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mesa: remove len argument from _mesa_shader_debug()
There was only a single user which was using strlen(buf). As this function is not user facing (i.e. we don't need to feed back original length via a callback), we can simplify things. Suggested-by: Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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e714c971ae
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5 changed files with 9 additions and 10 deletions
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@ -477,7 +477,7 @@ _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
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struct gl_context *ctx = state->ctx;
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/* Report the error via GL_ARB_debug_output. */
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_mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
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_mesa_shader_debug(ctx, type, &msg_id, msg);
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ralloc_strcat(&state->info_log, "\n");
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}
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@ -63,7 +63,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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void
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_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
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const char *, int)
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const char *)
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{
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}
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@ -52,7 +52,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *);
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extern "C" void
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_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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const char *msg, int len);
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const char *msg);
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static inline gl_shader_stage
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_mesa_shader_enum_to_shader_stage(GLenum v)
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@ -1599,20 +1599,19 @@ _mesa_log(const char *fmtString, ...)
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* \param ctx GL context.
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* \param type The namespace to which this message belongs.
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* \param id The message ID within the given namespace.
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* \param msg The message to output. Need not be null-terminated.
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* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
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* \param msg The message to output. Must be null-terminated.
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*/
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void
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_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
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const char *msg, int len )
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_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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const char *msg)
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{
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enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
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enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
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int len;
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debug_get_id(id);
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if (len < 0)
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len = strlen(msg);
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len = strlen(msg);
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/* Truncate the message if necessary. */
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if (len >= MAX_DEBUG_MESSAGE_LENGTH)
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@ -115,7 +115,7 @@ _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname);
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extern void
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_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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const char *msg, int len);
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const char *msg);
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void GLAPIENTRY
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_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
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