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r600g: do fine-grained depth texture flushing
- maintain a mask of which mipmap levels are dirty (instead of one big flag) - only flush what was requested at a given point and not the whole resource (most often only one level and one layer has to be flushed) Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
parent
df79eb5956
commit
dee58f94af
5 changed files with 69 additions and 34 deletions
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@ -98,33 +98,34 @@ static void r600_blitter_end(struct pipe_context *ctx)
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r600_resume_nontimer_queries(rctx);
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}
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static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
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static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
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{
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switch (r->target) {
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case PIPE_TEXTURE_CUBE:
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return 6;
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return 6 - 1;
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case PIPE_TEXTURE_3D:
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return u_minify(r->depth0, level);
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return u_minify(r->depth0, level) - 1;
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case PIPE_TEXTURE_1D_ARRAY:
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return r->array_size;
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case PIPE_TEXTURE_2D_ARRAY:
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return r->array_size;
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return r->array_size - 1;
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default:
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return 1;
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return 0;
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}
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}
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void r600_blit_uncompress_depth(struct pipe_context *ctx,
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struct r600_resource_texture *texture,
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struct r600_resource_texture *staging)
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struct r600_resource_texture *staging,
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unsigned first_level, unsigned last_level,
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unsigned first_layer, unsigned last_layer)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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unsigned layer, level;
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unsigned layer, level, checked_last_layer, max_layer;
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float depth = 1.0f;
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struct r600_resource_texture *flushed_depth_texture = staging ?
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staging : texture->flushed_depth_texture;
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if (!staging && !texture->dirty_db)
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if (!staging && !texture->dirty_db_mask)
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return;
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if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
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@ -138,10 +139,16 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
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r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
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}
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for (level = 0; level <= texture->resource.b.b.last_level; level++) {
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unsigned num_layers = u_num_layers(&texture->resource.b.b, level);
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for (level = first_level; level <= last_level; level++) {
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if (!staging && !(texture->dirty_db_mask & (1 << level)))
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continue;
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for (layer = 0; layer < num_layers; layer++) {
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/* The smaller the mipmap level, the less layers there are
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* as far as 3D textures are concerned. */
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max_layer = u_max_layer(&texture->resource.b.b, level);
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checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
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for (layer = first_layer; layer <= checked_last_layer; layer++) {
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struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
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surf_tmpl.format = texture->real_format;
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@ -164,10 +171,13 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
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pipe_surface_reference(&zsurf, NULL);
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pipe_surface_reference(&cbsurf, NULL);
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}
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}
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if (!staging)
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texture->dirty_db = FALSE;
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/* The texture will always be dirty if some layers aren't flushed.
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* I don't think this case can occur though. */
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if (!staging && first_layer == 0 && last_layer == max_layer) {
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texture->dirty_db_mask &= ~(1 << level);
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}
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}
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if (rctx->chip_class <= R700) {
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/* Disable decompression in DB_RENDER_CONTROL */
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@ -183,26 +193,31 @@ void r600_flush_depth_textures(struct r600_context *rctx)
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/* XXX: This handles fragment shader textures only. */
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for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
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struct r600_pipe_sampler_view *view;
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struct pipe_sampler_view *view;
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struct r600_resource_texture *tex;
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view = rctx->ps_samplers.views[i];
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view = &rctx->ps_samplers.views[i]->base;
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if (!view) continue;
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tex = (struct r600_resource_texture *)view->base.texture;
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tex = (struct r600_resource_texture *)view->texture;
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if (!tex->is_depth)
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continue;
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if (tex->is_flushing_texture)
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continue;
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r600_blit_uncompress_depth(&rctx->context, tex, NULL);
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r600_blit_uncompress_depth(&rctx->context, tex, NULL,
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view->u.tex.first_level,
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view->u.tex.last_level,
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0,
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u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
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}
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/* also check CB here */
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for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
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struct r600_resource_texture *tex;
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tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
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struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
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tex = (struct r600_resource_texture *)surf->texture;
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if (!tex->is_depth)
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continue;
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@ -210,7 +225,11 @@ void r600_flush_depth_textures(struct r600_context *rctx)
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if (tex->is_flushing_texture)
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continue;
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r600_blit_uncompress_depth(&rctx->context, tex, NULL);
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r600_blit_uncompress_depth(&rctx->context, tex, NULL,
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surf->u.tex.level,
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surf->u.tex.level,
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surf->u.tex.first_layer,
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surf->u.tex.last_layer);
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}
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}
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@ -342,7 +361,9 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
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}
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if (rsrc->is_depth && !rsrc->is_flushing_texture)
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r600_texture_depth_flush(ctx, src, NULL);
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r600_texture_depth_flush(ctx, src, NULL,
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src_level, src_level,
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src_box->z, src_box->z + src_box->depth - 1);
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restore_orig[0] = restore_orig[1] = FALSE;
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@ -441,7 +441,9 @@ void evergreen_update_dual_export_state(struct r600_context * rctx);
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void r600_init_blit_functions(struct r600_context *rctx);
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void r600_blit_uncompress_depth(struct pipe_context *ctx,
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struct r600_resource_texture *texture,
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struct r600_resource_texture *staging);
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struct r600_resource_texture *staging,
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unsigned first_level, unsigned last_level,
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unsigned first_layer, unsigned last_layer);
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void r600_flush_depth_textures(struct r600_context *rctx);
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/* r600_buffer.c */
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@ -59,7 +59,7 @@ struct r600_resource_texture {
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unsigned tile_type;
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bool is_depth;
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bool is_rat;
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unsigned dirty_db;
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unsigned dirty_db_mask; /* each bit says if that miplevel is dirty */
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struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
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struct r600_resource_texture *flushed_depth_texture;
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boolean is_flushing_texture;
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@ -93,7 +93,9 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
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struct r600_resource_texture **staging);
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void r600_texture_depth_flush(struct pipe_context *ctx,
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struct pipe_resource *texture,
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struct r600_resource_texture **staging);
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struct r600_resource_texture **staging,
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unsigned first_level, unsigned last_level,
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unsigned first_layer, unsigned last_layer);
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/* r600_texture.c texture transfer functions. */
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struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
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@ -996,10 +996,12 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo)
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rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY | R600_CONTEXT_DRAW_PENDING;
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if (rctx->framebuffer.zsbuf)
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{
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struct pipe_resource *tex = rctx->framebuffer.zsbuf->texture;
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((struct r600_resource_texture *)tex)->dirty_db = TRUE;
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/* Set the depth buffer as dirty. */
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if (rctx->framebuffer.zsbuf) {
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struct pipe_surface *surf = rctx->framebuffer.zsbuf;
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struct r600_resource_texture *rtex = (struct r600_resource_texture *)surf->texture;
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rtex->dirty_db_mask |= 1 << surf->u.tex.level;
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}
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pipe_resource_reference(&ib.buffer, NULL);
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@ -754,7 +754,7 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
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if (staging)
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resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
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else
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rtex->dirty_db = TRUE;
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rtex->dirty_db_mask = (1 << (resource.last_level+1)) - 1;
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*flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
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if (*flushed_depth_texture == NULL) {
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@ -768,7 +768,9 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
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void r600_texture_depth_flush(struct pipe_context *ctx,
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struct pipe_resource *texture,
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struct r600_resource_texture **staging)
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struct r600_resource_texture **staging,
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unsigned first_level, unsigned last_level,
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unsigned first_layer, unsigned last_layer)
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{
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struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
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@ -778,12 +780,16 @@ void r600_texture_depth_flush(struct pipe_context *ctx,
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if (!*staging)
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return; /* error */
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r600_blit_uncompress_depth(ctx, rtex, *staging);
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r600_blit_uncompress_depth(ctx, rtex, *staging,
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first_level, last_level,
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first_layer, last_layer);
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} else {
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if (!rtex->flushed_depth_texture)
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return; /* error */
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r600_blit_uncompress_depth(ctx, rtex, NULL);
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r600_blit_uncompress_depth(ctx, rtex, NULL,
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first_level, last_level,
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first_layer, last_layer);
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}
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}
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@ -850,7 +856,9 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
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*/
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struct r600_resource_texture *staging_depth;
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r600_texture_depth_flush(ctx, texture, &staging_depth);
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r600_texture_depth_flush(ctx, texture, &staging_depth,
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level, level,
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box->z, box->z + box->depth - 1);
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if (!staging_depth) {
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R600_ERR("failed to create temporary texture to hold untiled copy\n");
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pipe_resource_reference(&trans->transfer.resource, NULL);
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