Commit graph

62 commits

Author SHA1 Message Date
Lionel Landwerlin
50fd669294 anv: prep work for separate tessellation shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:17 +00:00
Lionel Landwerlin
a91e0e0d61 brw: add support for separate tessellation shader compilation
Tessellation factors have to be written dynamically (based on the next
shader primitive topology) and the builtins read using a dynamic
offset (based on the preceeding shader's VUE).

Anv is updated to use this new infrastructure for dynamic
patch_control_points.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:17 +00:00
Calder Young
c7e48f79b7 brw,anv: Reduce UBO robustness size alignment to 16 bytes
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Instead of being encoded as a contiguous 64-bit mask of individual registers,
the robustness information is now encoded as a vector of up to 4 bytes that
represent the limits of each of the pushed UBO ranges in 16 byte units.
Some buggy Direct3D workloads are known to depend on a robustness alignment
as low as 16 bytes to work properly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36455>
2025-08-21 09:04:55 +00:00
Qiang Yu
c135ed1eb9 all: rename gl_shader_stage_name to mesa_shader_stage_name
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
2025-08-06 10:28:41 +08:00
Lionel Landwerlin
8d5cb999f9 anv: store layout_type on the bind_map for convenience
Pipeline layout is going away.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
2025-08-01 11:35:06 +00:00
jhananit
a74ac59220 anv: Remove NIR_PASS_V usage
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>

anv: Fix for metadata failure

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35889>
2025-07-14 19:25:52 +00:00
Lionel Landwerlin
a742b859bd anv: add support for handling wa_18019110168 with gfx-libs
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:35 +00:00
Lionel Landwerlin
df15968813 anv/brw: stop turning load_push_constants into load_uniform
Those intrinsics have different semantics in particular with regards
to divergence. Turning one into the other without invalidating the
divergence information breaks NIR validation. But also the conversion
means we get artificially less convergent values in the shaders.

So just handle load_push_constants in the backend and stop changing
things in Anv.

Fixes a bunch of tests in
   dEQP-VK.descriptor_indexing.*
   dEQP-VK.pipeline.*.push_constant.graphics_pipeline.dynamic_index_*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34546>
2025-05-22 07:49:20 +00:00
Lionel Landwerlin
5c7c1eceb5 anv/brw: handle pipeline libraries with mesh
I always thought there was a massive issue with pipeline libraries &
mesh shaders. Indeed recent CTS tests have exposed a number of issues.

Some values delivered to the fragment shader are coming from different
places depending on whether the preceding shader is Mesh or not. For
example PrimitiveID is delivered in the per-primitive block in Mesh
pipelines whereas for other pipelines it's coming as a VUE slot (which
is per-vertex). Those are 2 different locations in the payload.

We have to find a layout for fragment shaders that is compatible with
everything. Leaving gaps here and there in the thread payload.

Fixes the following test pattern :

  dEQP-VK.mesh_shader.ext.smoke.fast_lib.shared_*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
82b6a6f0b9 anv: move reg_mask push constant field to gfx
This is used only for gfx stages as those are the only ones that can
promote UBOs to push constants.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33550>
2025-02-15 18:38:14 +02:00
Lionel Landwerlin
a8b84e1898 anv: use A64 messages for push constants loads on Gfx12.5+
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32895>
2025-02-05 09:56:04 +00:00
Lionel Landwerlin
0808125914 brw/anv: rework push constants for mesh/task shaders
Now using the same model as the compute shader.

As a result we temporarily disable the use of the Inline register for
providing push constants on Task & Mesh shaders. Since that register
is also available on the compute shader we'll try to find a way to use
the same mechanism for all 3 shaders in another MR and bring back that
optimization.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32895>
2025-02-05 09:56:04 +00:00
Lionel Landwerlin
1448778385 anv: rework tbimr push constant workaround
We'll want to know about the empty push constant for device generated
commands. It's easier if the information is stored in
anv_pipeline_bind_map::push_ranges[].

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32828>
2025-01-03 11:48:42 +00:00
Lionel Landwerlin
02294961ee anv: stop using a binding table entry for gl_NumWorkgroups
This will make things easier in situations where we don't want to use
the binding table at all (indirect draws/dispatches).

The mechanism is simple, upload a vec3 either through push constants
(<= Gfx12.0) or through the inline parameter register (>= Gfx12.5).

In the shader, do this :

  if vec.x == 0xffffffff:
     addr = pack64_2x32 vec.y, vec.z
     vec = load_global addr

This works because we limit the maximum number of workgroup size to
0xffff in all dimension :
   maxComputeWorkGroupCount = { 65535, 65535, 65535 },

So we can use the large values to signal the need for indirect
loading.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
2024-10-17 19:35:59 +00:00
Lionel Landwerlin
3769b58272 anv: move lowering of descriptor intrinsics to apply_layout
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30713>
2024-08-22 19:44:40 +00:00
Lionel Landwerlin
45117c0ed5 anv: simplify loading driver internal constants
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30713>
2024-08-22 19:44:39 +00:00
Francisco Jerez
01118a3fbb anv/xe2+: Align push constant ranges to GRF boundaries.
This fixes corruption of push constants on Xe2 due to a mismatch in
the uniform layout implemented by the compiler and assumed by the
driver.  To fix it we need to align the push constant ranges computed
by the Vulkan driver to a multiple of the GRF size of the platform.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29926>
2024-06-27 07:39:17 +00:00
Lionel Landwerlin
1de44b1951 anv: add pipeline/shader support for descriptor buffers
Lowering/layout is pretty much the same as direct descriptors. The
caveats is that since the descriptor buffers are not visible from the
binding tables we can't promote anything to the binding table (except
push descriptors).

The reason for this is that there is nothing that prevents an
application to use both types of descriptors and because descriptor
buffers have visible address + capture replay, we can't merge the 2
types in the same virtual address space location (limited to 4Gb max,
limited 2Gb with binding tables).

If we had the guarantee that both are not going to be used at the same
time, we could consider a 2Gb VA for descriptor buffers.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
2024-02-29 07:05:06 +00:00
Caio Oliveira
7c23b90537 intel/brw: Always use scalar shaders
Remove scalar_stage[] array, since now it is always scalar.  This
removes any usage of vec4 shaders in brw.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27691>
2024-02-28 05:45:37 +00:00
Yonggang Luo
72e30c8853 treewide: Avoid use align as variable, replace it with other names
align is a function and when we want use it, the align variable will shadow it
So replace it with other names

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25997>
2023-12-07 02:30:53 +00:00
Lionel Landwerlin
7c76125db2 anv: use 2 different buffers for surfaces/samplers in descriptor sets
We had the unfortunate finding on a recent platform to learn that the
bindless sampler heap is not functioning as expected.

Nowhere in the documentation is the size of the heap written down. So
most people assumed that's the max number that we can program (4Gb).

The reality is that it's only 64Mb.

Though it is appearing like it's working properly for the whole 4Gb
range for most apps, this is only because the HW bounds checking
applied is broken. Instead of clamping anything beyong 64Mb, it's only
clamping the last 4Kb of each 64Mb region.

So this heap is useless for us to make a 4Gb region of both sampler &
surface states...

This change essentially turns off the bindless sampler heap on DG2+.

The only location where we can put SAMPLER_STATE elements is the
dynamic state heap. Unfortunately we cannot align the dynamic state
heap with the bindless surface state heap. So the solution is to
allocate sampler & surface states separately, each from the own heap
in the descriptor pool.

We now have to provide 2 sets of offsets for surfaces & samplers.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25897>
2023-12-04 23:06:05 +00:00
Caio Oliveira
f4601d82c1 intel/compiler: Remove unused parameter from brw_nir_analyze_ubo_ranges()
This parameter was used by i965 driver that is now gone.

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25986>
2023-11-08 18:10:31 +00:00
Faith Ekstrand
4695bebc79 nir: Drop nir_dest
Instead, we replace every use of it with nir_def.  Most of this commit
was generated by sed:

   sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp

A few manual fixups were required in lima and the nir_legacy code.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
2023-08-14 21:22:53 +00:00
Alyssa Rosenzweig
09d31922de nir: Drop "SSA" from NIR language
Everything is SSA now.

   sed -e 's/nir_ssa_def/nir_def/g' \
       -e 's/nir_ssa_undef/nir_undef/g' \
       -e 's/nir_ssa_scalar/nir_scalar/g' \
       -e 's/nir_src_rewrite_ssa/nir_src_rewrite/g' \
       -e 's/nir_gather_ssa_types/nir_gather_types/g' \
       -i $(git grep -l nir | grep -v relnotes)

   git mv src/compiler/nir/nir_gather_ssa_types.c \
          src/compiler/nir/nir_gather_types.c

   ninja -C build/ clang-format
   cd src/compiler/nir && find *.c *.h -type f -exec clang-format -i \{} \;

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24585>
2023-08-12 16:44:41 -04:00
Lionel Landwerlin
9934613c74 anv/hasvk: track robustness per pipeline stage
And split them into UBO and SSBO

v2 (Lionel):
 - Get rid of robustness fields in anv_shader_bin
v3 (Lionel):
 - Do not pass unused parameters around

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17545>
2023-08-09 09:00:12 +03:00
Yonggang Luo
48a25ef700 treewide: Remove all usage of nir_builder_init with nir_builder_create and nir_builder_at
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24038>
2023-07-10 19:20:17 +00:00
Yonggang Luo
7471bc2574 intel/vulkan: Convert to use nir_foreach_function_impl when possible
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24040>
2023-07-07 14:02:40 +00:00
Lionel Landwerlin
26e2436823 anv: ensure descriptor addresses are used with bindless stages
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:38 +00:00
Lionel Landwerlin
06dfd216d3 anv: add direct descriptor support to apply_layout
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:38 +00:00
Lionel Landwerlin
02cecffe2b anv: add a pass to partially lower resource_intel
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:38 +00:00
Lionel Landwerlin
3f1ff326e0 anv: reduce push constant size for descriptor sets
Now that descriptor sets are located a in a 1Gb area, we can avoid
storing the whole address to the descriptor and add the base address
of the area to a 32bit offset.

Replay a bunch of fossils with this and changes not really significant
one way or another :

Totals:
Instrs: 9278246 -> 9277148 (-0.01%); split: -0.01%, +0.00%
Cycles: 3547598421 -> 3547579435 (-0.00%); split: -0.00%, +0.00%

Totals from 353 (1.14% of 31021) affected shaders:
Instrs: 581546 -> 580448 (-0.19%); split: -0.23%, +0.04%
Cycles: 25885422 -> 25866436 (-0.07%); split: -0.31%, +0.24%

No difference on send messages or spills/fills.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:38 +00:00
Lionel Landwerlin
e1ffa067d3 anv: fix push range for descriptor offsets
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 379b9bb7b0 ("anv: Support fetching descriptor addresses from push constants")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:36 +00:00
Lionel Landwerlin
e9fa840eed anv: implement EDS2.extendedDynamicState2PatchControlPoints
We make the compiler assume the worst possible case (it's not great
because we have to burn 32 GRFs of potential input data) and then we
push the actual value through push constants.

This enables VK_EXT_gpl usage on zink, which causes two traces to change
their results.  Raven is an imperceptible change, blender has missing
original pngs but looks plausible.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>
2023-05-24 18:32:07 +00:00
Lionel Landwerlin
8a1a49aae4 anv: assume context isolation support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7265
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23102>
2023-05-19 18:43:01 +00:00
Lionel Landwerlin
3d49cdb71e anv: implement VK_EXT_graphics_pipeline_library
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
2023-04-17 22:43:37 +00:00
Lionel Landwerlin
0b8a2de2a1 anv: add dynamic buffer offsets support with independent sets
With independent sets, we're not able to compute immediate values for
the index at which to read anv_push_constants::dynamic_offsets to get
the offset of a dynamic buffer. This is because the pipeline layout
may not have all the descriptor set layouts when we compile the
shader.

To solve that issue, we insert a layer of indirection.

This reworks the dynamic buffer offset storage with a 2D array in
anv_cmd_pipeline_state :

   dynamic_offsets[MAX_SETS][MAX_DYN_BUFFERS]

When the pipeline or the dynamic buffer offsets are updated, we
flatten that array into the
anv_push_constants::dynamic_offsets[MAX_DYN_BUFFERS] array.

For shaders compiled with independent sets, the bottom 6 bits of
element X in anv_push_constants::desc_sets[] is used to specify the
base offsets into the anv_push_constants::dynamic_offsets[] for the
set X.

The computation in the shader is now something like :

  base_dyn_buffer_set_idx = anv_push_constants::desc_sets[set_idx] & 0x3f
  dyn_buffer_offset = anv_push_constants::dynamic_offsets[base_dyn_buffer_set_idx + dynamic_buffer_idx]

It was suggested by Faith to use a different push constant buffer with
dynamic_offsets prepared for each stage when using independent sets
instead, but it feels easier to understand this way. And there is some
room for optimization if you are set X and that you know all the sets in
the range [0, X], then you can still avoid the indirection. Separate
push constant allocations per stage do have a CPU cost.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
2023-04-17 22:43:37 +00:00
Rohan Garg
05dca17b57 anv,hasvk: migrate to ROUND_DOWN_TO from util
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20104>
2023-01-06 17:22:16 +00:00
Lionel Landwerlin
a659819f79 anv: remove unused gfx7 code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
2022-09-02 09:40:46 +00:00
Lionel Landwerlin
eac5a2fdfa anv: make apply_pipeline_layout/compute_push_layout visible to NIR debug
Useful for debug.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17209>
2022-06-24 07:12:18 +00:00
Marcin Ślusarz
f844ce66c8 anv: fix push constant lowering for task/mesh
Fixes: a6031cd9bd ("anv: fix push constant lowering with bindless shaders")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15850>
2022-04-12 09:10:31 +00:00
Marcin Ślusarz
18e628135d anv: Add support for UBOs, SSBOs and push constants in Mesh pipeline
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13662>
2022-02-02 18:17:57 +00:00
Lionel Landwerlin
a6031cd9bd anv: fix push constant lowering with bindless shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9fa1cdfe7f ("intel/rt: Implement push constants as global memory reads")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13529>
2021-10-26 15:41:43 +00:00
Jason Ekstrand
379b9bb7b0 anv: Support fetching descriptor addresses from push constants
Bindless shaders don't have binding tables so they have to get at the
descriptor sets via a different mechanism.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
2021-06-22 21:09:25 +00:00
Jason Ekstrand
770d331285 anv: Disallow UBO pushing for bindless shaders
They don't really have push constants.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
2021-06-22 21:09:25 +00:00
Jason Ekstrand
7138249675 anv: Push at most 32 regs for vec4 shaders
The vec4 back-end can't push UBOs just yet but it soon will be able.
When it starts pushing UBOs, it will have a lower limit than scalar due
to a crummy register allocator.  Mirror that limit in ANV so we don't
run into asserts due to ANV and the back-end making different choices.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10571>
2021-05-19 14:38:13 +00:00
Marcin Ślusarz
b1933d769f intel: simplify is_haswell checks, part 2
Few cases that were not handled by sed.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10810>
2021-05-17 09:46:45 +00:00
Anuj Phogat
61e8636557 intel: Rename gen_device prefix to intel_device
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
grep -E "gen_device" -rIl $SEARCH_PATH | xargs sed -ie "s/gen_device/intel_device/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10241>
2021-04-20 20:06:33 +00:00
Anuj Phogat
abe9a71a09 intel: Rename gen field in gen_device_info struct to ver
Commands used to do the changes:
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
grep -E "info\)*(.|->)gen" -rIl $SEARCH_PATH | xargs sed -ie "s/info\()*\)\(\.\|->\)gen/info\1\2ver/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9936>
2021-04-02 18:33:07 +00:00
Anuj Phogat
99331f6deb intel: Rename genx10 field in gen_device_info struct to verx10
Commands used to do the changes:
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
grep -E "info\)*(.|->)genx10" -rIl $SEARCH_PATH | xargs sed -ie "s/info\()*\)\(\.\|->\)genx10/info\1\2verx10/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9936>
2021-04-02 18:33:07 +00:00
Jordan Justen
18bc7d9d3f intel: Use devinfo genx10 field
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9329>
2021-03-01 22:00:08 -08:00