Commit graph

4215 commits

Author SHA1 Message Date
Gregory Hainaut
aa19234943 glsl: don't sort varying in separate shader mode
This fixes an issue where the addition of the FLAT qualifier in
varying_matches::record() can break the expected varying order.

It also avoids a future issue with the relaxing of interpolation
qualifier matching constraints in GLSL 4.50.

V2: (by Timothy Arceri)
* reworked comment slightly

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 2ab9cd0c4d)
Nominated-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-12 19:39:01 +00:00
Gregory Hainaut
66f216d8ce glsl: don't dead code remove SSO varyings marked as active
GL_ARB_separate_shader_objects allow matching by name variable or block
interface. Input varyings can't be removed because it is will impact the
location assignment.

This fixes the bug 79783 and likely any application that uses
GL_ARB_separate_shader_objects extension.

V2 (by Timothy Arceri):
* simplify now that builtins are not set as always active

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
https://bugs.freedesktop.org/show_bug.cgi?id=79783
(cherry picked from commit 8117f46f49)
Nominated-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-12 19:39:01 +00:00
Gregory Hainaut
4d34038ae5 glsl: add always_active_io attribute to ir_variable
The value will be set in separate-shader program when an input/output
must remains active. e.g. when deadcode removal isn't allowed because
it will create interface location/name-matching mismatch.

v3:
* Rename the attribute
* Use ir_variable directly instead of ir_variable_refcount_visitor
* Move the foreach IR code in the linker file

v4:
* Fix variable name in assert

v5 (by Timothy Arceri):
* Rename functions and reword comments
* Don't set always active on builtins

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 618612f867)
Nominated-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-12 19:39:01 +00:00
Timothy Arceri
781a68555d glsl: copy how_declared when lowering interface blocks
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 76c09c1792)
2015-12-12 19:39:01 +00:00
Emil Velikov
0a51e77fa1 mesa: remove len argument from _mesa_shader_debug()
There was only a single user which was using strlen(buf).
As this function is not user facing (i.e. we don't need to feed back
original length via a callback), we can simplify things.

Suggested-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit d37ebed470)
2015-12-04 16:36:45 +00:00
Matt Turner
c28b574170 nir: Add support for gl_HelperInvocation system value.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-11-20 17:39:33 -08:00
Timothy Arceri
f7af69c350 glsl: add subroutine index qualifier support
ARB_explicit_uniform_location allows the index for subroutine functions
to be explicitly set in the shader.

This patch reduces the restriction on the index qualifier in
validate_layout_qualifiers() to allow it to be applied to subroutines
and adds the new subroutine qualifier validation to ast_function::hir().

ast_fully_specified_type::has_qualifiers() is updated to allow the
index qualifier on subroutine functions when explicit uniform locations
is available.

A new check is added to ast_type_qualifier::merge_qualifier() to stop
multiple function qualifiers from being defied, before this patch this
would cause a segfault.

Finally a new variable is added to ir_function_signature to store the
index. This value is validated and the non explicit values assigned in
link_assign_subroutine_types().

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-11-21 07:30:12 +11:00
Timothy Arceri
02d2ab2378 glsl: add support for complie-time constant expressions
This patch replaces the old interger constant qualifiers with either
the new ast_layout_expression type if the qualifier requires merging
or ast_expression if the qualifier can't have mulitple declarations
or if all but the newest qualifier is simply ignored.

We also update the process_qualifier_constant() helper to be
similar to the one in the ast_layout_expression class, but in
this case it will be used to process the ast_expression qualifiers.

Global shader layout qualifier validation is moved out of the parser
in this change as we now need to evaluate any constant expression
before doing the validation.

V2: Fix minimum value check for vertices (Emil)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:28:06 +11:00
Timothy Arceri
0954b813a3 glsl: add new type for compile time constants
In this patch we introduce a new ast type for holding the new
compile-time constant expressions. The main reason for this is that
we can no longer do merging of layout qualifiers before they have been
converted into GLSL IR so we need to store them to be proccessed later.

The new type has two helper functions:

- process_qualifier_constant()

 Used to merge and then evaluate qualifier expressions

- merge_qualifier()

 Simply appends a qualifier to a list to be merged later by
 process_qualifier_constant()

In order to avoid cascading error messages the process_qualifier_constant()
helpers return a bool

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:56 +11:00
Timothy Arceri
4196af4ce7 glsl: call set_shader_inout_layout() earlier
This will allow us to add error checking to this function
in a later patch, if we don't move it the error messages
will go missing.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:49 +11:00
Timothy Arceri
e74fe2a844 glsl: replace binding layout min boundary check
Use new helper that will in a later patch allow for
compile time constants.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:42 +11:00
Timothy Arceri
64710db664 glsl: encapsulate binding validation and setting
This change moves the binding layout handing code into an apply
function to be consistent with other helper functions in the ast
code, and to encapsulate the code so that when we introduce
compile time constants the code will be much cleaner.

One small downside is for unnamed interface blocks we will now
be revalidating the binding for each member its applied to.
However this seems a small sacrifice in order to have code which
is readable.

We also remove the incorrect comment in the named interface code
about propagating bindings to members which seems to have been
copied from the unnamed interface code.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:30 +11:00
Timothy Arceri
db3c36aedf glsl: move stream layout max validation
This validation is moved later so we can validate the
max value when compile time constant support is added in a
later patch.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:21 +11:00
Timothy Arceri
17e224e8ec glsl: move stream layout qualifier validation
We are moving this out of the parser in preparation for compile
time constant support.

The reason a validation function is used rather than an apply
function like what is used with bindings is because glsl allows
streams to be defined on members of blocks even though they must
match the stream thats associated with the current block, this
means we need access to the value after validation to do this
comparision.

V2: Fix typo in comment (Emil)

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:15 +11:00
Timothy Arceri
efa34e4a1d glsl: replace index layout min boundary check
Use new helper that will in a later patch allow for
compile time constants.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:09 +11:00
Timothy Arceri
1d87d6f9ca glsl: remove duplicate validation for index layout qualifier
The minimum value for index is validated in apply_explicit_location()
and we want to remove validation from the parser so we can add
compile time constant support.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:04 +11:00
Timothy Arceri
d1f23545a1 glsl: move location layout qualifier validation
We are moving this out of the parser in preparation for compile
time constant support.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:00 +11:00
Timothy Arceri
de8f0c9ab9 glsl: add process_qualifier_constant() helper
For now this just validates that a qualifier is inside its
minimum boundary, in a later patch we will expand it to
evaluate compile time constants.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:26:55 +11:00
Emil Velikov
ae6d6941f6 glsl: move builtin_type_macros.h into the correct list
Commit b9b40ef9b7 moved the file, but forgot to update the reference in
the makefile. Thus the out of tree build was busted :\

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-20 18:07:58 +00:00
Mauro Rossi
480ba46bcb android: export the path of glsl nir headers
The change is necessary to avoid building errors in glsl and i965
modules due to missing glsl_types.h header

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-20 11:18:19 +00:00
Gregory Hainaut
9108a785a0 glsl: avoid linker and user varying location to overlap
Current behavior on the interface matching:

layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
out1; // Assigned to VARYING_SLOT_VAR0 by the linker

New behavior on the interface matching:

layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
out1; // Assigned to VARYING_SLOT_VAR1 by the linker

v4:
* Fix variable name in assert

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-11-20 22:04:02 +11:00
Ian Romanick
457bb290ef nir: Add nir_texop_samples_identical opcode
This is the NIR analog to GLSL IR ir_samples_identical.

v2: Don't add the second nir_tex_src_ms_index parameter.  Suggested by
Ken and Jason.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-11-19 20:17:16 -08:00
Ian Romanick
06c56f443a glsl: Add textureSamplesIdenticalEXT built-in functions
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-11-19 20:17:16 -08:00
Ian Romanick
8343583557 glsl: Add ir_samples_identical opcode
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-11-19 20:17:16 -08:00
Ian Romanick
ef54434c52 glsl: Extension tracking for EXT_shader_samples_indentical
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-11-19 20:17:16 -08:00
Rob Clark
acca6c65d3 nir: add nir_ssa_for_alu_src()
Using something like:

   numer = nir_ssa_for_src(bld, alu->src[0].src,
                           nir_ssa_alu_instr_src_components(alu, 0));

for alu src's with swizzle, like:

   vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
   vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
   vec2 ssa_2 = udiv ssa_10.xx, ssa_11

ends up turning into something like:

   vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
   vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
   vec2 ssa_13 = imov ssa_10
   ...

because nir_ssa_for_src() ignore's the original nir_alu_src's swizzle.
Instead for alu instructions, nir_src_for_alu_src() should be used to
ensure the original alu src's swizzle doesn't get lost in translation:

   vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
   vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
   vec2 ssa_13 = imov ssa_10.xx
   ...

v2: check for abs/neg, and re-use existing nir_alu_src

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-11-19 20:03:32 -05:00
Rob Clark
c73f40c473 nir: fix missing increments of num_inputs/num_outputs
Note: not quite perfect, we should use type_size vfunc (in
compiler_options or nir_shader?) to determine how much we
increment num_inputs/outputs/uniforms.  But we don't have
that yet, so let's at least fix things for the existing
users of these passes.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-11-19 20:03:32 -05:00
Rob Clark
fec9367deb nir/print: show # of uniforms/inputs/outputs
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-11-19 20:03:32 -05:00
Rob Clark
01e94d8d5d nir/print: show shader name/label if set
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-11-19 20:03:32 -05:00
Rob Clark
006e4f070f nir: add nir_var_all enum
Otherwise, passing -1 gets you:

  error: invalid conversion from 'int' to 'nir_variable_mode' [-fpermissive]

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-11-19 20:03:32 -05:00
Ryan Houdek
33ddc8e865 glsl: add a parse check to check for the index layout qualifier
This can only be used if EXT_blend_func_extended is enabled

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-19 11:39:51 -05:00
Ryan Houdek
ef9e6d1ec8 glsl: add GL_EXT_blend_func_extended preprocessor define
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-19 11:39:51 -05:00
Ryan Houdek
1d1d02f2ac glsl: add support for EXT_blend_func_extended builtins
gl_MaxDualSourceDrawBuffersEXT - Maximum dual-source draw buffers supported

For ESSL 1.0, it provides two builtins since you can't have user-defined
color output variables:
  gl_SecondaryFragColorEXT
  gl_SecondaryFragDataEXT[MaxDSDrawBuffers]

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-19 11:39:51 -05:00
Ryan Houdek
ceecb0876f glsl: add EXT_blend_func_extended parser enables
This adds a state for the maximum dual source draw variables available
and the variable for determining if the extension has been enabled
in the program shaders.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-19 11:39:51 -05:00
Connor Abbott
f1ba0a5ea0 glsl: fix ir_constant::equals() for doubles
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2015-11-19 09:16:18 +01:00
Connor Abbott
84ed3819a4 glsl: fix isinf() for doubles
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2015-11-19 09:16:18 +01:00
Connor Abbott
7820b2c071 nir: fix constant folding of bfi
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2015-11-19 09:16:18 +01:00
Ian Romanick
2f55476153 glsl: Fix off-by-one error in array size check assertion
Apparently, this has been a bug since 2010 (c30f6e5d).

Also use ARRAY_SIZE instead of open coding it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2015-11-18 18:35:56 -08:00
Ian Romanick
37c2cfa6bc glsl: Silence unused parameter warnings
builtin_functions.cpp:5289:52: warning: unused parameter 'num_arguments' [-Wunused-parameter]
                                           unsigned num_arguments,
                                                    ^
builtin_functions.cpp:5290:52: warning: unused parameter 'flags' [-Wunused-parameter]
                                           unsigned flags)
                                                    ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-18 18:35:56 -08:00
Ian Romanick
c82498c4da glsl: Silence ignored qualifier warning
I think the intention was to mark the "this" parameter as const, but
const goes on the other end to do that.

In file included from glsl_symbol_table.cpp:26:0:
ast.h:339:35: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
    const bool is_single_dimension()
                                   ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-11-18 18:35:56 -08:00
Jason Ekstrand
9fbd390dd4 nir: Add support for cloning shaders
This commit is heavily based on one by Rob Clark <robdclark@gmail.com> but
reworked to re-use nir_create functions and do less hashing.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2015-11-18 12:28:32 -08:00
Kenneth Graunke
9ff71b649b i965/nir: Validate that NIR passes call nir_metadata_preserve().
Failing to call nir_metadata_preserve() can have nasty consequences:
some pass breaks dominance information, but leaves it marked as valid,
causing some subsequent pass to go haywire and probably crash.

This pass adds a simple validation mechanism to ensure passes handle
this properly.  We add a new bogus metadata flag that isn't used for
anything in particular, set it before each pass, and ensure it *isn't*
still set after the pass.  nir_metadata_preserve will reset the flag,
so correct passes will work, and bad passes will assert fail.

(I would have made these functions static inline, but nir.h is included
in C++, so we can't bit-or enums without lots of casting...)

Thanks to Dylan Baker for the idea.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-11-18 12:28:32 -08:00
Rob Clark
d27ae2cf8c nir: add array length field
This will simplify things somewhat in clone.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-11-18 12:28:32 -08:00
Rob Clark
624ec66653 nir: remove nir_variable::max_ifc_array_access
No users.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-11-18 12:28:32 -08:00
Ilia Mirkin
b40e144a66 nir: fix typo in idiv lowering, causing large-udiv-udiv failures
In nv50, and in the python script that Rob circulated, we do:

   bld.mkCmp(OP_SET, CC_GE, TYPE_U32, (s = bld.getSSA()), TYPE_U32, m, b);

Do the same in the nir div lowering pass. This fixes the large-udiv-udiv
piglit tests on freedreno.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-11-18 14:31:13 -05:00
Kenneth Graunke
2631bfd62c nir: Store the size of the TCS output patch in nir_shader_info.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-11-18 10:49:18 -08:00
Timothy Arceri
d4fbf11b58 glsl: rename location layout helper
Change name from validate -> apply to more accurately describe what
the function does.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-11-18 07:30:23 +11:00
Timothy Arceri
03bbddd139 glsl: don't validate binding when its not needed
Checking that the flag has been set is all the validation thats
needed here.

Also not calling the binding validation function will make things
much simpler when adding compile time constant support as we
won't need to resolve the binding value.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:30:19 +11:00
Timothy Arceri
4f4ca6b90a glsl: remove temp variable to make code easier to read
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:30:07 +11:00
Timothy Arceri
a01b8c7e77 glsl: cleanup and fix validate matrix function for arrays
Previously if the member was an array of matrices then a
warning message would be incorrectly given.

Also the struct case could never be met so it has been removed.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:29:58 +11:00