nir/print: show shader name/label if set

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Rob Clark 2015-10-26 13:29:45 -04:00
parent 006e4f070f
commit 01e94d8d5d

View file

@ -977,6 +977,12 @@ nir_print_shader(nir_shader *shader, FILE *fp)
fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
if (shader->info.name)
fprintf(fp, "name: %s\n", shader->info.name);
if (shader->info.label)
fprintf(fp, "label: %s\n", shader->info.label);
nir_foreach_variable(var, &shader->uniforms) {
print_var_decl(var, &state);
}