All remaining uses of that constructor would also use at_end(),
and vice-versa. So just implement that behavior in the constructor
itself.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33815>
Our name for this enum was brw_message_target, but it's better known as
shared function ID or SFID. Call it brw_sfid to make it easier to find.
Now that brw only supports Gfx9+, we don't particularly care whether
SFIDs were introduced on Gfx4, Gfx6, or Gfx7.5. Also, the LSC SFIDs
were confusingly tagged "GFX12" but aren't available on Gfx12.0; they
were introduced with Alchemist/Meteorlake.
GFX6_SFID_DATAPORT_SAMPLER_CACHE in particular was confusing. It sounds
like the SFID to use for the sampler on Gfx6+, however it has nothing to
do with the sampler at all. BRW_SFID_SAMPLER remains the sampler SFID.
On Haswell, we ran out of messages on the main data cache data port, and
so they introduced two additional ones, for more messages. The modern
Tigerlake PRMs simply call these DP_DC0, DP_DC1, and DP_DC2. I think
the "sampler" name came from some idea about reorganizing messages that
never materialized (instead, the LSC came as a much larger cleanup).
Recently we've adopted the term "HDC" for the legacy data cluster, as
opposed to "LSC" for the modern Load/Store Cache. To make clear which
SFIDs target the legacy HDC dataports, we use BRW_SFID_HDC0/1/2.
We were also citing the G45, Sandybridge, and Ivybridge PRMs for a
compiler that supports none of those platforms. Cite modern docs.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33650>
Starting in Xe3, there's a variant of SEND that take the
register numbers from the ARF scalar register, and don't
require them to be contiguous. The new opcode added here
represents that kind of SEND.
To make the original sources still reachable, we keep them
around during the IR, just ignoring them at generator time.
This allow software scoreboard to properly reason the
dependencies without trying to decode the contents of ARF
scalar register being used.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32410>
This limits the address register to simple cases inside a block.
Validation ensures that the address register is only written once and
read once.
Instruction scheduling makes sure that instructions using the address
register in the generator are not scheduled while there is an usage of
the register in the IR.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
These have now been replaced by the MEMORY_*_LOGICAL opcodes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
This is a new unified set of opcodes for memory access loosely patterned
after the new LSC-style data port messages introduced on Alchemist GPUs.
Rather than creating an opcode for every type of memory access, it has
only three opcodes: load, store, and atomic. It has various sources to
indicate the rest:
- Binding type (raw pointer, pointer to surface state, or BT index)
- Address size (A64, A32, A16)
- Data size (bit size, number of components)
- Opcode (atomic opcode, or LOAD/STORE vs. LOAD_CMASK/STORE_CMASK)
- Mode (typed vs. untyped vs. shared-local vs. scratch)
- Address (and its dimensionality)
- Data (0 for loads, 1 for stores, 2 for atomics)
- Whether we want block access
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
These were removed with Icelake. While they technically still exist on
Skylake, which this compiler supports, we have never used these opcodes
in the 14 years we could have done so. So just scrap them.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29665>
If there's only a single instruction in a basic block, then removing it
would create an empty block. We seem to have trouble representing those
as there are no instructions with an IP inside the block; several places
mess up connections. While most blocks end in control flow instructions
(which are rarely eliminated), ones preceding a DO instruction may end
in an ordinary instruction. This makes such blocks tricky to merge with
adjacent blocks - they may be between loops. Any optimization pass may
may find such an instruction and want to eliminate it, and most of them
are unprepared to perform such CFG link surgery. Nor do we want to make
every pass aware of this issue.
To work around this, we simply replace an instruction with a NOP when
removing it from a block containing only that instruction, leaving the
block in place.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28971>
Both of these helpers do the same thing. We now have brw_type_size_bits
and brw_type_size_bytes and can use whichever makes sense in that place.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
In ancient days, we directly used the hardware register type encodings
throughout the compiler. As more GPU generations came out, encodings
shifted, and we moved to an abstract enum that we could encode/decode
to a particular GPU's hardware encoding. But there was no particular
meaning behind any particular value.
One downside to this approach is that we end up with switch statements
galore. Want to know a type's size? Switch. Convert a unsigned type
to a signed one? Switch. Get a type with the same base type, but
different bit size? Switch. This is both inefficient and inconvenient.
In contrast, nir_alu_type takes a nicer approach - the type encoding has
certain bits representing the base type, and others encoding the size of
the type. Switching base types or sizes is a simple matter of masking
out the relevant field and substituting a different one.
Tigerlake's encoding adopts a similar approach: two bits represent the
size as a 2-bit unsigned number n, where the bit size is (8 * 2^n).
Two more bits represent the base type. Past encodings were a bit ad hoc
as new data types were added over time, but Gfx12 is organized (mostly).
This patch converts our brw_reg_type enum over to a new system that's
patterned after the Tigerlake style (for easy conversion) while
deviating in a few ways that make our vector immediate type size
handling simpler. Should we add additional base types, we're likely
to continue deviating. Still, converting is much simpler.
Type size calculations (which are performed all the time) are now a
simple mask and shift, instead of a switch.
We also adopt the name BRW_TYPE_* instead of BRW_REGISTER_TYPE_* because
it's much shorter and easier to type. Similarly, we create new helper
functions named brw_type_* for working with these types, with a cleaner
naming convention. Legacy names still exist but will we dropped over
the next few patches as pieces get cleaned up.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
Icelake removed the PLN instruction for interpolating fragment shader
inputs, instead adding a special "Native Float" (NF) data type which
was a 66-bit floating point data type that could only be used with the
accumulator. On Tigerlake, they dropped NF support in favor of just
doing the interpolation with MAD instructions.
We stopped using NF years ago (commit 9ea90aae1e),
instead just using the fs_visitor::lower_linterp() pass to emit MADs.
Since this existed only for a short time, and had very limited utility,
we drop it from the compiler. One downside is that we can no longer
disassemble Icelake shaders containing NF types properly, but I doubt
anyone really minds.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
We no longer support the old LINE+MAC lowering, and we already lower
this to MAD in NIR on Gfx11+, so the LINTERP virtual opcode always
corresponds the PLN. The only catch is that LINTERP's operands are
reversed from PLN, so we have to switch them.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28705>
Folks, there's more than one accumulator. In general, when the
register file is ARF, the upper 4 bits of the register number specify
which ARF, and the lower 4 bits specify which one of that ARF. This
can be further partitioned by the subregister number.
This is already mostly handled correctly for flags register, but lots
of places wanted to check the register number for equality with
BRW_ARF_ACCUMULATOR. If acc1 is ever specified, that won't work.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28281>
The DW source must be first on all platforms since Gfx7. On previous
platforms it's the other way around.
Unsurprisingly, no shader-db or fossil-db changes. This change is
necessary for the next commit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27552>
The base class was used when we had vec4, but now we can fold it with
its only subclass. Declare fs_visitor now as a struct to be able to
forward declare for C code without causing errors due to class/struct
being mixed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27861>
This doesn't help very much now. A later commit adds a NIR optimization
pass, tentatively called nir_opt_uniform_subgroup, that converts many
kinds of subgroup operations to things involving
bitCount(ballot(true)). This commit makes a huge difference in the
results of that later commit.
No shader-db changes on any Intel platform.
Fossil-db results:
All Intel platforms had similar results. (Ice Lake shown)
Totals:
Instrs: 165558033 -> 165557519 (-0.00%)
Cycles: 15156188362 -> 15156178922 (-0.00%); split: -0.00%, +0.00%
Totals from 299 (0.05% of 656117) affected shaders:
Instrs: 88293 -> 87779 (-0.58%)
Cycles: 3709498 -> 3700058 (-0.25%); split: -0.28%, +0.03%
v2: Rebase on splitting ELK from BRW. Remove devinfo->ver >= 8 check.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
v2: Add brw_ir_performance.cpp and brw_fs_generator.cpp changes. Fix
overlapping register allocation (via has_source_and_destination_hazard). Fix
incorrect destination register file encoding.
v3: Prevent lower_regioning from trying to "fix" DPAS sources.
v4: Add instruction latency information for scheduling and perf
estimates.
v5: Remove all mention of DPASW. Suggested by Curro and Caio. Update
the comment in fs_inst::has_source_and_destination_hazard. Suggested
by Caio.
v6: Add some comments near the src2 calculation in
fs_inst::size_read. Suggested by Caio.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25994>