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glsl: add EXT_blend_func_extended parser enables
This adds a state for the maximum dual source draw variables available and the variable for determining if the extension has been enabled in the program shaders. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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2 changed files with 8 additions and 0 deletions
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@ -102,6 +102,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
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this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
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/* 1.50 constants */
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this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
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this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
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@ -644,6 +646,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
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EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
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EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
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EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
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EXT(EXT_draw_buffers, false, true, dummy_true),
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EXT(EXT_separate_shader_objects, false, true, dummy_true),
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EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
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@ -380,6 +380,9 @@ struct _mesa_glsl_parse_state {
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/* ARB_draw_buffers */
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unsigned MaxDrawBuffers;
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/* ARB_blend_func_extended */
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unsigned MaxDualSourceDrawBuffers;
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/* 3.00 ES */
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int MinProgramTexelOffset;
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int MaxProgramTexelOffset;
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@ -595,6 +598,8 @@ struct _mesa_glsl_parse_state {
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bool AMD_vertex_shader_layer_warn;
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bool AMD_vertex_shader_viewport_index_enable;
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bool AMD_vertex_shader_viewport_index_warn;
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bool EXT_blend_func_extended_enable;
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bool EXT_blend_func_extended_warn;
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bool EXT_draw_buffers_enable;
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bool EXT_draw_buffers_warn;
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bool EXT_separate_shader_objects_enable;
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