glsl: add support for EXT_blend_func_extended builtins

gl_MaxDualSourceDrawBuffersEXT - Maximum dual-source draw buffers supported

For ESSL 1.0, it provides two builtins since you can't have user-defined
color output variables:
  gl_SecondaryFragColorEXT
  gl_SecondaryFragDataEXT[MaxDSDrawBuffers]

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ryan Houdek 2015-11-05 10:59:32 -06:00 committed by Ilia Mirkin
parent ceecb0876f
commit 1d1d02f2ac
2 changed files with 92 additions and 0 deletions

View file

@ -7194,6 +7194,8 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
{
bool gl_FragColor_assigned = false;
bool gl_FragData_assigned = false;
bool gl_FragSecondaryColor_assigned = false;
bool gl_FragSecondaryData_assigned = false;
bool user_defined_fs_output_assigned = false;
ir_variable *user_defined_fs_output = NULL;
@ -7211,6 +7213,10 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
gl_FragColor_assigned = true;
else if (strcmp(var->name, "gl_FragData") == 0)
gl_FragData_assigned = true;
else if (strcmp(var->name, "gl_SecondaryFragColorEXT") == 0)
gl_FragSecondaryColor_assigned = true;
else if (strcmp(var->name, "gl_SecondaryFragDataEXT") == 0)
gl_FragSecondaryData_assigned = true;
else if (!is_gl_identifier(var->name)) {
if (state->stage == MESA_SHADER_FRAGMENT &&
var->data.mode == ir_var_shader_out) {
@ -7242,11 +7248,29 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
"`gl_FragColor' and `%s'",
user_defined_fs_output->name);
} else if (gl_FragSecondaryColor_assigned && gl_FragSecondaryData_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
"`gl_FragSecondaryColorEXT' and"
" `gl_FragSecondaryDataEXT'");
} else if (gl_FragColor_assigned && gl_FragSecondaryData_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
"`gl_FragColor' and"
" `gl_FragSecondaryDataEXT'");
} else if (gl_FragData_assigned && gl_FragSecondaryColor_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
"`gl_FragData' and"
" `gl_FragSecondaryColorEXT'");
} else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
"`gl_FragData' and `%s'",
user_defined_fs_output->name);
}
if ((gl_FragSecondaryColor_assigned || gl_FragSecondaryData_assigned) &&
!state->EXT_blend_func_extended_enable) {
_mesa_glsl_error(&loc, state,
"Dual source blending requires EXT_blend_func_extended");
}
}

View file

@ -377,6 +377,11 @@ private:
return add_variable(name, type, ir_var_shader_out, slot);
}
ir_variable *add_index_output(int slot, int index, const glsl_type *type, const char *name)
{
return add_index_variable(name, type, ir_var_shader_out, slot, index);
}
ir_variable *add_system_value(int slot, const glsl_type *type,
const char *name)
{
@ -385,6 +390,8 @@ private:
ir_variable *add_variable(const char *name, const glsl_type *type,
enum ir_variable_mode mode, int slot);
ir_variable *add_index_variable(const char *name, const glsl_type *type,
enum ir_variable_mode mode, int slot, int index);
ir_variable *add_uniform(const glsl_type *type, const char *name);
ir_variable *add_const(const char *name, int value);
ir_variable *add_const_ivec3(const char *name, int x, int y, int z);
@ -430,6 +437,46 @@ builtin_variable_generator::builtin_variable_generator(
{
}
ir_variable *
builtin_variable_generator::add_index_variable(const char *name,
const glsl_type *type,
enum ir_variable_mode mode, int slot, int index)
{
ir_variable *var = new(symtab) ir_variable(type, name, mode);
var->data.how_declared = ir_var_declared_implicitly;
switch (var->data.mode) {
case ir_var_auto:
case ir_var_shader_in:
case ir_var_uniform:
case ir_var_system_value:
var->data.read_only = true;
break;
case ir_var_shader_out:
case ir_var_shader_storage:
break;
default:
/* The only variables that are added using this function should be
* uniforms, shader storage, shader inputs, and shader outputs, constants
* (which use ir_var_auto), and system values.
*/
assert(0);
break;
}
var->data.location = slot;
var->data.explicit_location = (slot >= 0);
var->data.explicit_index = 1;
var->data.index = index;
/* Once the variable is created an initialized, add it to the symbol table
* and add the declaration to the IR stream.
*/
instructions->push_tail(var);
symtab->add_variable(var);
return var;
}
ir_variable *
builtin_variable_generator::add_variable(const char *name,
@ -581,6 +628,14 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxVaryingVectors",
state->ctx->Const.MaxVarying);
}
/* EXT_blend_func_extended brings a built in constant
* for determining number of dual source draw buffers
*/
if (state->EXT_blend_func_extended_enable) {
add_const("gl_MaxDualSourceDrawBuffersEXT",
state->Const.MaxDualSourceDrawBuffers);
}
} else {
add_const("gl_MaxVertexUniformComponents",
state->Const.MaxVertexUniformComponents);
@ -1017,6 +1072,19 @@ builtin_variable_generator::generate_fs_special_vars()
array(vec4_t, state->Const.MaxDrawBuffers), "gl_FragData");
}
if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) {
/* We make an assumption here that there will only ever be one dual-source draw buffer
* In case this assumption is ever proven to be false, make sure to assert here
* since we don't handle this case.
* In practice, this issue will never arise since no hardware will support it.
*/
assert(state->Const.MaxDualSourceDrawBuffers <= 1);
add_index_output(FRAG_RESULT_DATA0, 1, vec4_t, "gl_SecondaryFragColorEXT");
add_index_output(FRAG_RESULT_DATA0, 1,
array(vec4_t, state->Const.MaxDualSourceDrawBuffers),
"gl_SecondaryFragDataEXT");
}
/* gl_FragDepth has always been in desktop GLSL, but did not appear in GLSL
* ES 1.00.
*/