r600g: optimize uploading depth textures

Make it only copy the portion of a depth texture being uploaded and
not the whole 2D layer.

There is also a little code cleanup.
This commit is contained in:
Marek Olšák 2012-07-18 00:32:50 +02:00
parent b242adbe5c
commit 43e226b6ef

View file

@ -906,19 +906,13 @@ void r600_texture_transfer_destroy(struct pipe_context *ctx,
struct pipe_resource *texture = transfer->resource;
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
if (rtex->is_depth) {
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
struct pipe_box sbox;
u_box_origin_2d(texture->width0, texture->height0, &sbox);
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
if (rtex->is_depth) {
ctx->resource_copy_region(ctx, texture, transfer->level,
0, 0, transfer->box.z,
transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b, transfer->level,
&sbox);
}
} else if (rtransfer->staging) {
if (transfer->usage & PIPE_TRANSFER_WRITE) {
&transfer->box);
} else {
r600_copy_from_staging_texture(ctx, rtransfer);
}
}