v2: Move {RED,RG,RGB,RGBA}_SNORM changes from the previous commit to
this commit. Based on suggestions from Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
The OpenGL 3.2 core profile spec says:
"The following base internal formats from table 3.11 are
color-renderable: RED, RG, RGB, and RGBA. The sized internal formats
from table 3.12 that have a color-renderable base internal format
are also color-renderable. No other formats, including compressed
internal formats, are color-renderable."
The OpenGL 3.2 compatibility profile spec says (only ALPHA is added):
"The following base internal formats from table 3.16 are
color-renderable: ALPHA, RED, RG, RGB, and RGBA. The sized internal formats
from table 3.17 that have a color-renderable base internal format
are also color-renderable. No other formats, including compressed
internal formats, are color-renderable."
Table 3.12 in the core profile spec and table 3.17 in the compatibility
profile spec list SNORM formats as having a base internal format of RED,
RG, RGB, or RGBA. From this we infer that they should also be color
renderable.
The OpenGL ES 3.0 spec says:
"An internal format is color-renderable if it is one of the formats
from table 3.12 noted as color-renderable or if it is unsized format
RGBA or RGB. No other formats, including compressed internal
formats, are color-renderable."
In the OpenGL ES 3.0 spec, none of the SNORM formats have "color-
renderable" marked in table 3.12. The RGB I and UI formats also are not
color-renderable in ES3, but we'll save that change for another patch.
Both NVIDIA's closed-source driver (version 304.64) and AMD's
closed-source driver (Catalyst 12.6 on HD 3650) reject *all* SNORM
formats for renderbuffers in OpenGL 3.3 compatibility profiles.
v2: Move {RED,RG,RGB,RGBA}_SNORM changes from the this commit to the
next commit. Based on suggestions from Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This code now lives in an external tree.
For the next Mesa release fetch the code from the master branch
of this LLVM repo:
http://cgit.freedesktop.org/~tstellar/llvm/
For all subsequent Mesa releases, fetch the code from the official LLVM
project:
www.llvm.org
- skip the vertex buffer reallocation in flush and just use
the unsynchronized flag to get new memory.
- remove the cruft needed to get around the issues with the vertex buffer
reallocation in flush
- use pb_buffer instead of pipe_resource
This patch fixes intel_miptree_unmap_etc() (which decompresses ETC
textures to linear) to pay attention to map->x and map->y when writing
to the destination image. Previously these values were ignored,
causing the xoffset and yoffset parameters passed to
glCompressedTexSubImage2D() to be ignored.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
- We should use a 3D transfer of size Width x 1 x NumLayers.
- We should use layer_stride instead of stride.
(even though they are likely to be equal with 1D array textures)
Reviewed-by: Brian Paul <brianp@vmware.com>
There was the fast path based on _mesa_format_matches_format_and_type
for GetTexImage, but it never worked, because the Mesa format we were testing
there was always compressed. Further testing showed that the fast path
had been completely broken.
In this commit, the somewhat limited helper util_create_rgba_texture is
no longer used and instead, custom code for the texture creation is added,
which tries to find the best matching RGBA8 format, so that we can hit
the fast path *always* if the read format is a variant of RGBA8 and supported
by the driver.
Reviewed-by: Brian Paul <brianp@vmware.com>
Usage with pipe_context:
pipe->flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
Usage with st_context_iface:
st->flush(st, ST_FLUSH_END_OF_FRAME, NULL);
The flag is only a hint for drivers. Radeon will use it for buffer eviction
heuristics in the kernel (e.g. for queries like how many frames have passed
since a buffer was used).
The flag is currently only generated by st/dri on SwapBuffers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Automake 1.13 creates a bunch of new build artefacts:
- bin/test-driver, a script for running tests.
- *.trs files for every "make check" test result.
- *.log files containing the output of every test run by "make check".
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Every generation except Gen7 creates SURFACE_STATE entries via a
uint32_t array. Only Gen7 uses the older bitfield structure, which we
moved away from because it was less efficient. Convert it for
consistency.
This reduces the compiled size of gen7_wm_surface_state.o by 2.86% in a
release build.
v2: Fix accidental use of BRW_SURFACE_WIDTH/HEIGHT in brw_state_dump.c;
switch back to gen7_set_surface_mcs_info setting surf[6] directly
(both per Eric's review comments).
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since wl_display_dispatch_queue() returns the number of processed events
or -1 on error, only cancel the roundtrip if an -1 is returned.
This also fixes a potential memory corruption bug happening when the
roundtrip does an early return and the callback later writes to the then
out of scope stack allocated `done' parameter.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
In Jelly Bean, the interface to ANativeWindow changed. The change included
adding a new parameter the queueBuffer and dequeueBuffer methods,
removing the lockBuffer method, and requiring libsync.
v2:
- s/fence_fd == -1/fence_fd != -1/
- Fix leak. Close the fence_fd.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Define the following Make variables:
MESA_ANDROID_MAJOR_VERSION
MESA_ANDROID_MINOR_VERSION
MESA_ANDROID_VERSION
These variable will allow us to make version-dependent decisions on
library dependencies. In particular, building Mesa against JellyBean will
require libsync.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>