texture, &staging_depth);
r600_texture_depth_flush(ctx, texture, &staging_depth,
level, level,
box->z, box->z + box->depth - 1);
if (!staging_depth) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);