r600g: flush depth textures bound to vertex shaders

This was missing/broken. There are also minor code cleanups.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Marek Olšák 2012-07-08 02:14:18 +02:00
parent dee58f94af
commit 5a17d8318e
3 changed files with 17 additions and 16 deletions

View file

@ -186,24 +186,20 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
}
}
void r600_flush_depth_textures(struct r600_context *rctx)
static void r600_flush_depth_textures(struct r600_context *rctx,
struct r600_textures_info *textures)
{
unsigned int i;
unsigned i;
/* XXX: This handles fragment shader textures only. */
for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
for (i = 0; i < textures->n_views; ++i) {
struct pipe_sampler_view *view;
struct r600_resource_texture *tex;
view = &rctx->ps_samplers.views[i]->base;
view = &textures->views[i]->base;
if (!view) continue;
tex = (struct r600_resource_texture *)view->texture;
if (!tex->is_depth)
continue;
if (tex->is_flushing_texture)
if (!tex->is_depth || tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex, NULL,
@ -212,6 +208,14 @@ void r600_flush_depth_textures(struct r600_context *rctx)
0,
u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
void r600_flush_all_depth_textures(struct r600_context *rctx)
{
unsigned i;
r600_flush_depth_textures(rctx, &rctx->ps_samplers);
r600_flush_depth_textures(rctx, &rctx->vs_samplers);
/* also check CB here */
for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
@ -219,10 +223,7 @@ void r600_flush_depth_textures(struct r600_context *rctx)
struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
tex = (struct r600_resource_texture *)surf->texture;
if (!tex->is_depth)
continue;
if (tex->is_flushing_texture)
if (!tex->is_depth || tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex, NULL,

View file

@ -444,7 +444,7 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer);
void r600_flush_depth_textures(struct r600_context *rctx);
void r600_flush_all_depth_textures(struct r600_context *rctx);
/* r600_buffer.c */
bool r600_init_resource(struct r600_screen *rscreen,

View file

@ -805,7 +805,7 @@ static void r600_update_derived_state(struct r600_context *rctx)
if (!rctx->blitter->running) {
if (rctx->have_depth_fb || rctx->have_depth_texture)
r600_flush_depth_textures(rctx);
r600_flush_all_depth_textures(rctx);
}
if (rctx->chip_class < EVERGREEN) {